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favorite/memorable quests?

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
A good quest is a quest you can refuse without being penalized.
Are there that many quests that penalize you for turning them down? Most quests I've encountered are either mandatory as part of the main quest, or entirely optional ones, where the only penalty is not getting the extra XP and/or loot.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The Morag Tong sidequest where you poison that dude's food is really memorable, as there isn't much like that in Morrowind.
A quest where you walk into an empty house, click on a pot and you're done?

I've got to join the Mehra Milo bandwagon when talking about the best MW quest.

Morrowind is 90% fetch quests, so it's all about context and feeling like you're doing something neat inside a neat world. That quest made you feel like an assassin, something the other Morag Tong quests don't do because they're legal executions an you just walk up to people and start hacking.
 

Servo

Arcane
Joined
Aug 7, 2013
Messages
1,479
Location
1988
My favorite part of Morrowind was probably not the quests, but randomly discovering awesome shit. That and wiping out town populations.
 

hydd

Guest
Might and Magic Obelisk quests really stood out. 6, being the most memorable:

Code:
Itotecthothesaip
nhrh_aherheatvdi
_etecpe__ersoede
t_haat_lt__en_lc
hd_scawehSfdewee
erbthieaeuu,_o'd
_ay,enis_nn_ans_
lg____gtS_cln;__
aoflo'h.hbtid_p_
nnaifnt_ieif_tu_
d_re_e_Hpfotyhz_
_t_staoi_on_oiz_
oon_htfdorstusl_
f_oteh__fe_h__e_
_nrh__tf__cehr__
In the land of the dragon to north by far northeast, lies the cache of the captain 'neath the weight of the least. Hid for the ship of the Sun before her functions ceased, lift the stone and you have won; this riddle's puzzle pieced.

I spent hours attempting to decipher it. Don't think I've had a quest that pulled me from a game in such a positive manner before.

-

The other one, while probably hated on the Codex, would be Oblivion's Dark Brotherhood questline. The game had many shortcomings, but I'd say the Dark Brotherhood, was one of the few highlights (along with the painting quest). It's worth trying at least once. And since it has the glorious level scaling, you can do it at level 1 and uninstall the game afterward.

Just try to avoid the vampire larping.
:troll:
 

The Great Deceiver

Trickster
Patron
Joined
Aug 4, 2012
Messages
250
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Two of the quests that I fondly remember are Becoming an Initiate in Fallout (the Glow expedition) and the Mystery of the Dwarves in Morrowind.

I usually enjoy investigative quests the most, the frequently cited gnone conspiracy from Arcanum is an another excellent example.
 

Garboham

Fader's schizophrenic alt
Patron
Joined
Apr 16, 2014
Messages
6
Whom Gods Annoy - Oblivion

Nothing more fun than beating the shit out of the endless swarm of Everscamps.
 

Yoshiyyahu

Arcane
Patron
Joined
Mar 17, 2012
Messages
1,063
Prelude to Darkness had alot of good quests, but the first that comes to mind for me is the Masseque liberation quest. Alot of interwoven routes to completion and interesting characters.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
Oh I forgot, the Dwemer and corpus blight quest in Morrowind were cool. And the main quest as a whole, once you actually started doing something, was interesting.

I really like it when in RPGs I get a quest that seems to be a fucking fedex quest with tons of running but suddenly, I click the correct dialogue option and pass a check and get lots of xp and quest completed due to my high stat. It's such a relief and satisfaction at the same time. I think Fallout and PST had some quests like this.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Might and Magic Obelisk quests really stood out. 6, being the most memorable:

Code:
Itotecthothesaip
nhrh_aherheatvdi
_etecpe__ersoede
t_haat_lt__en_lc
hd_scawehSfdewee
erbthieaeuu,_o'd
_ay,enis_nn_ans_
lg____gtS_cln;__
aoflo'h.hbtid_p_
nnaifnt_ieif_tu_
d_re_e_Hpfotyhz_
_t_staoi_on_oiz_
oon_htfdorstusl_
f_oteh__fe_h__e_
_nrh__tf__cehr__
In the land of the dragon to north by far northeast, lies the cache of the captain 'neath the weight of the least. Hid for the ship of the Sun before her functions ceased, lift the stone and you have won; this riddle's puzzle pieced.

I spent hours attempting to decipher it. Don't think I've had a quest that pulled me from a game in such a positive manner before.
:nocountryforshitposters:
Meanwhile in Morrowind:

This is a coded message, encrypted using a [URL='http://www.wikipedia.org/wiki/Vigen%C3%A8re_cipher']Vigenère cipher
with the key word being COSADES. During the course of the Main Quest, you are given a document described as the Decoded package. However, that document only provides the first half of the message. The second half of the message can be seen here.

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LAU ASJHWLAG HAUXAEIDAU AAUVWS DVW CG XOOPGYG

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[/url]

+M

While basic quest design in Morrowind is usually poor (go somewhere do/fetch something), it absolutely aces context, the way quests interconnect and intertwine as well as the sheer amount of detail.
It also allows quite a bit flexibility and is enhanced by often having to find your way to objective.
 

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