The enemy/loot level scaling was the worst I've ever encountered. I couldn't even suspend my disbelief and pretend everything was cool and I was enjoying my vacation in Cyrodiil. At level 1 you could explore EVERYWHERE and even beat the game, although you'd do it with a rusty sword and a potato sack, because at level 1 you will neither find a challenge nor find semi-decent loot. Once I realized that there was nothing to fear (nor gain) in the depths of any ruin, cave, region, or oblivion, and it was actually my advancing level that posed a danger (or presented treasure), I was through. I got about 1/3 through before the visual beauty wore off and my boredom couldn't let me continue. The level scaling renders EVERY aspect of the character development useless, so there really is no point in talking about character development and skill points. It is THE DEAL BREAKER with this game.