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Dragon Age Gamespot Review

Lonewolf

Novice
Joined
May 17, 2009
Messages
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There is bound to be a mod which will turn off level scaling and can implement specific levels for specific areas
 

Lingwe

Liturgist
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australia
Really, I was aware of the level-scaling crap, but I was under the impression that they didn't go full Beth but kept it on a minimal level. And now I read this. Every possibility for me to play this game is now gone. This was the last bastion, and it's fallen. My DA torrent was actually half-finished but I stopped downloading it after reading this.

I'm sure Bioware will be very disappointed to hear that you won't be pirating their game.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Lingwe said:
Really, I was aware of the level-scaling crap, but I was under the impression that they didn't go full Beth but kept it on a minimal level. And now I read this. Every possibility for me to play this game is now gone. This was the last bastion, and it's fallen. My DA torrent was actually half-finished but I stopped downloading it after reading this.

I'm sure Bioware will be very disappointed to hear that you won't be pirating their game.
This is the last straw! I am here to pirate quality stuff! I am not consuming your crappy products again, BioWare! You have lost a dedicated customer.
 

Grunker

RPG Codex Ghost
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Skyway said:
If you mean writing than it is typically Gaiderish cringeworthy. But I'm sure you mean actual LARP'ing - and you know - thanks god there is none of that in Risen.

Would you explain to me what makes Risen a great RPG then? The fucking rulesystem? Not to start the phailed discussion about what does and what doesn't constitute an RPG... Just seems to me that four fake choices at least bears with it fictional RPG, where as 1 choice bears with it nothing.

Darth Roxor said:
I'd rather have one response than four that do the same thing.

Why? Just curious.

And mr. Skyway, sir, remember I am a young, stupid and poor child of Scandinavia, with no knowledge of the enligsh language besides what my teachers told me. So while I know what LARP stands for, I am uncertain as to what you mean by it in this context?
 

Darth Roxor

Royal Dongsmith
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Grunker said:
Darth Roxor said:
I'd rather have one response than four that do the same thing.

Why? Just curious.

Because there's no faux-choice bullshit, at least it's honest about railroading you.

But ZOMG you can pretend to choose the tone!! Just how awesome is that for roleplaying?!?!?!
 

GarfunkeL

Racism Expert
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Mondblut would love you Grunker :P

Only travel in good weather. And if you must travel when it is raining, wear a hood and robe, or fur armor if it's snowing, as if to protect yourself from the elements. If you have to travel in rain, run or find a camp or cave to wait out the storm

Eat three meals a day at the appropriate times (or less if you are poor). Breakfast should consist of grains, rice, bread or fruit. Lunch can be more bread, fruit, and vegetables. Save the meat and potatoes for dinner, along with your character's preferred alcoholic beverage.

* Once you have eaten, wait for one hour to show it takes time to actually eat--you haven't just instantly eaten your meal.

That's LARPing in Codex-context. And Bioware has always leaned towards it - where you can choose your tone but the actual answers are the same. Contrast this with Fallout, where you have difference not only in tone but in actual answers.
 

Silellak

Cipher
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Reviewers apparently can't decide if there's level-scaling or not:

http://pc.ign.com/articles/104/1041792p2.html

However, I had a couple problems with the battle system. First off, the game doesn't really scale enemies to match your characters' levels, so after a while, some fights are designed to overwhelm your party with size instead of skill.

Remember folks: at IGN, lack of level scaling is a problem with the battle system.
 

Multi-headed Cow

Guest
I'm also not sure it's level scaling, it could just be that leveling up in this isn't as powerful as leveling up in D&D. You get lots of stat points, but since I don't know how the combat system works those stat points might not be doing much.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
24,924
If you have/had the game, you would know exactly what stats do as it tells you in the character screen.
 

Multi-headed Cow

Guest
It says STRENGTH MAKE YOU HIT BIG MONSTER HARD, but what I'm getting at is 30 strength much better than 20 strength? In D&D I knew the mechanics behind it so I knew exactly what I was getting going from 18 STR to 20. In this I have no idea how much impact increased stats actually has.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
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Are you a fuckin' idiot? Why not actually read the entire screen, and press some fuckin' buttons while you are at it.
 

Grunker

RPG Codex Ghost
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GarfunkeL said:
Mondblut would love you Grunker :P

Only travel in good weather. And if you must travel when it is raining, wear a hood and robe, or fur armor if it's snowing, as if to protect yourself from the elements. If you have to travel in rain, run or find a camp or cave to wait out the storm

Eat three meals a day at the appropriate times (or less if you are poor). Breakfast should consist of grains, rice, bread or fruit. Lunch can be more bread, fruit, and vegetables. Save the meat and potatoes for dinner, along with your character's preferred alcoholic beverage.

* Once you have eaten, wait for one hour to show it takes time to actually eat--you haven't just instantly eaten your meal.

That's LARPing in Codex-context. And Bioware has always leaned towards it - where you can choose your tone but the actual answers are the same. Contrast this with Fallout, where you have difference not only in tone but in actual answers.

Oh my. That IS bad. I once stumbled upon a topic started by a guy who was going to replay Oblivion:

Retarded Oblivion-fan said:
I'm going to roleplay this time, so no fast-travelling...

:shock:

I never knew such stupidity excisted. Now I know what to call it, too. Thanks.

I never did that in a Bioware game, but you are at least correct when you compare fake dialogue choices with it. I will have to think hard to invent an argument that prooves you wrong.
 

GarfunkeL

Racism Expert
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Point being, LARPin is something that you do inside your mind, roleplaying is something that the game acknowledges. If you LARP in Oblivion and walk everywhere, it doesn't matter because the Daedra gates will just sit there - the invasion never proceeds until you reach key points in the main quest.

Similarly, in most Bioware conversations it doesn't matter if you LARP Jedi Jesus or Obnoxious Cuntwad Mr.Dickface, the NPC reaction is identical or in the very best case (depressingly rare), you get some flavour-text, "Oh so you are the asshole. Well, I guess we still need your help scumbag"->normal quest conversation continues.

That culminated in Ass Effect and the two LP's (paragon/renegade) done here by RK47 clearly illustrate how fake the large majority of the "choices" there are. If you haven't read them:

Start with male renegade http://www.rpgcodex.net/phpBB/viewtopic.php?t=33923
and continue with female paragonhttp://www.rpgcodex.net/phpBB/viewtopic.php?t=34444
 

Grunker

RPG Codex Ghost
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GarfunkeL said:

You don't have to repeat yourself, sexy. I understand :)

I've concluded that you're almost right. The one difference being, when you LARP, the game doesn't care at all. Nothing within the game will change. If you choose a different reply in a Bioware-game, you get a different reply from the NPC. This, however, is such a minor detail, that overall, you're right.

But, so far you're only right about most of their games. I haven't played DA:O yet.
 

Difera

Educated
Joined
Sep 23, 2009
Messages
51
Location
Brazil
I wonder what the fuzz is all about, BG2 also had level scaling... I remember playing the ToB expansion and every petty thief that attacked me had +5 gear or something.
 

GarfunkeL

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Difera said:
I wonder what the fuzz is all about, BG2 also had level scaling... I remember playing the ToB expansion and every petty thief that attacked me had +5 gear or something.

Try again. They have +5 gear no matter what your level or gear is.
 

Grunker

RPG Codex Ghost
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Difera said:
I wonder what the fuzz is all about, BG2 also had level scaling... I remember playing the ToB expansion and every petty thief that attacked me had +5 gear or something.

That's not levelscaling, santa.
 
Joined
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Not level scaling, but still doesn't explain why petty thieves are carrying +5 gear*. Isn't that the same problem with level scaling (making shit enemies more powerful to still be a challenge)?

*"they stole it from other adventurers" isn't an acceptable answer
 

Grunker

RPG Codex Ghost
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Clockwork Knight said:
Not level scaling, but still doesn't explain why petty thieves are carrying +5 gear*. Isn't that the same problem with level scaling (making shit enemies more powerful to still be a challenge)?

*"they stole it from other adventurers" isn't an acceptable answer

Well, ToB sucks major donkeyballs, so I'm not gonna defend it. However, levelscaling sucks because it annihalates the meaning of your own level. As long as your level has no meaning within the game, because enemies are just going to be same level as you no matter what, you gain little change in gameplay as you level up.

This is not the case with ToB. The problem here, is "realism" within the meta.
 

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