Atrachasis
Augur
Norfleet said:Do you seriously believe that? The Elites had thousands of planets, hundreds inhabited, and fit on freaking floppies. By those numbers, MILLIONS of planets could have been in the game.WalterKinde said:the limiting factor for fully realized planets could have been the disc size.
And thanks to the miracles of non-random procedural generation, NOCTIS has on the order of 100 billion planets with planetwide surfaces, some of which boast vegetation and animal life (and, as rumour has it, artificial structures as well, though I haven't come across any yet).
However, I would imagine it to be challenging (for the programmer) to allow the player to have any kind of impact on a procedurally generated world, let alone the choices and consequences that WalterKinde has envisioned. The moment the player alters such content, you'd have to explicitly log this change and the consequences stemming from it.
But for pure filler worlds, with minerals to mine and life forms to record, as in Starflight - yes, that would be nice to have. I loved that "second star from the right" feeling, not knowing whether there would be anything worthwhile turning up from random exploration, but always having that chance of stumbling across an ancient ruin... wonder if "Infinity - Quest for Earth" will have procedural planets worth exploring?