I'm through Highpool/Ag Center. Actual global/world design is pretty decent, while world/environment visuals are disgraceful. This had a $6m budget? Unity Engine is a real joke. 3d looks awful, runs awful. Looks like a game from 10 years ago. That much screen tearing in DX9 with vsync, triple buffering and AA off is absurd. Garbage engine. Pure garbage.
Writing-- especially character dialogue-- is good when it's good; amateur hour when someone with less talent and tact is at it. (Edit: I forgot to mention that the guy who wrote all the profanity-laden childish stuff for Highpool also doesn't know that it's "shoo-in" and not "shoe-in"; also: "another
thing coming"-- or was that the joke?) Voice acting is hit-and-miss, but usually pretty good. I like how they let what is apparently someone's grandma do the voice acting for one of the Ranger teams on the radio.
Echoes of New Vegas; game begins at a gravesite--- lots of other things escaping me at the moment.
Combat is repetitive but fun and
almost really good. It needs just a little something, a few more options, to make it first-rate.
Stats and mechanics follow WL1 too closely for WL2. They needed some more thought and adaptation.
2D interface-- I like it, and am very happy about there being a real inventory, even if it does feel a little bloated.
Despite all that negativity, I'm enjoying WL2; and I suspect it will get even more interesting-- both visually and storyline-wise-- further into the game, probably not least because the dev team learned as they made it.