- Joined
- Jan 28, 2011
- Messages
- 97,556
Oh my
why couldn't they do the day & night cycles, npcs schedules, living world stuff this time? disappointed about that.
why couldn't they do the day & night cycles, npcs schedules, living world stuff this time? disappointed about that.
Even in best case scenario it would double their scripting workload.
I asked Swen about the day/night cycle "controversy." He was very forceful in his defense of not having it and you'll be able to read it whenever my article comes out.
Indirect dialogues and one MC are going to stay as they are now, unless they change their minds for some reason.I wasn't following DOS2 at all, bought the game yesterday and I have 2 dumb questions:
- Those indirect dialogues, are they placeholder or did Larian confirm that it's a design choice? They're pretty jarring tbh :/
- Will there be a second protagonist added to the game later? I really like intentionally contradicting each other in dual dialogues sections, origin characters can do the same but it feels more natural with my own character :/
Swen said: