Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Games that impressed you with technology

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,368
Location
Eastern block
Is John Carmack an imbecile?
How does Carmack writing "Unreal looks very good" in a .plan update equate Unreal being a "Quake killer"?

Unreal ended half a decade of id Software's clear dominance in the shooter genre. For the first time they had to face a competent rival. Unreal clearly had better graphics than Quake 2 and better support for mods (it was possible to enable multiple mods, while Quake 2 would only allow that if multiple mods were merged and compiled together into a single DLL). Gameplay wasn't perfect, for example there were complaints about weapon design, but the ball started rolling. UT released next year was at least as good and popular as Q3A.

Unreal also ended the dominance of idTech engines over next several years and won console market share before id Software added official console support to their engines. John Carmack obviously made mistakes, for example the 5 year gap between Quake 3 and Doom 3 engines, or lack of user friendly level editors, but those mistakes wouldn't matter without a competent rival.

Brother this is some high quality copium

Quake maps are still getting made BY THE DOZENS

Where is Unreal on the map? Just where?
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,523
Location
Poland
Brother this is some high quality copium

Quake maps are still getting made BY THE DOZENS

Where is Unreal on the map? Just where?

Quake maps are made by unpaid modders, while idTech is no longer licensed to anyone outside of Bethesda. At the same time Unreal is one of 2 dominant engines for commercial game development.

I believe that Quake engine is more popular among modders simply because of open sourcing and therefore availability of modern source ports.

There is still some modding for Doom engine, but it does not change the fact that Build, Quake and Unreal engines made Doom obsolete.
 

Beans00

Augur
Joined
Aug 27, 2008
Messages
985

Brother this is some high quality copium

Quake maps are still getting made BY THE DOZENS

Where is Unreal on the map? Just where?

None of that is relevant to commercial success or cultural relevancy beyond the small group of dedicated fans.

I love thief 1/2, and so do a lot of people. It's one of the most modded games ever but it's played by a relatively small amount of people. Quake 1 having a dedicated fan modding community is a bonus but doesn't really mean anything since 99% of players don't care about content 30 years later.

Unreal's legacy is in the engine.
https://unreal.fandom.com/wiki/Unreal_Engine_1
https://unreal.fandom.com/wiki/Unreal_Engine_2

Also the unreal tournament games, which completely took over the whole mp arena fast paced scene from quake.


In terms of engine impact quake was the first big successful 3d shooter. In terms of sales it was roughly equal to unreal (both selling ~1.5m copies).
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,207
Is John Carmack an imbecile?
How does Carmack writing "Unreal looks very good" in a .plan update equate Unreal being a "Quake killer"?

Unreal ended half a decade of id Software's clear dominance in the shooter genre. For the first time they had to face a competent rival. Unreal clearly had better graphics than Quake 2 and better support for mods (it was possible to enable multiple mods, while Quake 2 would only allow that if multiple mods were merged and compiled together into a single DLL). Gameplay wasn't perfect, for example there were complaints about weapon design, but the ball started rolling. UT released next year was at least as good and popular as Q3A.

Unreal also ended the dominance of idTech engines over next several years and won console market share before id Software added official console support to their engines. John Carmack obviously made mistakes, for example the 5 year gap between Quake 3 and Doom 3 engines, or lack of user friendly level editors, but those mistakes wouldn't matter without a competent rival.

Brother this is some high quality copium

Quake maps are still getting made BY THE DOZENS

Where is Unreal on the map? Just where?
Mmm... everywhere? (https://www.unrealengine.com/en-US/unreal-engine-5)
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,642
Location
Asspain
Dungeon Keeper Possession spell blew my fucking mind back in the day. RTS/management game where using that spell you can take direct control of your minions in first person. Each having different stats, skills, height, sometimes with modified eyesight (ie. Hellhounds, being dogs, were colorblind). And capable of leveling up and learning new skills and even evolving into a new more powerful creature in a few cases.

Just... *mwack* Chef Kiss.

Machines: Wired for War had the assuming first person control part too, but lacked the RPG elements, attention to detail and charm of DK.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,185
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
For a new game: Exanima. Great looking top-down engine with cool physics. I hope they license it out.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
5,731
Location
Swedex
This was mind-blowing back in 1999:

ZPPp7P.gif
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,368
Location
Eastern block
Brother this is some high quality copium

Quake maps are still getting made BY THE DOZENS

Where is Unreal on the map? Just where?

Quake maps are made by unpaid modders, while idTech is no longer licensed to anyone outside of Bethesda. At the same time Unreal is one of 2 dominant engines for commercial game development.

I believe that Quake engine is more popular among modders simply because of open sourcing and therefore availability of modern source ports.

There is still some modding for Doom engine, but it does not change the fact that Build, Quake and Unreal engines made Doom obsolete.

I'm talking about Unreal as a game

Where is it?
 

dbx

Arcane
Patron
Joined
Dec 14, 2009
Messages
3,897
Breathless and Alien Breed 3D 2 on ther Amiga
Crammond's F1 GP
Inferno (gameplay was utter shit though)
Unreal, GTA3, Morrowind. Didn't think much of Daggerfall because in my mind in was Amiga's Legend of Valour just way bigger
Far Cry (the first) and Crysis

Brother this is some high quality copium

Quake maps are still getting made BY THE DOZENS

Where is Unreal on the map? Just where?

Quake maps are made by unpaid modders, while idTech is no longer licensed to anyone outside of Bethesda. At the same time Unreal is one of 2 dominant engines for commercial game development.

I believe that Quake engine is more popular among modders simply because of open sourcing and therefore availability of modern source ports.

There is still some modding for Doom engine, but it does not change the fact that Build, Quake and Unreal engines made Doom obsolete.

I'm talking about Unreal as a game

Where is it?

UT has way more players than OG quake/quake2/quake3 (probably combined).
I'm not counting quake live because it's not OG.
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,696
Location
Future Wasteland
Strap Yourselves In
MicroProse's F19 Stealth Fighter

f19_dgame_003.png


This was THE flight sim to have back in 1988. Stupendous, and its manual was maybe better than the game itself!
 

DesolationStone

Educated
Joined
Jan 25, 2021
Messages
140
Location
Italy
Wing Commander because, i mean
giphy.gif

Wing Commander III
Half Life 2 for the source engine
Half Life Alyx for… everything
Freespace 2 for the scale of the ships and the incredible scripts for the mission designer
But the game that most shocked me for his technology, was and still remains I-War (Independence War), the use of Newtonian physic in that game it's still incredible, and the HUD it's just the most beautiful thing never created in the history of videogames
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,924
Ultima Underworld: The Stygian Abyss (1992) took the gameplay of real-time blobbers that started with Dungeon Master, but placed it in a 3D environment (though relying heavily on 2D sprites) with some verticality:

Screenshots from the sequel:
omCPdPZ.png
31T4O01.png

XUUeNNk.png
AeYgp3b.png
 

Beans00

Augur
Joined
Aug 27, 2008
Messages
985
UT has way more players than OG quake/quake2/quake3 (probably combined).
I'm not counting quake live because it's not OG.

Which UT? UT99? Where?


Did you even have internet(or computers?) in whatever former yugoslav shithole you're from in the late 90s/early 00's?



You never played quake 3 or unreal tournament so I'm not sure why you're larping right now lol. If you way to prefer quake 1 that's fine and that's your right. Quake was fun as hell but this is literally some type of fanboy schizo moment you're having right now if you genuinely don't understand how popular and impactful unreal was.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,552
Incubation - tactical tb squad based game where you could switch from top down to isometric to fpp view on the fly with great 3d graphics

Total Annihilation - lots of crazy simulationist stuff that rts (or strategies in general) never did before and mostly never did after tbh

Myth TFL - map area being an actual 3d environment with free zoom, panning, rotating, orbiting, adjustable time dilation and all that jazz + carnage and the extent to which physics and weather conditions affected the combat

I believe all of those were released in '97, which is not surprising.
 
Last edited:

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,269
Portal, the first time i saw the trailer for it i was like whoa. First person teleporting never felt so good.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,931
Location
Southeastern Yurop
I like good lighting and shadows in games.
Thief: The Dark Project, later Gold and Thief 2: The Metal Age.
STALKER Trilogy is another fine example.
F.E.A.R as well (the first game, that is).
Unreal also succeeded at creating a strong sense of awe and wonder, being trapped on an alien world that is majestic in aspect.
2023-08-17-image-21.jpg
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,368
Location
Eastern block
Did you even have internet(or computers?) in whatever former yugoslav shithole you're from in the late 90s/early 00's?

I bought games in 1995 with actual money. Meanwhile you are *begging* for free games, on an internet forum, in 2024, beggar.

You never played quake 3 or unreal tournament...

Tell me what else I have, or haven't played, you wet potato. While I was playing BOTH of these games in prestigious LAN dens behind the iron curtain, you were giving handjobs to your bum uncle in your dimly lit cabin in Texas, while coyotes howled in the night. Bum.
 
Last edited:

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,956
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Definitely Daggerfall.

The procedural generation isn't good, don't get me wrong. It's the worst kind of random non-design.
But it is technically incredibly impressive - most devs today couldn't pull it off with 100x the hardware, yet someone 20+ years ago coded it with much, much less.
I'm still impressed by the achievement.
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,696
Location
Future Wasteland
Strap Yourselves In
Daggerfall may not have been the introduction of the sandbox game/RPG, but it certainly was the absolute best at it for its time and for years afterwards.

Without all that expanse of land to potentially explore, even if most of it was empty, it would have lacked a lot of its wonder.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,882
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Sacrifice: Seeing the terrain deform into volcanos, fall away entirely and more.
Portal: The portals.
Factorio: So many entities doing stuff at the same time every frame.
Dark Messiah: The way the physics interacted so nicely with the combat.
Left 4 Dead: Dozens of zombies that manage to pathfind intelligently without clipping through eachother or getting stuck or looking stupid.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,368
Location
Eastern block
Sacrifice: Seeing the terrain deform into volcanos, fall away entirely and more.

Agreed and this was also true for some games such as the first Black and White and Populous 3.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom