Sad He-Man
Educated
- Joined
- Nov 1, 2010
- Messages
- 80
Hello Codexers,
I come to you with a simple question. I have been playing the new shit for far too long. The inner storyfag in me remains rather satisfied, however I grow more and more displeased with, well, gameplay of most recent games. Too much fast-paced action, too little thinking, you might say.
Now to my question:
I would really really appreciate if you could point me towards some games of old with sublime encounters and creative dungeons. Something that you personally adore for its design.
Graphics don't matter, the story doesn't matter, other gameplay elements don't really matter either. I'd prefer isometric, but I'll take anything. I think that I have played all mainstream titles form 1998 onwards and all recent main indie titles.
A friend suggested starting with Betrayal at Krondor. Should I listen to him?
On a sidenote - does IWD series have good encounter and dungeon design?
I come to you with a simple question. I have been playing the new shit for far too long. The inner storyfag in me remains rather satisfied, however I grow more and more displeased with, well, gameplay of most recent games. Too much fast-paced action, too little thinking, you might say.
Now to my question:
I would really really appreciate if you could point me towards some games of old with sublime encounters and creative dungeons. Something that you personally adore for its design.
Graphics don't matter, the story doesn't matter, other gameplay elements don't really matter either. I'd prefer isometric, but I'll take anything. I think that I have played all mainstream titles form 1998 onwards and all recent main indie titles.
A friend suggested starting with Betrayal at Krondor. Should I listen to him?
On a sidenote - does IWD series have good encounter and dungeon design?