Serus said:
(except maybe graphics, map in EU2 has certain "feel" EU3 is lacking)
While the original graphics of EU3 are butt-ugly, there are mods, like this hand-drawn map mod (screenshot of my Novgorod game, diplomatic map mode. Terrain map mode looks kind of better but there I always forget where my borders are.)
http://i96.photobucket.com/albums/l199/ ... 1233234775
kghy said:
But how do the Netherlands ever get united if the country occupying them doesn't get an event for Dutch revolts? Serious question, EU3 might not be that bad if they actually found something workable for these kinds of things.
EU3 gets ahistorical really, really fast. Netherlands won't usually rebel, but neither will Burgundy exist for more than a few decades since it has the misfortune of having land border with France. Neither will Austria or Castille/Spain usually have any presence in the area. Well, unless you start at a late enough date that those have already happened. Generally it's pretty rare to see nations such as United States breaking off of their overlords, since while there are rebellions, they aren't strong or coordinated enough to win against the colossal empires that will inevitably form during the grand campaign. That's actually my biggest beef with the game, that the rebellions are still so pitiful. They should at least recruit more troops in the provinces they occupy, or something like that.
It's not so much a historical simulator as a sandbox strategy game with historical starting positions, anyway. A good multiplayer game, I'm told.
If you want a more historical game, I'd recommend Victoria + expansion over the Europa Universalis series. Still the best RTS game I have played.