luj1
You're all shills
How does Carmack writing "Unreal looks very good" in a .plan update equate Unreal being a "Quake killer"?Is John Carmack an imbecile?
Unreal ended half a decade of id Software's clear dominance in the shooter genre. For the first time they had to face a competent rival. Unreal clearly had better graphics than Quake 2 and better support for mods (it was possible to enable multiple mods, while Quake 2 would only allow that if multiple mods were merged and compiled together into a single DLL). Gameplay wasn't perfect, for example there were complaints about weapon design, but the ball started rolling. UT released next year was at least as good and popular as Q3A.
Unreal also ended the dominance of idTech engines over next several years and won console market share before id Software added official console support to their engines. John Carmack obviously made mistakes, for example the 5 year gap between Quake 3 and Doom 3 engines, or lack of user friendly level editors, but those mistakes wouldn't matter without a competent rival.
Brother this is some high quality copium
Quake maps are still getting made BY THE DOZENS
Where is Unreal on the map? Just where?