Whipporowill
Erudite
And I was curious about everyone's opionon - not that I expect there being a general concensus on it, since this is the codex after all - but still. This will contain spoilers, so read at your own peril if you haven't finished it.
Okay, first off - the game is seriously limited by being built on a modular engine, still it managed to roll with a couple of the punches and actually turn out good. The engine in itself doesn't feel very different than NWN - at least it doesn't give the impression of being different. It's rather more the story, writing and implementation of actual choices here and there. There are a lot of cosmetic choices that hides railroading, but you generally get to chose an answer that fits your personality reasonably well, no matter if it actually impacts anything or not. Anyway, no need to go into that as there are people blathering about that all over the place - what I was getting at was the fact that I liked it, a lot in fact and sort of got at least part of that warm fuzzy feeling - that the genre mightn't be dead after all. The AI might be stupid, pathfindig suck donkey ass and inventory and party management is about as userfriendly as diving headfirst onto a block of concrete. Also, the actual fact that it pretty much sets everything up for a sequel planehopping - possibly looking for Gith and the other shards of the sword, and finding out if Mephasm (or what other fugly figure it might be) is Neeshkas daddy-o? - is sweet as hell. There are after all numerous hints about this - mention of Sigil, dealing with all kind of denizens of the astral, lower and every other plane. One of your followers also claims to have known Dakkon for crying out loud...
... loose ends rocks!
If not based on the bleeding modular engine, this might have been a classic!
A questions though - did anyone manage to get any kind of influence with Zhaejve? Never managed to get her to slip me any kind of info ever... seems way to few opportunities to bond with her that I noticed.
Okay, first off - the game is seriously limited by being built on a modular engine, still it managed to roll with a couple of the punches and actually turn out good. The engine in itself doesn't feel very different than NWN - at least it doesn't give the impression of being different. It's rather more the story, writing and implementation of actual choices here and there. There are a lot of cosmetic choices that hides railroading, but you generally get to chose an answer that fits your personality reasonably well, no matter if it actually impacts anything or not. Anyway, no need to go into that as there are people blathering about that all over the place - what I was getting at was the fact that I liked it, a lot in fact and sort of got at least part of that warm fuzzy feeling - that the genre mightn't be dead after all. The AI might be stupid, pathfindig suck donkey ass and inventory and party management is about as userfriendly as diving headfirst onto a block of concrete. Also, the actual fact that it pretty much sets everything up for a sequel planehopping - possibly looking for Gith and the other shards of the sword, and finding out if Mephasm (or what other fugly figure it might be) is Neeshkas daddy-o? - is sweet as hell. There are after all numerous hints about this - mention of Sigil, dealing with all kind of denizens of the astral, lower and every other plane. One of your followers also claims to have known Dakkon for crying out loud...
... loose ends rocks!
If not based on the bleeding modular engine, this might have been a classic!
A questions though - did anyone manage to get any kind of influence with Zhaejve? Never managed to get her to slip me any kind of info ever... seems way to few opportunities to bond with her that I noticed.