Emotional Vampire
Arbiter
- Joined
- Jun 14, 2008
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It's ironic because it was *me* who pretty much got called a simplisticfag.
The same could be said for TB and RT.Emotional Vampire said:There's been small-scale combat in RTwP, there's been medium-scale combat in RTwP, and there's been large-scale combat in RTwP, and they all worked.
Yeah and RT is better than TB because you say so. Wow, I feel so enlightened now.Emotional Vampire said:@Mareus: Goddamn you're thick. No, these are not your apples and oranges. Real world is not a goddamn RPG with retarded balance. There ARE some things which are better than others.
No, you can't play chess in real time because then it wouldn't be chess. But me explaining that to you just shows what a dumbfuck you are.Emotional Vampire said:Turns were used for a long time because there has not been computers for a long time. You can't play Chess in realtime because that would be a clusterfuck and eventually the person person who punched the other guy in the face would won.
We now have PCs, so we don't need chess anymore? Wow,... just wow man.Emotional Vampire said:But now we have PCs, we CAN simulate real time environment,.../snip
WTF??Emotional Vampire said:...and both the CPU and the game code are perfect, unbribeable judges over the rules.
It's actually stupid and unimaginative to make everything look the same just in the name of progress and inovation. When every game becaomes a first person shooter thanks to dumbfucks like you that will be so cool, wouldn't it? And there is a big difference between nostalgia and diversity, but I guess to people like you it means the same.Emotional Vampire said:It's stupid and uinmaginative to keep to turns because of nostalgia.
Thank you for this little information, because I didn't know that. However technology and art are not the same thing. Damn, you just keep mixing apples and pears, don't you? I bet you were really bad in math. So because we have computers now, we don't need books? Sir, since you are so bent on progress and inovation, I suggest you find yourself a job at Bethseda. I am sure you will fit very well there.Emotional Vampire said:In one of my early posts I made an example about QWERTY keyboards. Do you know why the keys are placed this way, and not the other? Back in old times before PCs, there were typing machines, and the keys were set normally - ABCDEF. But people quickly learned to type too fast and the little hammers banging on the ink couldn't keep up and were getting stuck. So all the letters were scattered around to slow down people's typing. And it stayed to this day, even though there's absolutely no reason whatseover to keep it anymore since there are no hammers anymore. There are several different types of key placement, most famous being the Dvorak one, which allow you to type faster, more accurate, and more ergonomical. But no one uses it. That's the tradition for you.
Are you that dumbfuck from other forum who wrote:Emotional Vampire said:And why real time is better? Because it's REAL.
You are Todd Howard, aren't you?Emotional Vampire said:Everything we experience is happening in real time. Let's say you want two dudes to duel to the death - all we know about dueling is in real time. When we invaded Iraq, we did that in real time too.
Emotional Vampire said:There's nothing that TB does which RT doesn't do better.
You can't play Chess in realtime because that would be a clusterfuck
Have you seen an universe with pause?I have never seen an universe which would operate in turns.
Our universe CAN be with pause. However, since wer are inside it, we'll never detect it. TB, however, is quite easy to detect, and it's not the case.Niektory said:Have you seen an universe with pause?
In one of my early posts I made an example about QWERTY keyboards. Do you know why the keys are placed this way, and not the other? Back in old times before PCs, there were typing machines, and the keys were set normally - ABCDEF. But people quickly learned to type too fast and the little hammers banging on the ink couldn't keep up and were getting stuck. So all the letters were scattered around to slow down people's typing. And it stayed to this day, even though there's absolutely no reason whatseover to keep it anymore since there are no hammers anymore. There are several different types of key placement, most famous being the Dvorak one, which allow you to type faster, more accurate, and more ergonomical. But no one uses it. That's the tradition for you.
Armacalypse said:Pause doesn't take away the fact that time in the game is linear, where everything exists in the same "timeline" (for lack of a better word).
If time in a game goes faster, slower or stops completely, it has absolutely zero affect on the game world. The only thing it affects is the relative speed difference between the game and the real world, which gives the gamer more time to think, react, and move.
A world with pause can act realistic, but a turn-based world can't. I don't have anything against TB if it's used right, but if you claim that it doesn't make a game more unrealistic you are just retarded.
kingcomrade said:I did a quick search and nobody posted the word overwatch yet.
Anyways, turn based games are games, not military firefight simulations.
If you think magic is more unrealistic than totally surrealistic metaphysics, sure.Mareus said:Armacalypse said:Pause doesn't take away the fact that time in the game is linear, where everything exists in the same "timeline" (for lack of a better word).
If time in a game goes faster, slower or stops completely, it has absolutely zero affect on the game world. The only thing it affects is the relative speed difference between the game and the real world, which gives the gamer more time to think, react, and move.
A world with pause can act realistic, but a turn-based world can't. I don't have anything against TB if it's used right, but if you claim that it doesn't make a game more unrealistic you are just retarded.
Yeah, Diablo is more realistic than ToEE because it's in RT. In Diablo you can drink mana potions at the same time as you drink health potions and it doesn't even prevent you to fight with 30 imps who are poking you with their little horns all the time. Yep, that's what I call realism.
When will you people learn that looks real and realism are not the same thing and that realism depends mostly on the game itself. Why do I even bother?
I really have no clue what you are talking about, and from what I have read you don't seem to know what you are talking about either.Armacalypse said:If you think magic is more unrealistic than totally surrealistic metaphysics, sure.
I guess it's all pretty subjective anyway, since it's in a game.
Have you ever considered rogue-like turn-based? Where it's not so much going into turn-based as much as having the whole world in one-action turn-based all the time?shihonage said:*snip*
Virtz said:Have you ever considered rogue-like turn-based? Where it's not so much going into turn-based as much as having the whole world in one-action turn-based all the time?shihonage said:*snip*
It's basically a system, where nothing moves until the player does something and then everyone gets to move in some order based on their speed and how much of a delay their last action cost until it comes down to the player's turn again.
Solohk said:Or what if when the battle started, any non-combatants spend their turns to flee the scene. Once they get far enough away, you don't have to deal with them anymore, and I think if there was a sudden gun/swordfight most people would run away anyway.
So how would a situation as described in the OP work in Brigade?[/quote]Lumpy said:About this door thing - here's another point where TB fails.Balor said:if you spend all AP before a door, and an enemy is standing right after it, he'll basically have his entire turn to rape you with impunity) - but it has nothing to do with realism.
Say you have an unloaded rifle, and open a door. On the other side is a guy with a loaded SMG. You roll higher for initiative. Now you can load your rifle, aim for the guy's head and shoot, leaving him dead before he has a chance to even act.
shihonage said:The next step was this - "freeze the world when player is involved in combat", but only switch player's enemies and himself into turn-based mode. The rest of the world proceeds in realtime. The battles that NPCs run into OUTSIDE OF PLAYER SCOPE are fought in realtime.
Of course this was a bullshit approach which was quickly scrapped. First of all, the threat tracking problem was still there. Second, realtime and turn-based combat modes are completely different. You can't just run turn-based balanced world in realtime and expect the same result as if it was turn-based. Consistency was gone.
SpaceKungFuMan said:Why not just freeze the world outside of combat entirely, the unfreeze it when combat ends? This seems like an obvious solution.
Time doesn't slice itself up and give itself to different individuals to be used in turns. That's why TB breaks metaphysical rules, and that's why it's obviously not realistic. TB is as realistic as 2+2=5.Mareus said:I really have no clueArmacalypse said:If you think magic is more unrealistic than totally surrealistic metaphysics, sure.
I guess it's all pretty subjective anyway, since it's in a game.
Helton said:shi is there any reason why you're against autocalculating battles? Surely nothing particularly groundbreaking is going to emerge from the computer fighting itself. So figure out who wins most of the time, make a formula, and get a dice roll program and call it a night.