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Everspace 2

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,470
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Game is really boring except space porn. After playing 10 hours you'll probably see everything this game has to offer. But space exploration is really well done and perk system is good. Also ships are just classes in this game and change your gameplay, too bad there is no challenge after a while unless you are playing with lvl 1 ships and weapons.

About space porn part, I'm really amused that Starfield can't even come near to this games space, not even close LMAO.
 

Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,643
Codex+ Now Streaming!
Space games need good exploration (recommend me a game) or well designed combat scenarios (Freespace 2).

Hard to do either with roguelite design focused in diablo like loot.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,067
I recently started playing this and I find it fun. Since I am a fan of aRPGs this is a nice mix of space game and aRPG. Also puzzles are fun enough to do.
 

Ghost Goat

Literate
Joined
Oct 15, 2023
Messages
5
Game is really boring except space porn. After playing 10 hours you'll probably see everything this game has to offer. But space exploration is really well done and perk system is good. Also ships are just classes in this game and change your gameplay, too bad there is no challenge after a while unless you are playing with lvl 1 ships and weapons.

About space porn part, I'm really amused that Starfield can't even come near to this games space, not even close LMAO.

This was my reaction as well. Also, the space/physics puzzles became boring and tedious quickly, and were used everywhere.
 

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
534
Location
Brasil
Game is really boring except space porn. After playing 10 hours you'll probably see everything this game has to offer. But space exploration is really well done and perk system is good. Also ships are just classes in this game and change your gameplay, too bad there is no challenge after a while unless you are playing with lvl 1 ships and weapons.

About space porn part, I'm really amused that Starfield can't even come near to this games space, not even close LMAO.

This was my reaction as well. Also, the space/physics puzzles became boring and tedious quickly, and were used everywhere.
I just started ignoring them. The combat is good enough to carry the game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,067
I am still having fun. Just reached lvl 25. Main story is not taking itself very seriously but still has nice twists. They managed to make the stakes still pretty high without going all end of the world like in Diablo games.
There are a lot of different systems in the game to make it varied. Recent one I ran into are two way big battles where you need to help one side win overall battle.
 
Last edited:

Ghost Goat

Literate
Joined
Oct 15, 2023
Messages
5
Game is really boring except space porn. After playing 10 hours you'll probably see everything this game has to offer. But space exploration is really well done and perk system is good. Also ships are just classes in this game and change your gameplay, too bad there is no challenge after a while unless you are playing with lvl 1 ships and weapons.

About space porn part, I'm really amused that Starfield can't even come near to this games space, not even close LMAO.

This was my reaction as well. Also, the space/physics puzzles became boring and tedious quickly, and were used everywhere.
I just started ignoring them. The combat is good enough to carry the game.

Yes. Basically this. I got over the faux-"open world" pretty quickly and started to play it like the first game: sticking to the plot and opportunistically grabbing upgrades along the way. That's how I tell my friends to play it. I think the first game was a more solid, tighter experience, tho.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
It saddens me deeply that they didn't take the Everspace 1 concept and do it bigger and better in the sequel. Everspace is one of my favorite games in recent years, and with an old fashioned sequel that expands on the original it could have truly turned into something classic. Instead they made it a shitty casual looter shooter.

:negative:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,067
It saddens me deeply that they didn't take the Everspace 1 concept and do it bigger and better in the sequel. Everspace is one of my favorite games in recent years, and with an old fashioned sequel that expands on the original it could have truly turned into something classic. Instead they made it a shitty casual looter shooter.

:negative:
How do you make it bigger with Everspace 1 mechanics?!

I think Everspace 2 is just as good, actually I enjoy it more because I am not constantly under time pressure so it is more relaxing and fun.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,767
The Path To Unreal Engine 5 Is Paved With Crushed Bugs
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Migrating to Unreal Engine 5 has key quest locations shifted around.

The title says it all! TL;DR: The team is getting under the hood and giving EVERSPACE 2 an engine update as a maintainability upgrade. We’re taking this time to experiment with the tools and overcome growing pains while our creative team continues work on our future expansion.

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Dax, ain’t that the truth.

Looking at our roadmap, there’s a sizable gap between our two free major updates, and there’s a good reason for that. The Armed & Dangerous update brought all kinds of set items, gameplay tweaks, and bugfixes to EVERSPACE 2, and our next one is going to be just as big. We’ve shared that the Incursions update coming later this spring will include more gameplay tweaks and bugfixes as well as new legendary items and a new game feature. If you tuned into our 2023 End of Year Stream, you may have caught a sneak peek at some of what will be contained.

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Honey! I’ve shrunk the planet! (How’s that for a dated film reference?)

One of the main reasons that this update is taking so long is that we’re bringing EVERSPACE 2 to Unreal Engine 5, which is no small task for our small team. As part of this update, we’re also looking at some of the community-requested features and fixes set aside as they were not viable on the Unreal 4 version we were sticking to during development. Very likely, we will only be able to include a few, and things like native Linux support are currently not in the plan.

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Firing the "Last Rites" legendary railgun currently results in four visible shots, two nowhere near the ship.

Why are we doing this? We don’t plan to use many of the amazing features such as Nanite and Lumen in EVERSPACE 2 as tests we’ve performed in-studio have shown that current solutions in-game already have better optimization, but having them available does open doors for the future. Mainly we’re looking at this as a way to help future-proof the game so we have less difficulty bringing updates and expansion content down the road. We want to be able to support EVERSPACE 2 for a long time.

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Seems like Ghost has spent time on a high-grav planet.

Let’s get real about Unreal Engine 5! The engine is phenomenal, and many studios who embraced it early have been able to deliver fantastic visuals, but taking a significant leap between versions is breaking all kinds of things. Experienced EVERSPACE 2 pilots know just how big the game is, and that there are many, MANY systems threaded throughout that create our game. All these systems make for an incredible number of things that can go wrong when migrating to a major engine upgrade. By taking this time, we’re aiming to ensure our next major update is as smooth as possible.

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Uhhhh… where’s the rest of the beam laser? That’s the last time we buy weapons from the discount shop!

Now as a bit of fun, we’ve decided to put together this blog to give you all a gamedev peek behind-the-scenes at some of the issues that popped up during our first few weeks of porting EVERSPACE 2 to Unreal Engine 5. One caveat before diving in, by no means do we want to cast shade on the engine itself by highlighting these bugs—moving versions always creates some issues.

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Another example of graphic issues. TRON crossover, anyone?

What else is broken? We’re still finding that out! So far, we’ve seen missing and swapped sounds, quest markers moved, volumetric fog seems to be behaving differently, thruster exhaust particles don’t look quite right, enemies and loot group together incorrectly, weapon fire in cutscenes is a little over the place, weapon effects such as EMP missile trails are broken, and many, many other little issues all over the place.

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A prime example of why time is needed. See how the map labels are just a little too close to the icons? We’re going through the game with a fine tooth comb to ensure we don’t miss anything.

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Flickering lights, sparks, and environmental explosions are all too big and bright.

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Spot the difference! Lighting is one of the places where EVERSPACE 2 shines and clearly, we have a lot of work getting things back to as it should be.

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Those lines should definitely not be there.

That’s just a taste of what our devs and designers are experiencing. The team is busy crushing bugs and prepping for the future. Though we have a lot of work to do, we’re loving all the new tools and features now at our fingertips. Hats off to Epic for creating this fantastic engine!

Lee & your dedicated ROCKFISH Games Team
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,470
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
So this is on a 40% discount now on Steam. Is it worth a buy? The upgrade to unreal 5 sounds promising.
Game looks spectecular and combat is fun with all the builds but gameplay core is boring. It quickly became Far Cry in Spacceeeeeee for me. I think you can just focus on main quest to make it better.
Also it still should be on Gamepass,so game is """"""""free""""""" if you have it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,067
So this is on a 40% discount now on Steam. Is it worth a buy? The upgrade to unreal 5 sounds promising.
Game looks spectecular and combat is fun with all the builds but gameplay core is boring. It quickly became Far Cry in Spacceeeeeee for me. I think you can just focus on main quest to make it better.
Also it still should be on Gamepass,so game is """"""""free""""""" if you have it.
I played it on Xbox gamepass and finished it. It does not have enough varied content. After a while it does get kind of boring and I just wanted to finish it so I can uninstall.
 
Joined
Feb 7, 2019
Messages
171
Thanks for feedback. Will give it a pass then. I have Ace Combat 7 and Star Wars Squadron on ps5 with hotas that I should finish first anyways.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,767
Incursions Legendary Look


Greetings Pilots!

If you missed it, ROCKFISH Games celebrated the studio’s 10th anniversary not too long ago. Our CEO and Creative Director sat down to chat about the journey so far and how the EVERSPACE series came to be.

It’s been a quiet few weeks communications-wise as the team’s been busy working on the content of our big Spring update and the ongoing migration to Unreal Engine 5.

We know you all want this update NOW, but great things take time. To help hold you over, today we’re pulling back the gamedev curtain a little bit on a few of the new legendaries that EVERSPACE 2 pilots will be able to find in endgame rifts, by playing on nightmare difficulty, through new legendary signal decoders, and as part of a new combat challenge feature.

Read on for a sneak peek at five of the new legendaries coming in Incursions.

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Pictured at the top of the blog post, the Ritual homing missile launcher unleashes a flurry of explosives hellbent on destroying everything targeted. With damage increased for each targeted enemy, it’s great for tackling a whole squadron of smaller foes head-on. This legendary is a Itano Circus callback to the Seeker Missile Battery[everspace.fandom.com] item from EVERSPACE. Any Macross/Robotech fans in the house?

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Some new legendary gear focuses on modifying the effects of consumable items and devices. Epicenter is great for players who love the Teleporter as it detonates a shockwave blast, dealing kinetic and energy damage to nearby enemies. A quick getaway can leave wreckage in your wake.

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How many turrets are too many? “Twenty-three” says the dev team.

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Ever wish you could put enemy ships in their own personal bullet hell? Now you can! When Fields of Mayhem is equipped, your ship can create up to twenty-two Sticky Turrets with increased range. Just make sure you have a Sticky Turret in your consumables bar—the effect won’t trigger without it.

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Pestilence makes the Annihilator Virus warfare device even more deadly. In addition to adding another round of damage, it adds a second infection period, allowing the infected ship to spread the virus even further.

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This legendary thermo gun takes the target-seeking nature of the weapon and cranks it up to eleven by allowing shots to hit multiple targets. Packs of enemies stand no chance against a ship armed with the Hunter’s Fang.

Clever EVERSPACE 2 pilots may have already picked up that each of the legendaries highlighted in this post provides a different way to handle hordes of enemies—something that might be important in Incursions. ;)

Each of these make for a deadly addition to any arsenal, and there are plenty more to come. Also, Incursions will allow all players to have an additional piece of legendary gear equipped for all ships, and there will be ways to push past that limit. We know this is a much-asked-for tweak, and with the variety of new types of legendaries coming in this update, our designers feel it’s a good change. Stay tuned for more information about the contents of our upcoming update in the weeks ahead.

Lee and your dedicated ROCKFISH Games team
 

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