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Game(s) Of The Other Years (GOTOY) 2023

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Souldiers is bloody fantastic.

Monster hunter world has stolen too many hours from me. I want to learn a new weapon soon but I don't know which.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,362
Location
Danzig, Potato-Hitman Commonwealth
The problem with such a topic for me is that I mostly play or replay older games, and in the latter case these are always damn good games (otherwise I would never replay them), so it's hard to even handpick a few of the best ones. I'll try with stuff I don't come back to regularly (Rimworld, ONI, Factorio etc.), mostly aren't well known classics (like the RE games I replayed or Homeworld etc.) or actually played/finished for the first time and thought I have something to say/sperg about the experience.

Dark Souls - finally finished it, two prior playthroughs were abandoned around finishing Anor Londo. Last one I was stuck in the painted world of Aramis with a broken weapon and no repair kit thingy leading to abandoning that playthrough, but if I read the wiki/a guide I would have realized I could have just bum-rushed to the exit without fighting any boss... Anyway Anor Londo and the mentioned Painted World are kind of the drop off points after which the game either gets stale or the areas/bosses seem mostly phoned-in/rushed, and with the exception of the four kings and final boss not that challenging anymore. That and the gameplay gets stale at that point. Definitely had fun with it though, I like how the game's combat rewards patience and a cool head, and also how "impactful" the melee thwacking in it feels.

Days Gone - I did a longer post on my impressions in the topic about it. Basically it was a comparable open world experience to the Mad Max open world game, also had the problem of eventually getting stale/being too long. That and the game was rather easy. Still I liked the biker theme and oregon wilderness while on a bike, and the enemy camps were far more fun to clear than in Mad Max due to the (crude) stealth mechanics and I guess better combat. I don't like the batman: arkham series awesome button punching combat that Mad Max has, and the batman games at least usually had combat as a stealth failstate rather than only solution to most encounter, which unfortunately is the case in Mad Max. In a few ways Days Gone feels like if the Last of Us was openworld instead of a corridor-shootan game long escort mission (i mean they were both Sony exclusives for years, make sense it was the inspiration), and had bikers. Killing nesting hordes of dozens and sometimes even hundreds of zombies was a nice gimmick. Main character felt too angsty/emo at times, but that could be explained by his PTSD or something I guess.

Ecco the Dolphin (Sega CD version) - a 16bit diamond in the rough, a bit more polished in the CD version, especially regarding the difficulty/frustration factor since there are checkpoints in levels now and the game has quite some bullshit sections where repeating the whole level because of them feels extremely cheap. I tried the cart version first and honestly the damn redoing whole levels part is a major pain, and now after finishing the CD version I can't imagine how the hell people could not drop the cart release due to some bullshit like that one bossfight at the end of a very fucking hard and long level late in the game. Also the CD version has a few new extra levels (ab)using the new checkpoint system. As a game this is basically a rather artsy and kind of twitchy/reflex-based game where you try not to drown as a dolphin (they don't have gills, duh) navigating underwater mazes, doing puzzles mixed with a science fiction plot about rescuing your dolphin bros. The whole concept feels very fresh and original even today. It has the weirdest difficulty curve I ever experienced, the first two-three real levels are the hardest part of the game, then suddenly the difficulty drops off a cliff for like 10 or more levels, until the very end of the game where it gets again quite hard in the last 3 levels. The last two levels are autoscrolling annoyances though, so partially could be considered fake difficulty, especially the penultimate one. Great music, if you like synthy/ambient oceanic (a bit vangelis-like) themes the CD version's soundtrack is something you should check out, it is easy to find on youtube. I like working or taking a power nap with it playing in the background, good vibes man.

Warhammer 40k: Squad Command (PSP) - an interesting turn-based tactical game with a very nice tactical combat system doing grid-less movement, proper action point system with X-COM (the DOS original) style reaction shots from leftover AP, 3d destructible terrain, 3d LOS/projectiles, 3d cones of fire and other incline. Didn't beat it yet. The main flaws of it IMO are that there is no unit persistance and each mission has an arbitrary available unit type pool. For instance you can't deploy scout marines and must deploy tactical marines, or you are forced to have one slot taken by a specific vehicle. You can however change secondary weapons. I would have preferred a more flexible system, like point-buy. Also due to lack of any kind of persistence there's really no penalty for doing not good or outright bad in missions (or reward for doing well), besides some score which I think is pure bragging rights without any gameplay impact.

Lord of the Rings: Tactics (PSP) - an obscure turn-based tactical game from back when EA milked the LOTR license, it's janky as fuck, besides low framerates there's for instance no top of the skybox (only horizon) and they failed to make sure the camera angles never show that :lol: Still it has a decent rpg-lite system for upgrading characters with both +stats and skill/tiers available (you can increase attributes like STR or DEX even on Gandalf if you wish or buy skills), status effects, status effect resistances. The game has attacks of opportunity and zones of control, so mechanically it's actually a lot deeper than one would think a noname studio (seriously, can't find nothing on it regarding who the fuck they were and did) licensed cashgrab portable console tactical game with some FMV cutscenes taken from the movie trilogy would have. One would rather expect extremely shallow low-effort shovelware. Besides the obvious characters with their movie likenesses you occasionally control cannon fodder allies ranging from Rohan Riders to Ents.

Besides technical issues, the flaws it has are of course too many chapters where you are forced to use specific characters and not enough ones where you have freedom in that (for obvious story reasons but still, let me use Gimli more FFS). It can get a bit grindy at times, with you needing to replay missions, particular the optional ones that give you freedom over character choices, to get exp or gold (needed to buy skills and consumables) for characters that have to take part in the current obligatory mission. Also disappointingly it has ultimate abbilities that say for example "you summon ents", and you don't get the actual Ent units you got in prior missions to appear on the field to do your bidding as meatshields, rather it is like a final fantasy game style summon spell, where it's just a damage all enemies on the map spell with a "flashy" animation (which like the rest of the game looks rather meh and janky since they probably used borrowed assets from another EA LOTR game from the PS2 or something, and downgraded them to the PSP's level, badly). That and the evil campaign and character pool in it is rather tiny/meh compared to the good guy campaign, this feels even worse than a similar issue was in in the LOTR: Battle for Middle Earth's Evil campaign, despite both games having the same "storytelling/cannon" limitations influencing that.
 
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Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,599
Location
Nottingham
Streets of Rage 4. As a big fan of the series I'd played it through a few times a short while back, but hadn't had chance to proper sink into it fully until this year. Holy hell did they nail it, best beat 'em up ever made for me, amazing stuff.

Avernum: Escape From The Pit. It's a classic, I started a re-run of it around 3 years ago but got distracted, and finally managed another full playthrough of it this year.

Alisa Dragoon. Kinda liked this game as a kid, but was never overly enamoured with it too. Easy to see why as it's more of a thinking-man's action game, with level exploration and dragon strategy playing as big a part in beating the game as skill. But once that penny dropped with me this time round I could not stop playing it, fantastic game.

Bards Tale 4 DC. Another replay on harder settings, yep it's too long, yep it's too easy even on hard, yep it's sluggish in parts, but I just fucking love the world and adventure which it offers. And obviously the humour too.



As for disparaging the above post, well Dark Souls is mint, and the Ecco summary is spot on (Ecco 2 is even better if you get chance to play it), but Days Gone bored me after the 10-ish hour mark.
 
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Modron

Arcane
Joined
May 5, 2012
Messages
10,085
Of what I completed so far:
  • Lords of Xulima
  • The Life and Suffering of Sir Brante
  • Lost Judgment + Kaito Files
  • Punch Club
  • Star Valor
  • Kurohyou 1 (I included this in the 2023 thread as well just because there was a decent translation release this year)
  • Starsector (technically not out yet since it's an EA affair but I spent the better part of a month playing it and it's probably 3-4 years absolute minimum from 1.0 anyways)
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
623
The Long Dark - have played it all year, over 600 hours in total (mostly in Survival Mode of course).
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,995
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
  • Chrono Trigger. I haven't played it this year, but watching Falksi et al. rage out about people liking it has brought me a lot of entertainment.
  • Factorio - I never realized how much I wanted to keep the Commie alien wildlife down as they get in the way of my massive industrialization project. I swear to Christ, I WILL cover every inch of this backwater shithole with concrete and metal and you will like it or you will die!
  • Satisfactory - still in early access, but this game is crazy. If I don't spend a ton of time with it down the road, it will only be because I'm trying not to ruin my entire life.
  • Huntdown - This is probably the best retro arcade run'n'gun that I've played to date. I regret backlogging it for so long.
  • Blasphemous - Not totally my cup of tea, but this guy absolutely nailed the control and fluidity needed to make an excellent action platformer / Metroidvania.
 
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Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,719
The games I've spent the most time with this year:

Deus Ex
Wizardry 7
Realms of Antiquity: The Shattered Crown
Brigand: Oaxaca

All great games, the latter two being still underrated/underexposed.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,362
Location
Danzig, Potato-Hitman Commonwealth
As for disparaging the above post, well Dark Souls is mint, and the Ecco summary is spot on (Ecco 2 is even better if you get chance to play it), but Days Gone bored me after the 10-ish hour mark.

Not surprised regarding Days Gone, it took longer for me but the game doesn't really offer anything new after some point while going on and on and on, Mad Max has the same issue. I mean you get some key good abbilities by the 10 hour mark that you mentioned, and then after that the game becomes rather easy (and I played on Hard II), and besides riding around a new part of the map on the bike (call it autism, but I really liked the bike riding around the map) and maybe grinding reputation at some camp for a new gun (game anyway will throw almost as good guns your way eventually with no rep grinding requirements, and is anyway rather easy after the early game) there's nothing to look forward to except I guess the storyline. And the story is nothing special besides the somewhat secret/hidden sequel hook cutscene that will never get followed-up, because Sony and the studio had some falling out.
 
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Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
4,488
Location
[REDACTED]
  • Sacred Gold
  • Bloons TD6
  • Super Metroid
  • Neverwinter Nights OC
  • Dragon Age: Origins
  • GTAV
  • Warcraft 3: TFT
  • Baba Is You
  • Oxygen Not Included
  • Factorio
  • Tales of Arise
  • Xenogears
  • Age of Empires 2
  • Bejeweled 3
  • Kingdom Rush Vengeance
  • Diablo 2
  • Grim Dawn
  • World of Warcraft, always World of Warcraft
These are the games that I had a good time playing this year and can look back on the time spent fondly. In some cases it's because something else was going on at the time which got "linked" in my mind with the game, or simply me having a good time.
 

biggs

Novice
Joined
Apr 2, 2023
Messages
17
Didn't like a damn thing released this year but thankfully, there were a few highlights from non-2023 games.

Gradius II (X68000) - One of the best sequels ever made and now my favorite traditional shooter. I ran with the X68000 version because the MT-32 + YM2151 soundtrack straight up rocks. Caveat being that this version runs at a slightly narrower horizontal resolution and you need to clock the X68K at 16MHz to eliminate slowdown. Burning Heat is an epic start to the game but my favorite stage is Crystal World: there's a rush of adrenaline when you're blasting every last crystal out of your way to avoid taking a hit.



Blue Revolver - I was getting sick of playing all the same fucking "recommended" indie games that always end up being trash but snagged this rarely mentioned gem later this year. Complete fire of a soundtrack to go with rock-solid Cave-style shooter gameplay. I keep starting this one up every time I pick up the Steam Deck.

 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,942
Ultima Underworld II: The Labyrinth of Worlds, which includes a reasonable definition of RPGs.

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