Mebrilia the Viera Queen
Guest
I ended to try this game I was skeptical and I had not big expectations. I was wrong the game is actually great probably the best MMO on the market right now.
Strong disagree. FF14 is a decent JRPG (albeit hamstrung by being an MMO), but the actual MMO side of FF14 is extremely lacking. Once you've beaten the story and reach endgame, there is very little to do.
So that just leaves hanging out at host clubs or internet brothels and playing FF14 as if it was Second Life.
- You can raid, but the latest raid tier is only four bosses. To FF14's credit, though, you can run old raids while synced, but years of powercreep and job rebalancing will still have damaged the difficulty of older raids.
- You can do PvP, but the 72 man Frontline isn't competitive. The MOBA mode, Rival Wings, is dead and people only do it via organized discords on Saturdays. The 5v5 Crystalline Conflict is okay but inferior to playing 5v5 in GW2, and there isn't much in the way of meaningful rewards. CC isn't fun enough to do over and over for its own merits.
- You can supposedly indulge in player housing, but it is practically impossible unless you already acquired a house prior to mid 2019 when FF14 blew up in popularity.
- Otherwise, you're looking into an abyss of grinding. Grinding up jobs for hundreds of hours to level 90 for... what? So you can see their okay stories? Not worth it. Being habituated into doing daily chores for beast tribes? Their stories are crap and maybe only a few of the rewards will appeal to you. Spending hundreds of hours on the two Timeless Isle-esque grind zones, Eureka and Bozja? Again once you've gotten the rewards you want there is no reason to keep doing it. Relic weapon grinds?
- You could try leveling up your crafters, but that takes millions of gil, and for what? To make money and housing items for a house you cannot acquire? There are players who have hundreds of millions of gil but they have nothing to spend it on.
I do like logging into dabble in Gold Saucer minigames now and then. Wish that they would add more. Also, more jumping puzzles and race tracks too.
As a game that is supposedly an MMO, FF14 is very antisocial. 75% of your playtime has to be done by yourself. Running to the next NPC to read their dialogue or watch a cutscene isn't a cooperative experience. Doing a solo duty isn't a cooperative experience. Before endgame, the only time you get to play with other people is when you do a 15 minute easy mode dungeon that requires no coordination. People greet each other at the beginning and that's it.
- You can raid, but the latest raid tier is only four bosses. To FF14's credit, though, you can run old raids while synced, but years of powercreep and job rebalancing will still have damaged the difficulty of older raids.
- You can do PvP, but the 72 man Frontline isn't competitive. The MOBA mode, Rival Wings, is dead and people only do it via organized discords on Saturdays. The 5v5 Crystalline Conflict is okay but inferior to playing 5v5 in GW2, and there isn't much in the way of meaningful rewards. CC isn't fun enough to do over and over for its own merits.
- You can supposedly indulge in player housing, but it is practically impossible unless you already acquired a house prior to mid 2019 when FF14 blew up in popularity.
- You could try leveling up your crafters, but that takes millions of gil, and for what? To make money and housing items for a house you cannot acquire? There are players who have hundreds of millions of gil but they have nothing to spend it on.
- Absolutely wrong. You don't have only access of furnishing but you can also hunt for special cosmetic to make your glam with. Aside of that mounts, minion and other things can be acquired from the marketplace as well.
Aside FC.
You have fellowship: That adds a lot of users to open a shared channel you con join with solo people and people on a FC.
The economy in the game is player driven and in a good way. You can make gil very well by opening your eyes in pricing and such. And if you are a crafter is most likely you will triple the money you spend to attempt a craft.