Ivan
Arcane
Love them or hate them, difficulty spikes have the chance to become memorable for polar opposite reasons. I'll share some that range the gamut from satisfying, to hair pulling. Share some of yours.
Rayman Origins - If I recall correctly, this is a post campaign world that required a tremendous amount of precision to pull off
Yakuza 7 - This is probably my favorite difficulty spike just in terms of fan service and knowing full well that Majima and Saejima are two formidable foes that OUGHT not be easily overcome (plus features, IMO, the most adrenaline pumping track the Yakuza series has featured to date)
Metal Gear Rising: Revengeance - Senator Armstrong on Hard (Very?) was an incredibly tight affair where I had to get his pattern down perfectly to squeeze by. Another excellent boss encounter with a fantastic track.
Sekiro - My personal favorite boss of the game, particularly because of the characterization work done before this encounter. Loved getting his behavior down and putting this dude to rest.
Rayman Origins - If I recall correctly, this is a post campaign world that required a tremendous amount of precision to pull off
Yakuza 7 - This is probably my favorite difficulty spike just in terms of fan service and knowing full well that Majima and Saejima are two formidable foes that OUGHT not be easily overcome (plus features, IMO, the most adrenaline pumping track the Yakuza series has featured to date)
Metal Gear Rising: Revengeance - Senator Armstrong on Hard (Very?) was an incredibly tight affair where I had to get his pattern down perfectly to squeeze by. Another excellent boss encounter with a fantastic track.
Sekiro - My personal favorite boss of the game, particularly because of the characterization work done before this encounter. Loved getting his behavior down and putting this dude to rest.