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Company News Go work at Obsidian on the Aliens RPG

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,216
skyway can't stand it when people don't pay attention to him.
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
Blizzard, the last big PC developer.

Whodathunkit?

And after the D3 and Starcraft ports, I guess the number of big PC developers then officially will be zero.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,993
Well, Bioware is still around though its not a free company anymore

Maybe gariott will buy off Origin's rights and make a big splash.

What was teh third rpg obsidian was working on btw?
 
Joined
Nov 8, 2007
Messages
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Location
The island of misfit mascots
I actually like Obsidian's games...but...

"Free bottled water, sodas, coffee, energy drinks and more"


You know that you're screwed in the recruiting race against Bioware and Bethesda when you're throwing out 'we don't force our employees to die from dehydration' as a significant recruitment point...
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Rhalle said:
Blizzard, the last big PC developer.

Whodathunkit?

And after the D3 and Starcraft ports, I guess the number of big PC developers then officially will be zero.
It'd actually be even more interesting if Blizzard fought tooth and nail for PC gaming till the very end.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Hmm, so apart from Protocol and Aliens, there is another Obsidian game in development.

It may well be in a conceptual stage.

@Skyway
I think the real problem is not so much that Obsidian is attempting to make a flashy simplistic mainstream game, but that they will likely be unable to deliver on the flashy part as well.

I mean, in a typical mainstream game, you might think, "OK, the gameplay might be shallow, but atleast it will look cool." And Obsidian games are never good on presentation.

Terrible music (MotB aside), terrible artwork, terrible graphics, cinematics suck, a few good voice actors, the rest terrible, none of that cool movie-like factor that comes into big-name mainstream games. Their trailers are absolute fail, and the company fails at hyping their games. They can't play on the mainstream playground either.

So they are going to fail on two fronts. This studio is gone.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Azrael the cat said:
I actually like Obsidian's games...but...

"Free bottled water, sodas, coffee, energy drinks and more"


You know that you're screwed in the recruiting race against Bioware and Bethesda when you're throwing out 'we don't force our employees to die from dehydration' as a significant recruitment point...

I'm sure that financial crisis is to blame.
 

doctor_kaz

Scholar
Joined
May 26, 2006
Messages
517
Location
Ohio, USA
I was wondering about the Aliens RPG the other day. Specifically, wondering if they were still working on it. I still can't figure out how this will be an RPG as basically every RPG other than perhaps Fallout has abilities that are based upon some kind of sci-fi or supernatural powers, something that doesn't exist in the Aliens universe (at least not with the humans). That's a very interesting idea when you consider the Alien franchise is practically dead -- unless there is a movie coming out soon that we don't know about yet. If they are hiring a function like "engine programmer", then that means we probably won't see it until maybe 2011. :(

My guess is that the unnamed game is a 4th Edition D&D game.
 

Kiree

Scholar
Joined
Oct 13, 2008
Messages
271
Location
Too damn close to the Arctic Circle
doctor_kaz said:
I was wondering about the Aliens RPG the other day. Specifically, wondering if they were still working on it. I still can't figure out how this will be an RPG as basically every RPG other than perhaps Fallout has abilities that are based upon some kind of sci-fi or supernatural powers, something that doesn't exist in the Aliens universe (at least not with the humans).
It will be a spiritual sequel to Alpha Protocol.
 

Deleted Member 10432

Guest
Wyrmlord said:
Terrible music (MotB aside),
KotOR II's music was excellent.

none of that cool movie-like factor that comes into big-name mainstream games.
I'm not sure how much more a game can rely on cinematics than KotOR II does without being an actual film. :P

And possibly OEI are trying to actually make some money, for once. Which, to be quite honest, churning out Codex-approved stuff isn't going to do.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
doctor_kaz said:
I was wondering about the Aliens RPG the other day. Specifically, wondering if they were still working on it. I still can't figure out how this will be an RPG as basically every RPG other than perhaps Fallout has abilities that are based upon some kind of sci-fi or supernatural powers, something that doesn't exist in the Aliens universe (at least not with the humans). That's a very interesting idea when you consider the Alien franchise is practically dead -- unless there is a movie coming out soon that we don't know about yet. If they are hiring a function like "engine programmer", then that means we probably won't see it until maybe 2011. :(
Still hoping for an advanced JA2 clone *fingers crossed*
 

fastpunk

Arbiter
Joined
Mar 31, 2007
Messages
1,798
Location
under the sun
Wyrmlord said:
Terrible music (MotB aside)

No. Just no. MotB, SoZ and KotOR2 all had excellent music. That's 3 out of 4.

Wyrmlord said:
terrible artwork

KotOR2 and NWN2 OC had indeed mediocre artwork. But MotB and SoZ were both very good in this regard. Levels like The World Serpent temple, Yuan-Ti temple ruins, the Priory of Depths, Mulsantir and its Shadow counterpart, the Sunken City and Imaskari ruins in general look excellent, even with NWN2's old tech. Also, I find their games are chromatically consistent with the overall tone they try to set, which is something not that many devs manage to do in this gray and brown next-gen market.

It's too bad that they've always worked with old tech. I imagine the jump to UE3 is going to be difficult. Different standards, different requirements for modeling and animation etc. It's a totally different focus. My 2 cents: they need to do AP and Aliens and learn from their mistakes, they need experience with newer tech. Of course, they'll never be the "OMG 10/10 best game evah, did you see those graphics!?!?!!1!" next-gen developer, but they've got the opportunity to be one of the good ones.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
fastpunk said:
My 2 cents: they need to do AP and Aliens and learn from their mistakes, they need experience with newer tech. Of course, they'll never be the "OMG 10/10 best game evah, did you see those graphics!?!?!!1!" next-gen developer, but they've got the opportunity to be one of the good ones.
Yes, they need to learn, but how many games do you make just to learn from them, before you actually start implementing what you know?

Chris Avellone once said that the reason the cinematics in MotB looked so good was because they learnt how to make Bioware style cinematics through KotOR 2 and NWN 2. Those games were the first time those specific devs had to work with full 3D cinematics, considering their previous game was a simple text 2D Icewind Dale 2.

So that's two games just for "learning", before they even started to show results with it. So they are doing all this, while those big name devs who know how to make fancy flashy mainstream games get an edge over them.
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
Wyrmlord said:
So that's two games just for "learning", before they even started to show results with it. So they are doing all this, while those big name devs who know how to make fancy flashy mainstream games get an edge over them.
This is weak reasoning, and contradicted by the example of Troika - omg, Bloodlines' graphics and animations will suck, because they've only made 2D text-based games previously. It would be more sensible to question their ability to make a quality action game, rather than worrying about the graphics and other presentation aspects as skills for the latter are much more easily transferred and are not part of core design. Graphical quality is more about focus than anything, the art style is where talent comes into it. AP may not quite be up with the very best looking games (as VtmB wasn't, though it did have better facial animations than any other), but neither was Fallout 3 or Mass Effect. I'd put money on facial animations being of better quality than Fallout 3's.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Their ability to make a quality action game is already questioned, and the only remote hope for such a game would be in the presentation, which will also likely be not good.

Have you even seen what they have said about the game's mechanics? It really sounds like a second-rate shooter.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,993
I duno, what I hear about Alpha Protocol sounds sweet and actually made me interested in the game as opposed to being against it earler. I had thought it would be a 'realistic' action-rpg shooter. Now, it appears to be Deus Ex on steroids. Stats, cool powers, etc etc.

It is still single player and rela time, yes, and that sucks. I prefer a party based rpg with turnbased combat. but hey, as long as the combat is stat driven I can live with it. They also better have Katana's and specific Katana powers (Soul Slice: Slash at the air and send a cutting wave of soul enegery to cut your opponenets soul to ribbons!)
 
Joined
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Messages
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Belém do Pará, Império do Brasil
A proper Aliens RPG would be a mix of Jagged Alliance 2 with X-Com and 3D. But since this IS multi-plataform, I deem it FAIL already. Probrably going to be another Deus Ex wannabe. But then again, RPGs have been dead since 2004, Obsidian is just going with current tendencies.
 

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
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Przenajswietsza Rzeczpospolita
Mister Arkham said:
And what's this about Lost Souls? I've not heard of that one before.
RPGWatch: Do you feel it would be a good idea to make a sequel to PS:T? If so, how do you envision it? If not, how about another game in the Planescape setting?

Chris Avellone: A long time ago, I did kick around the idea of two sequels. One was "Lost Souls," an adventure that allowed the player to experience the events surrounding Torment (both past and future) but the Nameless One wouldn't be in it - it would, however, feature Deionarra, some of the members of the player's first party (Xachariah), Fall-From-Grace, Ravel, Trias, and other major characters and see the Planescape universe from a different perspective. This didn't go much beyond a one-page vision statement, though, and I never submitted it for serious consideration.

One I felt less strongly about (but still liked) was "Planescape: Pariah", which allowed the player to take on the role of Dak'kon and try to unify the githzerai and githyanki, but again, that never went past the vision doc stage.

The reason I never submitted either one was because a direct sequel somehow feels wrong (I feel the game stands on its own, and I don't want to drag a rake through the first game).
 

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