Why the fuck do you explain this obvious stuff to me? And where did I write that I want levelscaled games only. Heck, I don't even need that mechanic except maybe for broken shit like Morrowind.
No level scaling and fixed loot was the single best thing from morrowind.
What I wanted to get at and what I'm sure you understand perfectly whilejust playing dumb is that a game designer creating late game areas while having an eye on player levels in that stage of the game (usually during beta-testing) and balancing both things with each other is effectively levelscaling that shit for you if you want it or not.
We are not discussing linear games here.
There's a reason that late game bandit is more powerful than the weak-sauce thug from the start
Yeah, and its shit when it happens, good games will give you a list of reasons as to why these late games thugs are so good.
and it's not "more like the characters experiences allow them to face new challenges as they present themselves." but that the designers know what fucking level you are approximately.
Its both, taking on elite bandits on baldurs gate, or even that adventuring party of mercs made you feel like a threat to the iron throne, to the bandit alliance, etc. It gave context to your actions and your raise in power.
Add a built-in mechanic that finetunes that stuff on the fly while you play and the game might even benefit from it.
Why would you think its needed, dispaching mere bandits as a high level character can be extremely fun even if it lacks any challenge, especially if there are morale systems in place. Shit M&B does this masterfully.
Who knows, maybe some good games even did that before, how am I supposed to know.
Why the fuck are you even bringing it up if you are ignorant about it? And you are suposed to know if you are bringing that point in an argument.
Sure, games like Fallout allow you to visit the late game bandit mutant from the start on but the novelty wears thin fast
No it doesnt
since he'll slaughter you in seconds.
This is fun, load your game, try something else.
The path the game wants you to go is perfectly scaled to your level.
Is it? what path does fallout want me to do?
You can still deviate from that path and this is a much appreciated feature but don't expect me to be all awestruck by those hurdles the game puts in the recommended one.
There is no recommended path, the game doesnt scold me, the game doesnt care what i do, and i love that.
You don't have to retreat and come back ever when you use that path.
Sometimes you do, you can bite more than you can chew in fallout even on the easiest "recommended" route. Again, the game doesnt care, it leaves the player to deal with it because it trusts the player has more than a solitary functioning braincell.
Dunno, mang. The eternal enigma of role playing games. They are pointless, but still much too addictive to stop playing.
You should be playing facebook games.
Instant gratification wasn't invented by modern AAA games, that shit goes back way into the nineties.
What does this have to do with level scaling?
I respect it when people who played the really old stuff
Why? a lot of it is shit.
You can find hard stuff released in the last decade too.
call me a popamole faggot
We are not talking gears of wars here, so ill just call you a faggot. Faggot.
but the ones who started their CRPG obsession with IE games not so much.
What does it matter?
Listen mate, im going to be clear, level scaling is a shit mechanic that defeats the purpose of giving the player power. It never brought anything good to the table and it never will.