Nathaniel3W
Rockwell Studios
In Odyssey, are they making any new ship upgrades that you can only get by doing first-person-shooter missions? Are all of our highly engineered pre-Odyssey ships going to be useless if we don't get the expansion?
I didn't hear about any Odyssey specific ships or upgrades.In Odyssey, are they making any new ship upgrades that you can only get by doing first-person-shooter missions? Are all of our highly engineered pre-Odyssey ships going to be useless if we don't get the expansion?
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The main thing that irks me - and it's typical FD - is the lack of social features. They added the equivalent of mmo hubs, the one place where you come across other players in a non-hostile context. Yet there's nothing to interact. No integrated voice chat, no text chat bubbles, no emotes, nothing. I didn't even care for the multiplayer in this game, but having spent a bit of time in an outpost watching player ships going in/out and seeing players walk around me, it's hilariously sad to have to acknowledge each other with crouch spam or side strafing.
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Oh, and almost forgot about how there are outposts and crashed ships in every goddamn system with landable planets I visited so far, and I started 10k from Sag A*
Anyway, if these things are fixable bugs I will happily come back, because some of the new planets look awesome. Just a shame for a player like me who just explores and doesn't care about 99% of the shit they added recently.
Also, they introduced exobiology to appease explorers, but you need a specific suit for it (the Artemis), and you need to buy that at a station. Gotta love how all those explorers out there will be finding plants all over the place but be unable to scan them.
Cue me landing on a station in Colonia only to find out the cutter tool and scan tool are both in different outfits... So now I have to chose to be able to scan spacegrass or collect engineering mats from buildings/crash sites? That's kinda infuriating.
You can (and should) have all suits basically, and you can choose which one to use from the ship, from the same menu as the Disembark button (should be a 'manage loadout' somewhere).
That's how they set up the suits? No problem. It's just like when I go into combat. I use one ship with lasers to take down the shields, and then I go switch to my ship with cannons to take out the hull.You can (and should) have all suits basically, and you can choose which one to use from the ship, from the same menu as the Disembark button (should be a 'manage loadout' somewhere).
This is so mind-numbingly retarded on their part it feels like trolling. I mean, they've fucked up big with this update, and their arbitrary limitations on gameplay and QoL features because of hurrdurr muh realism also showed their idiocy.
But conceiving the idea that to use two different tools you'd have to change suits is purest decline.
I don't follow their dev team. Is that the same person, but wearing drag?
So that's why it only has MMO drawbacks. Innovative....
The main thing that irks me - and it's typical FD - is the lack of social features. They added the equivalent of mmo hubs, the one place where you come across other players in a non-hostile context. Yet there's nothing to interact. No integrated voice chat, no text chat bubbles, no emotes, nothing. I didn't even care for the multiplayer in this game, but having spent a bit of time in an outpost watching player ships going in/out and seeing players walk around me, it's hilariously sad to have to acknowledge each other with crouch spam or side strafing.
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That may because the hardcore fans in the FD forums will tell you that this is not an MMO. At least that was the case in the days when I played the game, between 2014 and 2017. They would get mad if someone called it an MMO. So if it's not one, It does not need MMO features.
I don't follow their dev team. Is that the same person, but wearing drag?
As with No Man's Sky this only happens because gamers are easily pleased retards. They all enjoy the narrative that No Man's Sky is "redeemed" but can't be bothered to actually play the game and find out it's still just as shallow and hollow as before. But with more grind islands. The same will happen here. As it will with Cyberpunk. ED Dads a year from now will shout from the rafters that Odyssey is "fixed" because they added "content" which I guarantee will be some form of engineer grind or some other tedious bullshit. We still won't get ship interiors, nor VR support. The fundamental problems with ED won't be fixed. But ED Dads will be satisfied like the starving and pathetic dogs they are.At this point I'm 90% sure the entire industry just has this post templated and whips it out whenever something goes wrong. Its such an empty PR response.Works on Braben's machine
"Yes we know we sold you a box of garbage but if you give us 2-3 years we promise the smell will eventually go away and you can enjoy your garbage in peace"
The icing on the cake is "it works for me I didn't see any bugs".
Is it worth it? Absolutely not. In its current state Odyssey breaks more than it fixes and when it does fix some things it leaves other things broken instead. The problem here is that you could be putting in effort into your gameplay only to end up with either nothing, fines, lost stuff without anything in return and thus in the end pure frustration.
I'm not even talking about the disconnects and the GUI issues, nor am I talkign about the bad performance and the change in the way planets look. I'm merely talking about game mechanics.
Ground stations / settlements have become more important within Odyssey. So add some to your bookmarks and you'll never find 'm again. For some reason Odyssey adds bookmarked planetary outposts / settlements into the systems category so that you won't be able to see them unless you edit your bookmarks.
Using synthesis to create items or enhance others is an important mechanic. For example, you can boost your FSD to make a bigger jump. Not in Odyssey of course, it'll happily take your materials, claim for 3 seconds that your FSD is 'boosted' and then things return to normal.
Are you hunting for earth like planets? Get ready to discover them all over again because they are no longer called "earth like" within the system map nor will you be able to recognize them in said map because they're no longer blue but brownish. For that extra sense of realism, you know. Of course... once you're in the system and you have targetted said planet then it will be called "earth like" as usual. FDev have only enhanced the system map, not the in-flight controls.
FDev supports the war on drugs, and therefor we were no longer able to select any drug related commodity in the galaxy map, not even if a passenger asked us about it. After all, drugs are only for the engineers, not for the plebs. Yah, there was a small side effect though which also disallowed us from looking up any other commodity as well but yeah... details, accidents happen (this has been fixed but... meh, couldn't resist).
Do you enjoy the quick - to the point - navigation within Horizons? For example.. having the ability to add and remove a planet to your bookmarks using one click while using the system map? Well, look no further because this has been enhanced! To prevent accidental removals FDev have made sure that in order to remove something you'll have to do at least 3 clicks before you'll be able to remove anyting. You can never be too careful!
Do you enjoy outfitting your ship? Yah, we all know that was waay too easy. You just couldn't shop for you rmodules in a relaxed fashion, nor could you look for modules you wouldn't ever need anyway. So please say hi to the new and improved outfitting menu where the motto is: "Buy first, worry about outfitting later". Commanders have too much credits anyway so... why not!
The stores never go out of modules in Odyssey! See, in Horizons you were sometimes confronted with "doesn't sell this module" error messages, that's no good. So to make things more friendly this has been replaced so that the shop will now also show you all the modules you already have! No, not one, all of the same category. Looking for an extra burst laser? Then we'll make sure to show you all the burst lasers you already own so that you won't notice that the station you're at doesn't even sell any burst lasers to begin with. Confusing? Absolutely not, this way we'll protect the feelings of the stations engineer for when you don't open the burst laser section. It's not their fault that the station has no burst lasers you know.. who are you to complain?
But wait! There's more! To make shopping even more exciting FDev have also made sure to show you only what you already have vs. what's available, even if the station does sell stuff. So... you have 3 multi cannons and you're looking for more? Then the shopping screen will show you '3' in the overview as if the station doesn't have any multicannons for sale. Surprise!, it actually does! Aren't you happy now?
What? waste of time? Not being able to tell what is actually being sold? How rude! Stop being lazy and just open up all the categories to check for yourself. Realism!
We still won't get ship interiors, nor VR support.
It's not even broken, just isn't available. If you get out of your ship while using Odyssey in VR the game switches to a virtual TV screen 2d window mode - there's no way to play the on foot part of the game (ie Odyssey itself) in 3d with head tracking.We still won't get ship interiors, nor VR support.
tsevo?
VR was working fine in Horizons about three weeks ago when I last logged in. Is it broken with odyssey?