For a superpowered metahuman in advanced power armor you die as fast in this game as any other generic online shooter. No real strategy besides paying to unlock jump packs and ganking people from behind since every capture point in every map has a 360 degree approach.
Wait what is this about unlocking jump packs?!?!
Sounds like the game got worse as it developed, lol, I actually played hundreds of hours in late alpha/early beta and I haven't touched it since. I think I burnt out a few months before Eldar were released. Or maybe even before that, as I stop playing less than a month after they introduced the first "night map" and the first siege map.
Not to mention it was not as easy to die back then, unless you pull a headshot with a Stalker (or Lascannon snipe infantry for the lulz). In fact people were complaining Nurgle guy was too hard to kill, and the scariest thing is a Assault Space Marine shield wall down a hallway. Assaults/Raptors usually died easily because they usually were idiots who would jump with ZERO cohesion into open land covered by Havocs/Devastators. Not to mention they actually gave you an indicator for Jumppack slams, whereas in Relic's Space Marine there was no indicator.
I don't know what they did, but from what you guys said, it looks like they reversed everything from how it used to be. Welp, ironically I won't play this game post-launch because of you guys' impressions, yet I had many hours of precious fun back like a year or two before release.
No, but seriously, what the fuck is with having to unlock classes? They actually had the "pay with real money" prototype store back when I played, and all I remembered were cosmetic items. Reskinned weapons, mostly. Back then I actually had to use my brain to think about what
free weapons/consumables I wanted to use.
This is a severe disappointment, given that alpha/beta had the potential to turn into a pretty good game. Squandered potential. This is probably the most ironic payment for a game I've ever done... paying for beta access, enjoying it as if it were a launch game, and then LITERALLY not touching it after launch.
Well, they copy-pastaed Relic's Space Marine (to be specific, Darksiders) mechanics with better maps than from Space Marine, so that's mostly why I enjoyed it way back then.
You know what? I bet the developers suck, and the game was only fun (back then) because they relied a great deal on Relic's mechanics.