Spazmo
Erudite
A lot of gaming sites and the Game of the Year awards thereof are naming Freedom Force as an RPG, and the developers themselves call it a tactical squad-based RPG. The question is: why?
I've played Freedom Force, and while it's a terrific squad-based tactical game brimming with fun, style, and humor, it's certainly not an RPG. It does have RPG elements wherein the heroes and villains in the game are all fleshed out using a relatively in-depth rule system involving primary statistics, special trait-like characteristics and superpowers, but the fact that you use characters pre-made in the game (you can make your own, but the game's characters fit in with the game better and are, well, better designed), that the game is quite linear (no choices are made by the player at all aside from which monster to go after first and how to take it out), and that you have no real control over character development beyond which power gets bought and improved first make the game's RPG nature quite questionable.
So why, then, is Freedom Force considered an RPG by the gaming press? Hell Neverwinter Nights is more of an RPG than FF (yeah, I said it), although Freedom Force is more of a game than NWN. How does a mere RPG style character system equate to RPG? FF is a tactical game, pure and simple, and I don't see how anyone could see anyone could see it any different.
I've played Freedom Force, and while it's a terrific squad-based tactical game brimming with fun, style, and humor, it's certainly not an RPG. It does have RPG elements wherein the heroes and villains in the game are all fleshed out using a relatively in-depth rule system involving primary statistics, special trait-like characteristics and superpowers, but the fact that you use characters pre-made in the game (you can make your own, but the game's characters fit in with the game better and are, well, better designed), that the game is quite linear (no choices are made by the player at all aside from which monster to go after first and how to take it out), and that you have no real control over character development beyond which power gets bought and improved first make the game's RPG nature quite questionable.
So why, then, is Freedom Force considered an RPG by the gaming press? Hell Neverwinter Nights is more of an RPG than FF (yeah, I said it), although Freedom Force is more of a game than NWN. How does a mere RPG style character system equate to RPG? FF is a tactical game, pure and simple, and I don't see how anyone could see anyone could see it any different.