Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Does CD Projekt underpay and abuse its developers?

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,211
Location
Asp Hole
How the FUCK are you doing anything by being a member of goddamn Amnesty fucking International, you sad, sad, fucking joke of a person? :lol:

It could've been worse, if it was the Red Cross/Crescent.
 

Duralux for Durabux

Guest
Look, nigger, we're not talking about some working class stiff who has to take whatever is offered to feed his/her family. We're talking about people who have plenty of alternative options, yet they willingly, knowingly chose the worst one. So fuck every single one of them.
At hello games:
sean.0.0.jpg

At Rockstar,"We were working 100-hour weeks," Rockstar Games co-founder Dan Houser "
At EA "A similar story played out at EA with "Anthem," where employees reportedly were put on "stress leave" due to working conditions. "I actually cannot count the amount of 'stress casualties'"
At Ubisoft, Probably the only AAA company that let their developers doing their best without crunches.
At Naughty dog "In a superb report by Kotaku's Jason Schreier, development sources expressed concern at the ability of staff at Naughty Dog to continue working under brutal crunch conditions"
At Bethesda "Douglas Goodall: Ah, one of the difficult questions. It was partly due to my constant disagreements with Ken and Todd. "This game isn't big enough for the three of us." I loved the original Elder Scrolls too much to stop arguing in their favor, but I could tell that these arguments were bad for the team and for the game. I spent over a year working 70-100 hours a week, gained about 50 pounds, and had turned into an obnoxious, vitamin-D deficient zombie. My health and sanity were failing. I became someone I didn't like. There were a lot of other factors, but I'm not going to turn this into several hundred pages of real or imagined grievances.
The whole AAA gaming industry is a nightmare place.
 
Last edited by a moderator:

Duralux for Durabux

Guest
It's almost as if I've been explicitly saying that people should not be taking jobs in triple-A vidya companies during this entire goddamn fucking thread and that they have plenty of options outside that.
Crunches and lay offs happen with small studios and indie studios too.
"However, crunch time and high lay off rates can be real. They occur because game development is composed of releases, during the production, more staff can be hired to attend urgent demands and tight deadlines. Once the production ends and the game is finally released, the company has to cut costs until the next production starts and so the laid offs occur.If you want to work in a game company be prepared, the challenges in the game industry are high, artists have to constantly outperform in quality due to an increasingly exigent market. Developers will come across multiple technological obstacles, including the implementation of new tools. Changes take place weekly, candidates are expected to learn by doing in an unstructured way. If you are the kind who doesn’t adapt well to modifications you may find it hard to survive in the game industry then. "
https://towardsdatascience.com/gaming-industry-the-good-the-bad-and-the-ugly-47c8e1244e24
 
Last edited by a moderator:

Lambach

Arcane
Joined
Feb 11, 2016
Messages
12,827
Location
Belgrade, Removekebabland
Crunches and lay offs happen with small studios and indie studios too.

Fuck sake, man, are you really gonna make me quote myself from page 2 of this thread? God fucking damn it.

You. Don't. Need. To. Work. For. A. Game. Dev. Company.

Seriously, what the flying fuck? How is this so goddamn difficult? You don't like how the vidya industry operates? Don't participate. Get a job developing software for some boring company that doesn't produce your favorite toys instead, I know for a fact there are always plenty of openings. Stop being a goddamn 30+ year old child.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
So if I were giving advice to my younger brother or something on a personal level, yeah, I would say, don't go work at a video game company. Or at least do your research, know what you're getting into, etc.

At the same time, I can also hold a more general opinion that we would all be better off if the video game industry wasn't set up in such a retarded way, not necessarily just in terms of crunch time (which again I don't know the details of), but in terms of funding models, organisational structure, promotion, etc, etc.

After all, anybody on the Codex whining that Californian liberals keep writing the latest Dragon Age are doing the same thing - they're complaining at a general level about how the industry is currently set up. At a personal level, I could just say stfu stop whining just don't buy/play those games, which would be valid. But at the same time it's also valid to make a broader critique of the industry.

The problem is when you confuse the two layers, so that someone is sitting there playing 8000 hours of Fallout 4 and buying all DLCs while complaining about dumbing down, or someone is turning down other job opportunities or actively refusing to retrain themselves while tweeting 24/7 how much they hate their job.
 

Lambach

Arcane
Joined
Feb 11, 2016
Messages
12,827
Location
Belgrade, Removekebabland
So if I were giving advice to my younger brother or something on a personal level, yeah, I would say, don't go work at a video game company. Or at least do your research, know what you're getting into, etc.

At the same time, I can also hold a more general opinion that we would all be better off if the video game industry wasn't set up in such a retarded way, not necessarily just in terms of crunch time (which again I don't know the details of), but in terms of funding models, organisational structure, promotion, etc, etc.

You know what's going to change the industry as a whole? Everyone giving their proverbial "younger brother" this advice and every proverbial "younger brother" not joining these companies. Let them get hit with a severe workforce deficiency, let's see how it works out for them and their products when the only people willing to work for them are 4-dollars-an-hour Pajeets in Bangalore.

But this would actually take some foresight, some restraint, some self-discipline. All of these things are severely lacking within the demographic that actually does get involved with the vidya industry because "M U H D R E A M S" - in other words, it's never going to happen and this cycle is bound to repeat itself over and over and over again because a lot of people were simply born to be slaves, and slaves they shall forever remain.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,540
Location
Grand Chien
So if I were giving advice to my younger brother or something on a personal level, yeah, I would say, don't go work at a video game company. Or at least do your research, know what you're getting into, etc.

At the same time, I can also hold a more general opinion that we would all be better off if the video game industry wasn't set up in such a retarded way, not necessarily just in terms of crunch time (which again I don't know the details of), but in terms of funding models, organisational structure, promotion, etc, etc.

After all, anybody on the Codex whining that Californian liberals keep writing the latest Dragon Age are doing the same thing - they're complaining at a general level about how the industry is currently set up. At a personal level, I could just say stfu stop whining just don't buy/play those games, which would be valid. But at the same time it's also valid to make a broader critique of the industry.

The problem is when you confuse the two layers, so that someone is sitting there playing 8000 hours of Fallout 4 and buying all DLCs while complaining about dumbing down, or someone is turning down other job opportunities or actively refusing to retrain themselves while tweeting 24/7 how much they hate their job.
Absolutely, why get invested in any franchise at all, after all they're just videogames who cares

Alternatively people are human beings and it's perfectly natural for them to get upset when some danger-hairs come along and ruin something they enjoy greatly

It might not be constructive, but it's cathartic.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
So if I were giving advice to my younger brother or something on a personal level, yeah, I would say, don't go work at a video game company. Or at least do your research, know what you're getting into, etc.

At the same time, I can also hold a more general opinion that we would all be better off if the video game industry wasn't set up in such a retarded way, not necessarily just in terms of crunch time (which again I don't know the details of), but in terms of funding models, organisational structure, promotion, etc, etc.

You know what's going to change the industry as a whole? Everyone giving their proverbial "younger brother" this advice and every proverbial "younger brother" not joining these companies. Let them get hit with a severe workforce deficiency, let's see how it works out for them and their products when the only people willing to work for them are 4-dollars-an-hour Pajeets in Bangalore.

But this would actually take some foresight, some restraint, some self-discipline. All of these things are severely lacking within the demographic that actually does get involved with the vidya industry because "M U H D R E A M S" - in other words, it's never going to happen and this cycle is bound to repeat itself over and over and over again because a lot of people were simply born to be slaves, and slaves they shall forever remain.

So you are arguing for a mass organised boycott? OK, sounds good. This is an extreme action with very high immediate costs for all persons involved, of course. Perhaps a superior capitalistic system is one where involved parties have a variety of mechanisms for negotiating conditions, instead of one where the only choice people have is to quit.

And maybe a situation in which people have a choice of (a) working in a profession with clear societal demand but with shit ass conditions, or (b) rejecting the opportunity to work their chosen craft for an indefinite period of time in the hope that better conditions might be offered - that seems like a pretty dumb setup that doesn't really benefit the consumer or the worker.

It's probably easier to not give a shit about it when it's video game developers. Logically speaking, though, the formal aspects of the problem is replicated for a lot of other professions, such as teachers, nurses, warehouse workers or food supply chain workers. So I'm not so hung up on the subsection of the developers who probably do sit there and just whine.
 
Unwanted

Sweeper

Unwanted
Zionist Agent
Joined
Jul 28, 2018
Messages
2,394
"CD Projekt Red employees earn an average of $103 345, ranging from $86 587 at the 25th percentile to $117 266 at the 75th percentile, with top earners (the top 10%) earning more than $134 416. Compensation is derived from fewer than 20 profiles, including base salary, equity and bonus."

Typical polish wages :lol:
Those poor poor devs. Won't someone please think of the devs?
The dev cries out in pain as he lightens your pockets.
I swear vidya devs are the Jews of the 21st century.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,073
Location
Okie Land
"CD Projekt Red employees earn an average of $103 345, ranging from $86 587 at the 25th percentile to $117 266 at the 75th percentile, with top earners (the top 10%) earning more than $134 416. Compensation is derived from fewer than 20 profiles, including base salary, equity and bonus."

Typical polish wages :lol:
Those poor poor devs. Won't someone please think of the devs?
The dev cries out in pain as he lightens your pockets.
I swear vidya devs are the Jews of the 21st century.

Don't most European countries have like 60-70% tax rates or something? That clean air, women's birthing center, subsidized agriculture farm and lesbian gaming study don't come free of charge ya know, comrade-ski. Pretty sad when gaming devs have to moon-light as security guards or truck drivers 'cause their socialist leaders want to open another drug clinic for homeless squirrels.
 
Unwanted

Sweeper

Unwanted
Zionist Agent
Joined
Jul 28, 2018
Messages
2,394
That's not really the fault of CDPR management forcing the poor devs to work overtime and get more than well compensated for it.
Euros are cucks.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
"CD Projekt Red employees earn an average of $103 345, ranging from $86 587 at the 25th percentile to $117 266 at the 75th percentile, with top earners (the top 10%) earning more than $134 416. Compensation is derived from fewer than 20 profiles, including base salary, equity and bonus."

Typical polish wages :lol:
Those poor poor devs. Won't someone please think of the devs?
The dev cries out in pain as he lightens your pockets.
I swear vidya devs are the Jews of the 21st century.

Don't most European countries have like 60-70% tax rates or something? That clean air, women's birthing center, subsidized agriculture farm and lesbian gaming study don't come free of charge ya know, comrade-ski. Pretty sad when gaming devs have to moon-light as security guards or truck drivers 'cause their socialist leaders want to open another drug clinic for homeless squirrels.
Not really, and the cost of living in Warsaw is infinitesimal compared to a metropolian area in the US. If they do truly make a minimum of $86k they could practically live in luxury in their country.

Also Poland has an ultra-conservative government right now.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
"CD Projekt Red employees earn an average of $103 345, ranging from $86 587 at the 25th percentile to $117 266 at the 75th percentile, with top earners (the top 10%) earning more than $134 416. Compensation is derived from fewer than 20 profiles, including base salary, equity and bonus."

Typical polish wages :lol:
Those poor poor devs. Won't someone please think of the devs?
The dev cries out in pain as he lightens your pockets.
I swear vidya devs are the Jews of the 21st century.

Don't most European countries have like 60-70% tax rates or something? That clean air, women's birthing center, subsidized agriculture farm and lesbian gaming study don't come free of charge ya know, comrade-ski. Pretty sad when gaming devs have to moon-light as security guards or truck drivers 'cause their socialist leaders want to open another drug clinic for homeless squirrels.

Wait, you think there is a single country in the world that literally takes 70% of everybody's income?

Roughly speaking, highest income tax in the world is around 39% for low earners and 59% for highest earners.
https://en.wikipedia.org/wiki/List_of_countries_by_tax_rates
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,073
Location
Okie Land
"CD Projekt Red employees earn an average of $103 345, ranging from $86 587 at the 25th percentile to $117 266 at the 75th percentile, with top earners (the top 10%) earning more than $134 416. Compensation is derived from fewer than 20 profiles, including base salary, equity and bonus."

Typical polish wages :lol:
Those poor poor devs. Won't someone please think of the devs?
The dev cries out in pain as he lightens your pockets.
I swear vidya devs are the Jews of the 21st century.

Don't most European countries have like 60-70% tax rates or something? That clean air, women's birthing center, subsidized agriculture farm and lesbian gaming study don't come free of charge ya know, comrade-ski. Pretty sad when gaming devs have to moon-light as security guards or truck drivers 'cause their socialist leaders want to open another drug clinic for homeless squirrels.

Wait, you think there is a single country in the world that literally takes 70% of everybody's income?

Roughly speaking, highest income tax in the world is around 39% for low earners and 59% for highest earners.
https://en.wikipedia.org/wiki/List_of_countries_by_tax_rates


https://taxfoundation.org/top-individual-income-tax-rates-europe-2019

Individual Income Tax Rates
Belgium 60%
Portugal 61%
Slovenia 61%
Sweden 60%
France 55%

Plenty others close in the 55-60% range. I wasn't far off... unless you're Estonian.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
"CD Projekt Red employees earn an average of $103 345, ranging from $86 587 at the 25th percentile to $117 266 at the 75th percentile, with top earners (the top 10%) earning more than $134 416. Compensation is derived from fewer than 20 profiles, including base salary, equity and bonus."

Typical polish wages :lol:
Those poor poor devs. Won't someone please think of the devs?
The dev cries out in pain as he lightens your pockets.
I swear vidya devs are the Jews of the 21st century.

Don't most European countries have like 60-70% tax rates or something? That clean air, women's birthing center, subsidized agriculture farm and lesbian gaming study don't come free of charge ya know, comrade-ski. Pretty sad when gaming devs have to moon-light as security guards or truck drivers 'cause their socialist leaders want to open another drug clinic for homeless squirrels.

Wait, you think there is a single country in the world that literally takes 70% of everybody's income?

Roughly speaking, highest income tax in the world is around 39% for low earners and 59% for highest earners.
https://en.wikipedia.org/wiki/List_of_countries_by_tax_rates


https://taxfoundation.org/top-individual-income-tax-rates-europe-2019

Individual Income Tax Rates
Belgium 60%
Portugal 61%
Slovenia 61%
Sweden 60%
France 55%

Plenty others close in the 55-60% range. I wasn't far off... unless you're Estonian.

You said "don't most European countries have 60-70% tax rates". The very highest countries have 60. Many other countries have something in the 40s and 50s. That's pretty far off, since it's not like 5% income tax is a thing.

This is also the top tax bracket. I don't know if those CD Projekt paychecks would fall into top bracket in every country or not.

There's nothing wrong with having a guess then being corrected by data, it's not like you suddenly need to vote for the green party or something. It's weirder to keep insisting.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,813
How do you gain 50 pounds if you're working 70-100 hours a week? Fat fucks...
I think you're confusing working with working out. Because working with a computer is not the same as working a physically intensive job that helps burn fat or develop muscle mass. Also, like the other guy said, if you don't really have time to sleep well and exercise, then you're going to gain weight too.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,013
Wait, you think there is a single country in the world that literally takes 70% of everybody's income?
There is more to tax than income tax. If I look at what an employer has to pay for average worker, and then look at what that worker gets to actually spend, I see that government takes 62% of what he earned.

And that is not in any top bracket, that is for average salary worker.

Of course, many people are morons who don't even realize how high taxes really are.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,752
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Wait, you think there is a single country in the world that literally takes 70% of everybody's income?
There is more to tax than income tax. If I look at what an employer has to pay for average worker, and then look at what that worker gets to actually spend, I see that government takes 62% of he earned.

And that is not in any top bracket, that is for average salary worker.

Yeah, people forget about things like VAT.

The house always wins.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom