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Dying Light 2 Stay Human - zombie survival with choice & consequence

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,212
It is one of the nominees for Game of the Year on Steam.

Cmon guys, either vote this game, GoW 2018 or Stray!

Elden Ring should NOT being winning this! :rage:
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
5,543
They are proud adding level scaling out loud :prosper:
Also these characters. And their faces.
:prosper:
And it's so criiiiiiiinge.
Mods will fix it.

Maybe.

I say this as someone who saw the potential in Dying Light 1.
 
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Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
I guess I don't look up that I never realised this firsthand, but gods it's triggering to realise.



They improved it ever so slightly in the recent patch, but it's in such a minor way and still so borked and lazy that it doesn't even seem noteworthy.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,186
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It almost seems to require more effort to fake it, than actually having it as in the first game.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
I don't know anything about dynamic skyboxes or lighting, so I'll let someone else answer that, but they definitely dropped the ball on nights being scary. I'm more freaked out by those GRE anomalies during the day than anything that comes out at night really.

It was pretty cool just wandering into a Volatile on a rooftop after whatever update, but then I was able to just use the paraglider to get away. Cheapened the experience a fair bit.

At least you can get much darker nights with the new(ish) colour settings. It might be a bit overkill, but I prefer having to actually use the (much weaker) torch than to just be able to see everything fine.

Vanilla
image.png


'Normal + Dark'
image.png


Inherently flawed, since it's just a colour filter, but better than nothing. Still miss this lighting, with your torch being a key to your survival.



(Second is a video, but you have to click on it.)
 
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Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,476
I guess I don't look up that I never realised this firsthand, but gods it's triggering to realise.



They improved it ever so slightly in the recent patch, but it's in such a minor way and still so borked and lazy that it doesn't even seem noteworthy.

they really cut a lot of corners in DL2. especially the rag dolls, which were perfected in the first game.
 

user

Savant
Joined
Jan 22, 2019
Messages
839
I guess I don't look up that I never realised this firsthand, but gods it's triggering to realise.



They improved it ever so slightly in the recent patch, but it's in such a minor way and still so borked and lazy that it doesn't even seem noteworthy.

they really cut a lot of corners in DL2. especially the rag dolls, which were perfected in the first game.


Yeah... they are almost parody-level...
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
Compared to a year ago I don't get bored playing it. So at least it's a somewhat enjoyable. They really messed up the feeling of the world and nights. But I'm cautiously optimistic of their upcoming RPG but I doubt they'll be able to create proper RPG mechanics.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,686
Location
Wandering the world randomly in search of maps
Finally got around to finishing this. Always annoys me to pay for a game and not beat it. Overall I can't say it was a bad game, yet it always felt just a bit like a chore to play. The first game was fun enough I played it all the way through without switching to other games, but this one I kept having to force myself to go on.

I really think it's system bloat. The first game was pretty focused on the core things it wanted to do, this one tried to do so many more things but was less coherent as a result. There wasn't even a reason to explore the last two areas of the city in the final quests. It feels like they want you to play it forever co-op and just clear dungeons but it lacks the kind of rewards that really make that type of gameplay compelling.

Things I liked:
-Combat was generally improved, with blocks and counters and special moves. I liked the parkour jump attacks and it wasn't just zombie dropkick simulator.
-Parkour improved, I enjoyed going up the really tall buildings and finding interesting ways to use different moves to reach heights
-I liked the macguffin was a key that had actual use throughout the game.
-It was pretty long, 70 hours and I didn't even clear the whole city

Things I don't:
-Combat quickly becomes irrelevant due to levels. All the content is maxed at 5 or 6 and I passed that at the halfway point. Unless you rush the story (who does this??) last 30 hours were just a breeze of one-shotting everything. It was really funny when I entered a plot area and the game said watch out, there are too many zombies you need to run, and I proceeded to leisurely stroll through the zone killing everything. If ever a game needed some level scaling it's this. The combat is only fun when you're fighting level appropriate enemies and don't have maxed out legendary weapons. Which brings me to..

-Way too easy to get maxed out legendary weapons. Another game where if you want any semblance of challenge you need to avoid crafting. It's funny because upgrading health packs and bombs requires hundreds of zombie trophies, to the point I only upgraded maybe 20% of my gear, and you really have to pick and choose what you want to focus on. But weapon blueprints are very cheap to max out and plentiful to craft so then you have unlimited level-scaled legendary weapons making all the scavenging and looting pointless.

-Economy. Money is trivial, there are not too many different resources to find, and you can easily buy them all. So most of the copy-pasta open world content is a waste of time.

-Paraglider was meh. It was fun to fly around but it negates the parkour. Why try to find smooth routes between areas when the best strategy is always to climb up and fly?

-Repetitive. Every metro was the same, every electrical station, every GRE lab. There were a few interesting places but they were all story based (VNC tower). All the open world content took way too long to complete. Just unlocking fast travel is a massive hassle.

-Too many quests with crappy rewards. You're lucky if a quest gives you XP, but even that is bland (see next point). Mostly you get trivial amounts of money and more useless crafting junk, found in great abundance everywhere. The actual bottleneck on crafting is zombie heads which no quest gives you. I started skipping the side quests in the later half of the game and still clocked in over 70 hours. Each one has an unbelievable amount of blather. I can't believe how much effort they spent writing and recording dialogue for so many worthless tasks.

-XP system was bland. DL1's skill tree felt like it had a lot of heft to it, to the point that maxing out skills really made a difference. Not so much here. After level 10 or so in both trees I felt like I had everything good and the rest was just fluff. On top of that you had an extra set of collectables in the form of inhibitors to boost your health and stamina and tracking them down felt like a massive pain, further increasing the busywork and diluting the gameplay rewards.

-Lame bosses. Despite all the fancy moves available in the game all the bosses have exactly one gimmick: Knockdown spam, which you can't defend against. Dodging is barely adequate. In tough fights you spend more time on your back than your mom at the Sturgis bike rally. Yet due to high levels and gear the enemies can barely hurt you, so it's just knockdown chain after knockdown chain in between 1-2 hits. Snore.

-Factions. I went with survivors and had to fight the PKs. Then in the next area the game pulled an Invisible War and I was working with the PKs again. Weak. So picking a faction doesn't matter at all. In fact even awarding districts is pointless since the only story choice that matters is who you give the VNC tower to. I wish I had picked PK because traps are way better than jump pads. I enjoyed how the first game mixed traps with parkour and always had fun using the environment to fight zombies. I think it was a mistake to lock that gameplay type behind a faction choice, esp. the 'bad' guys.

-Story. Nice try, but it sucks. Lawan is no Jade. Rosario Dawson is like a 50 year old Abuela. No thanks. I'm pissed I thought she was going to die because I left her at the end; turns out you have to blow up the city and then save her, and she hates you so she leaves and you get the Bro ending with Hakon. Whatever. Who gives a crap. I never understood why Waltz was nuking the town, nor was it explained why Aiden is hulking out constantly. In the end he isn't even 'cured' apparently so he's just going to wander away become a volatile? It's like the game forgot that was even supposed to be a plot point. I think there's a reason why good zombie fiction doesn't push too far past the initial outbreak, because there's essentially no story after that that matters. At least we were spared some speech about "The next phase of human evolution!!!!!"

Overall, would not buy again. Wish I had picked PK zones to get the better crossbow and traps, but not enough to replay the game.
 
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Yosharian

Arcane
Joined
May 28, 2018
Messages
9,535
Location
Grand Chien
Game is pretty terrible

Amazing that they managed to fuck up the writing again

Rosario Dawson is just a fucking reverse Hand of Midas at the moment, everything she touches turns to shit
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,396
Those imbeciles used Avallone for clout, got a lot of advice from him, when the fake rape accusations were made, they thrown him under the bus on the most pathetic and damaging way possible and it turns out they ignored pretty much all story advice given anyway since the start.

No wonder the game turned out shit.

Hope Tencent turns them into a helper Studio for their anime girls gacha games as they dont deserve a painless quick death.
 

Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
654
This is still on my 'to buy' list. I've just had to lower my expectations after the first one. Still don't understand how they can follow up a great, atmospheric game with a sequel that undermines its own strengths. Many such cases.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,476
the worst decision was having a player character who sounds almost identical to Kyle Crane AND also gets bitten.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106
Tencent magic :smug:

https://dyinglightgame.com/news/summertime-update/

Introduction of Dying Light Points
This update also introduces DL Points! Acquiring skin bundles is now faster and more convenient. You can grab your favorite skins on the go without leaving the game! Experience it firsthand – everyone will receive 500 DL Points upon launch! To obtain them, visit the in-game store and explore the offerings. Perhaps you’ll find something that suits your taste! Remember, the free 500 DL Points need to be redeemed by October 7th!
For more information about DL Points, refer to this FAQ: https://pilgrimoutpost.techlandgg.com/news/dl-points
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,212
Tencent magic :smug:

https://dyinglightgame.com/news/summertime-update/

Introduction of Dying Light Points
This update also introduces DL Points! Acquiring skin bundles is now faster and more convenient. You can grab your favorite skins on the go without leaving the game! Experience it firsthand – everyone will receive 500 DL Points upon launch! To obtain them, visit the in-game store and explore the offerings. Perhaps you’ll find something that suits your taste! Remember, the free 500 DL Points need to be redeemed by October 7th!
For more information about DL Points, refer to this FAQ: https://pilgrimoutpost.techlandgg.com/news/dl-points

Dying Light 2 Community Is Angry at the New Microtransactions; Techland Responds​


https://wccftech.com/dying-light-2-...-the-new-microtransactions-techland-responds/
 

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