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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,721
Location
Republic of Kongou
It's like one of those midwit memes

60-80 IQ: NewDOOM SUX WHY I NEED 2 JUMP? WHY AM OUT OF AMMO?
81-90 IQ: New DOOM Rocks, they increased the speed and you actually have to have reaction speed to beat it! Gotta quickswap fast!
91+ IQ: Appreciates that it's an FPS with a skill floor but also notes the game is too forgiving and lacks depth in many of the mechanics: The ezmode dash and quickswapping being a thing you just do all the time forever unless you have the rockets out (but then there's some trick to increasing it's firing speed that involves quickswapping).

Like the guys who don't see the cacodemon as a floating Doom Fist™ charge probably fall in the middle category at best.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,533
But I guess passing through the 2016 game with literally one gun and two runes enabled (armor from kills + infinite ammo at armor >75) is so much more fun...


There's like 5 jumping sequences in total and none of them are even remotely hard / challenging. It just shows you that there's a wayh to utilize your movements in fully 3D fashion (which is further developed in the DLCs with the addition of jump hook thingies)

I'm sorry you need the game to force you to do something to change up your playstyle.

Look, if you find the game fun, that's fine. Same to others. But other people don't find the changes fun, and it's not because they're bad at games. They just don't like the design decisions.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,487
It's not about it being git gud, it's about it being git gud with retarded, random arcade mechanics that have nothing to do with Doom's original identity. As far as I can tell, people who really like Eternal just don't care about Doom's identity.
I just pretend it's not called Doom.
 

agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
Location
rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
It's like one of those midwit memes

60-80 IQ: NewDOOM SUX WHY I NEED 2 JUMP? WHY AM OUT OF AMMO?
81-90 IQ: New DOOM Rocks, they increased the speed and you actually have to have reaction speed to beat it! Gotta quickswap fast!
91+ IQ: Appreciates that it's an FPS with a skill floor but also notes the game is too forgiving and lacks depth in many of the mechanics: The ezmode dash and quickswapping being a thing you just do all the time forever unless you have the rockets out (but then there's some trick to increasing it's firing speed that involves quickswapping).

Like the guys who don't see the cacodemon as a floating Doom Fist™ charge probably fall in the middle category at best.
150+ IQ: its gay mcdonalds toy looking shit i will go replay doom 1
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,050
It's like one of those midwit memes

60-80 IQ: NewDOOM SUX WHY I NEED 2 JUMP? WHY AM OUT OF AMMO?
81-90 IQ: New DOOM Rocks, they increased the speed and you actually have to have reaction speed to beat it! Gotta quickswap fast!
91+ IQ: Appreciates that it's an FPS with a skill floor but also notes the game is too forgiving and lacks depth in many of the mechanics: The ezmode dash and quickswapping being a thing you just do all the time forever unless you have the rockets out (but then there's some trick to increasing it's firing speed that involves quickswapping).

Like the guys who don't see the cacodemon as a floating Doom Fist™ charge probably fall in the middle category at best.
150+ IQ: its gay mcdonalds toy looking shit i will go replay doom 1
based
 

Zeem

Learned
Joined
Sep 25, 2019
Messages
152
Location
Evil Empire
I frankly don't understand disdain for Doom Eternal. I've been playing classic Doom for years and I find Eternal to be a fun and well done FPS.
Eternal has no strategic layer whatsoever, and all the level design has been reduced to small arenas connected by corridors. That's a major loss in complexity and depth exacerbated by pointless character progression mechanics.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,363
150+ IQ: its gay mcdonalds toy looking shit i will go replay doom 1

holographic-universe-640x440-1.jpg
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,068
Eternal has no strategic layer whatsoever, and all the level design has been reduced to small arenas connected by corridors. That's a major loss in complexity and depth exacerbated by pointless character progression mechanics.
Yep. But Doom being so great is frankly a miracle, so many things turned out the right way and I doubt that ID at the time had a good idea of what they were doing. The new ID were basically in a lose-lose scenario, they could've either took the series in a completely new direction and angered the old guard for not being faithful enough to the classics or they could've tried to keep it close to the original and everyone would've blamed them for lack of creativity, nevermind that Doom is nighly a perfect game with basically no room for improvement. So they've made a decent arena shooter, obviously it will never approach Doom's greatness for a number of reasons, but in 27 years no other game had, aside from may be Quake. I say it's the best FPS since F.E.A.R. and that one was released 17 years ago. So why not take it for it is?
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,270
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
They could also make a proper sequel to Doom 3. It might be just me but for some reason despite all the tech and flash, Doom 2016 felt like a downgrade in terms of production values to Doom 3 and the latter was made by a tiny team of just ~21 people.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,820
They could also make a proper sequel to Doom 3. It might be just me but for some reason despite all the tech and flash, Doom 2016 felt like a downgrade in terms of production values to Doom 3 and the latter was made by a tiny team of just ~21 people.
they did try to make a sort-of realistic Doom game set on Earth. It ended up looking like Call of Duty with demons, and was promptly scrapped.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,270
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
I'm glad they didn't because Eternal is way more fun to play than Doom 3. And I don't hate Doom 3, I think it's enjoyable for what it is when I'm in right mood for that sort of thing.

TBH i judge based on Doom 2016, which i've played only once back when it came out and never felt the need to play it again. Meanwhile i've made a bunch of full Doom 3 playthroughs since then. I haven't played Eternal yet since i'm waiting for a price drop to a point where even if i don't like it i wont mind much (also i hope for a GOG release).

they did try to make a sort-of realistic Doom game set on Earth. It ended up looking like Call of Duty with demons, and was promptly scrapped.

I found the idea interesting for an offshoot or something but the seeming overscripted nature of it not so much, and it wasn't really what i had in mind. Yahtzee once joked that Doom 3 was as if Doom hit its head in the darkness and woke up thinking it was System Shock 2, which was meant to be a bit derisive towards Doom 3, but personally i'd like it if it went towards like that. The cancelled "CoDoom" seemed more like open cities, lots of scripting, talking with NPCs, etc while i'd prefer exploring lonely/mostly abandoned/destroyed sci-fi environments blended in with a hellscape, demons spawning around me as i explore, operating environmental minigames to break things up (like the cranes, bridges, etc in Doom 3), trying to find keycards or other mcguffins to progress, finding secret areas, etc.

Also Doom 3 has that nice thing where it rarely takes control from you and you can ignore pretty much everything and focus on shooting things and exploring the base to progress, straddling a line between not being too mind numbingly repetitive but also not explicitly requiring you to put all of your focus on it all the time. As an example the playthroughs i mentioned were made while i was listening to some podcast where most of my focus was on the podcast and Doom 3 was basically "foreground noise" :-P.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
687
Finished this gem recently, going to give DLC a try soon. Didn't expect it to be this good, though this plays more like mix of Painkiller and Firestarter than Doom or Doom 2. Is Doom 2016 worth checking out too? For some reason it wasn't on sale when Eternal was.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
902
Location
Germany
Finished this gem recently, going to give DLC a try soon. Didn't expect it to be this good, though this plays more like mix of Painkiller and Firestarter than Doom or Doom 2. Is Doom 2016 worth checking out too? For some reason it wasn't on sale when Eternal was.
Yes. If you liked Doom Eternal you should also have a good time with Doom 2016. It is a bit slower paced and less "hyper-active" than Doom Eternal but overall pretty good. My guess is that the progression from Doom 2016 to Doom Eternal makes for a better experience since it puts features on top of Doom 2016 but Doom 2016 still has little competition besides its sequel and is a good shooter, even if you have it backwards.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
902
Location
Germany
Just finished the DLC The Ancient Gods - Part One. I was wondering if they could push the difficulty further in an entertaining way and indeed they did. Had a hard time on nightmare and needed multiple goes at many sections. Those ghosted fuckers are a bitch to fight. The final boss fight was ok though the jumping session with the moving lasers and spawning Cacodemons was a tad annoying. Overall a good dlc if you liked the base game.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,665
Location
Grand Chien
Just finished the DLC The Ancient Gods - Part One. I was wondering if they could push the difficulty further in an entertaining way and indeed they did. Had a hard time on nightmare and needed multiple goes at many sections. Those ghosted fuckers are a bitch to fight. The final boss fight was ok though the jumping session with the moving lasers and spawning Cacodemons was a tad annoying. Overall a good dlc if you liked the base game.
Really? That's interesting, I heard it was bad
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
902
Location
Germany
Just finished the DLC The Ancient Gods - Part One. I was wondering if they could push the difficulty further in an entertaining way and indeed they did. Had a hard time on nightmare and needed multiple goes at many sections. Those ghosted fuckers are a bitch to fight. The final boss fight was ok though the jumping session with the moving lasers and spawning Cacodemons was a tad annoying. Overall a good dlc if you liked the base game.
Really? That's interesting, I heard it was bad
The dlc had me thinking a few times in which order I should take demons out. That was different from the base game where I could beat the sections by improvising on the spot. It had multiple encounters that made me break a sweat. That's good enough for me. I don't care for the story or lore or any of that, so that's not part of my judgement. Its simply more action with all weapons unlocked(barring the crucible) at a good difficulty.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,548
Strap Yourselves In Pathfinder: Wrath
Just finished the DLC The Ancient Gods - Part One. I was wondering if they could push the difficulty further in an entertaining way and indeed they did. Had a hard time on nightmare and needed multiple goes at many sections. Those ghosted fuckers are a bitch to fight. The final boss fight was ok though the jumping session with the moving lasers and spawning Cacodemons was a tad annoying. Overall a good dlc if you liked the base game.
Really? That's interesting, I heard it was bad
I haven’t gotten around to the DLC yet, but I read that it made the base game look like a tutorial with respect to difficulty. I am cautiously optimistic based on that description.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
618
Just finished the DLC The Ancient Gods - Part One. I was wondering if they could push the difficulty further in an entertaining way and indeed they did. Had a hard time on nightmare and needed multiple goes at many sections. Those ghosted fuckers are a bitch to fight. The final boss fight was ok though the jumping session with the moving lasers and spawning Cacodemons was a tad annoying. Overall a good dlc if you liked the base game.
Really? That's interesting, I heard it was bad
The only real bad part about the DLCs is the final boss of the second one. I don't know who even saw how that played and thought "yep, this is fun" let alone "let's make this the final boss of this franchise!"


I haven’t gotten around to the DLC yet, but I read that it made the base game look like a tutorial with respect to difficulty. I am cautiously optimistic based on that description.
This is very much the case, yes. People were losing their minds over one part in the trailer where it shows you have to fight two Marauders at once and it ended up that's the easiest part of that room. Haven't played since they supposedly nerfed the DLC a bit so maybe it isn't as fun now.
 

Alphard

Magister
Joined
Jul 18, 2019
Messages
1,519
Location
Draghistan ( former Italy)
i'm playing rn on Steam deck and having a great time. super hard for me tough, since i'm not that skilled in fps.
i'm.playing on ultra-violence and this thing is kicking my ass, and i'm. still at cultist base
 
Joined
Mar 18, 2009
Messages
7,389
i'm playing rn on Steam deck and having a great time. super hard for me tough, since i'm not that skilled in fps.
i'm.playing on ultra-violence and this thing is kicking my ass, and i'm. still at cultist base

First run was tough enough for me on UV. Now I can run through base game with ease on Nightmare. First DLC is the one I still need to beat on Nightmare, had to lower to UV for first run of that one, was too much for me. I'm sure I'll git gud at that too, I found combat in this game so addictive I keep returning to it.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,943
Location
The Swamp
I'm on my second playthrough now. Didn't finish it the first time, and now I'm at the Icon of Sin.

This fight is ridiculous. Waaaaay harder than the final boss of Doom 2016.
 
Joined
Mar 18, 2009
Messages
7,389
I'm on my second playthrough now. Didn't finish it the first time, and now I'm at the Icon of Sin.

This fight is ridiculous. Waaaaay harder than the final boss of Doom 2016.

All bosses in Eternal are harder than Doom 2016 bosses. Though that doesn't mean I liked them better. I like 1 on 1 boss fights, not bosses with minions around them, so this is one thing I actually liked better in Doom 2016. Regular arena fights though are way more fun in Eternal.

Icon Of Sin fight is more tedious than hard, surviving in it became easy once I realized that crucible ammo in the arena respawns and you can kill all the demons in with just crucible and blood punches.
 

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