Shouldn't it be Forged From Blood instead of 'of'?
Sounds weird.
It's great to be in a time when just about every few weeks I hear about a new CRPG that at the very least shows some potential.
- Science in Magic: Explore the freedom and mysteries of one of the most complex and unique magic systems ever attempted in video games.
I'm curious what they mean by this exactly. A craft-your-own-spells type of magic system, or something a la Sympathy in Kingkiller Chronicles?
this people . . . . seems to know what they're doing.
hype rising. maybe i can seek their office and come and have a chat?
This is quite a big topic that we should leave for a blog post in the future.
In general, you have a certain "effects" (such as. Range, Power, Length, Width) that you can combine to make a "spell" as you determine.
A long range "Firebolt" might be assigned Range 20, Power 10, Length 1, Width 1
A Fireball might be assigned Range 10, Power 5, Length 3, Width 3
In which:
Range determines how far the spell effect will activate
Power determines how powerful it is
Length/Width determines the area of effect. In the case of Firebolt, it's just 1 sq. In the case of Fireball, it is a circle with diameter of 3.
I started with the simplest example for clarity. Hopefully, that gives some idea of what we are doing.
Thanks,
-Joe
Maybe my English is bad but if we use your explanation and logic it should be called Forged from Blood. What you make in the end will not be made of Blood but from Blood because you used Blood of your troops to conquer lands and the lands you now own and control are not made OF BloodShouldn't it be Forged From Blood instead of 'of'?
Sounds weird.
As to why "Forged of Blood" rather than "Forged from Blood", you use "from" when you are altering the source material and you use "of" when you use the source material. For instance, a table is made of wood because it is still wood while paper is made from wood because it is no longer wood. Another example would be glass is made from sand but windows are made of glass.
In this case, we want to evoke a feeling that in the midst of chaos and war (bloodshed), the player will forge something out of it. The bloodshed will be the figurative foundation upon which the empire is founded. I will let Igor to talk more about it in the coming weeks.
There is also another anecdote. When we debated the game name a few months ago, Forged in Blood was actually a strong contender to the current name. However, at that time, forgedinblood.com would have cost us roughly USD 2,000 and we did not think it is worth spending such a big amount on a domain name while forgedofblood.com was available for your usual $15.
As I checked it today, just to make sure I got my facts right, forgedinblood.com is actually available. Guess who is the new owner now?
Thanks,
-Joe
As to why "Forged of Blood" rather than "Forged from Blood", you use "from" when you are altering the source material and you use "of" when you use the source material. For instance, a table is made of wood because it is still wood while paper is made from wood because it is no longer wood. Another example would be glass is made from sand but windows are made of glass.
Not an expert, but this seems like it might be one of those British vs. American English things, because google books search for "forged of" gives a pretty large number of hits, including scholarly texts and texts from the 19th century (one, two).
It's great to be in a time when just about every few weeks I hear about a new CRPG that at the very least shows some potential.
- Science in Magic: Explore the freedom and mysteries of one of the most complex and unique magic systems ever attempted in video games.
I'm curious what they mean by this exactly. A craft-your-own-spells type of magic system, or something a la Sympathy in Kingkiller Chronicles?
This is quite a big topic that we should leave for a blog post in the future.
In general, you have a certain "effects" (such as. Range, Power, Length, Width) that you can combine to make a "spell" as you determine.
A long range "Firebolt" might be assigned Range 20, Power 10, Length 1, Width 1
A Fireball might be assigned Range 10, Power 5, Length 3, Width 3
In which:
Range determines how far the spell effect will activate
Power determines how powerful it is
Length/Width determines the area of effect. In the case of Firebolt, it's just 1 sq. In the case of Fireball, it is a circle with diameter of 3.
I started with the simplest example for clarity. Hopefully, that gives some idea of what we are doing.
Thanks,
-Joe
This is quite a big topic that we should leave for a blog post in the future.
In general, you have a certain "effects" (such as. Range, Power, Length, Width) that you can combine to make a "spell" as you determine.
A long range "Firebolt" might be assigned Range 20, Power 10, Length 1, Width 1
A Fireball might be assigned Range 10, Power 5, Length 3, Width 3
In which:
Range determines how far the spell effect will activate
Power determines how powerful it is
Length/Width determines the area of effect. In the case of Firebolt, it's just 1 sq. In the case of Fireball, it is a circle with diameter of 3.
I started with the simplest example for clarity. Hopefully, that gives some idea of what we are doing.
Thanks,
-Joe
Yea this usually what ruins "complex" spell crafting systems. If you got a teleport and fireball spell and you want to call it complex or whatever you better let players combine both so when you hit the enemy with a fireball you teleport them or yourself somewhere. Or casting a teleport releases a fireball at nearest target.This is quite a big topic that we should leave for a blog post in the future.
In general, you have a certain "effects" (such as. Range, Power, Length, Width) that you can combine to make a "spell" as you determine.
A long range "Firebolt" might be assigned Range 20, Power 10, Length 1, Width 1
A Fireball might be assigned Range 10, Power 5, Length 3, Width 3
In which:
Range determines how far the spell effect will activate
Power determines how powerful it is
Length/Width determines the area of effect. In the case of Firebolt, it's just 1 sq. In the case of Fireball, it is a circle with diameter of 3.
I started with the simplest example for clarity. Hopefully, that gives some idea of what we are doing.
Thanks,
-Joe
Thanks for the reply.
It looks interesting. My only concern is that similar systems can sometimes come across as mundane once you realize that magic essentially boils down to ranged elemental attacks of varying minor characteristics. Then again, you said this was just a simple example. I'll look forward to the blog post.
What if I want a square with size 3?A Fireball might be assigned Range 10, Power 5, Length 3, Width 3
[...]
Length/Width determines the area of effect. In the case of Firebolt, it's just 1 sq. In the case of Fireball, it is a circle with diameter of 3.
Besides, an unusual wording will help it stand out in search results.Forged of blood sounds fine.
Thanks for the reply.
It looks interesting. My only concern is that similar systems can sometimes come across as mundane once you realize that magic essentially boils down to ranged elemental attacks of varying minor characteristics. Then again, you said this was just a simple example. I'll look forward to the blog post.
Yea this usually what ruins "complex" spell crafting systems. If you got a teleport and fireball spell and you want to call it complex or whatever you better let players combine both so when you hit the enemy with a fireball you teleport them or yourself somewhere. Or casting a teleport releases a fireball at nearest target.
Eh, seems interesting. Is there char creation, or are we just managing recruited blokes as in xcom,ja and all?
So the protagonist will also take part in battles?Eh, seems interesting. Is there char creation, or are we just managing recruited blokes as in xcom,ja and all?
More towards xcom/ja style in general.
Some characters, you recruit as part of the main storyline. Some characters, you go out of your way to recruit because they are notable NPC and can help you beyond tactical combat. Some characters, you recruit from "nearby bar" just because you (the player) let the your old party members died to buy you (the protagonist) time to escape, and you really need more meatshields in the upcoming battle.
Having said that, we do have character progression/level up that is a bit more extensive than XCOM. We should really write a blog post on that too.
Thanks,
-Joe