Pseudofool
Scholar
:::SPOILERS::::
I finished it, and took my sweet time, I'd say more than 60 hours, and I did spend osme time crafting, and doing nearly every side quest, though not all related companion side quests. I never could get the Blade Golem as a party member...and fuck Gronbar.
The ending felt a bit anticlimatic; the Shadow Kings dungeon was annoying though i did like the challenge of the three Revers. The King himself was a visual spectacle but was annoying fight that lasted nearly twenty minutes and two spent resurrection rods. I thought it was pretty bad ass I got my whole party to use(only Qara betrayed, and Bishop walked off, so what's that ten members?), but I didn't micromanage them so they fell off like flies. The ending movie is pretty good, save for the AWFUL voice over, as it delievered some unexpected information and focused on NPCs I didn't expect. As the OP says the sequel for a Planar (PS:T2) type expansion is wide open, but of course we could be transported to the tropics, and it does show the Gith sword laying on the freakin ground.
I felt Act III was a bit of let down as Act II was simply put the best chapter of an CRPG I've played. And the Siege of the your Keep was well silly at best, I wonder if how it owuld have changed if I didn't invest all my loot in the damn thing--I imagine it would not. I understand the evil ending is the shiznet and you get to kill your companions with Bishop, but that seems pretty problematic for sequel.
Overall, I was pretty impressed but I felt around hour 40 the game had spent its best moments and it was hastily finished (but really, any more length I would have crocked). What was with that silly slide screen shots of the battle at High Cliffs, and it's stupid that Nasher is just locked in a room in your keep and you can't access him...
I never had any problems with gameplay; I figured out hte inventory pretty easily and the camera problems were avoidable. The game starts out very slow, but once oyu hit Act II it becomes, well, badd ass.
I finished it, and took my sweet time, I'd say more than 60 hours, and I did spend osme time crafting, and doing nearly every side quest, though not all related companion side quests. I never could get the Blade Golem as a party member...and fuck Gronbar.
The ending felt a bit anticlimatic; the Shadow Kings dungeon was annoying though i did like the challenge of the three Revers. The King himself was a visual spectacle but was annoying fight that lasted nearly twenty minutes and two spent resurrection rods. I thought it was pretty bad ass I got my whole party to use(only Qara betrayed, and Bishop walked off, so what's that ten members?), but I didn't micromanage them so they fell off like flies. The ending movie is pretty good, save for the AWFUL voice over, as it delievered some unexpected information and focused on NPCs I didn't expect. As the OP says the sequel for a Planar (PS:T2) type expansion is wide open, but of course we could be transported to the tropics, and it does show the Gith sword laying on the freakin ground.
I felt Act III was a bit of let down as Act II was simply put the best chapter of an CRPG I've played. And the Siege of the your Keep was well silly at best, I wonder if how it owuld have changed if I didn't invest all my loot in the damn thing--I imagine it would not. I understand the evil ending is the shiznet and you get to kill your companions with Bishop, but that seems pretty problematic for sequel.
Overall, I was pretty impressed but I felt around hour 40 the game had spent its best moments and it was hastily finished (but really, any more length I would have crocked). What was with that silly slide screen shots of the battle at High Cliffs, and it's stupid that Nasher is just locked in a room in your keep and you can't access him...
I never had any problems with gameplay; I figured out hte inventory pretty easily and the camera problems were avoidable. The game starts out very slow, but once oyu hit Act II it becomes, well, badd ass.