Yeah, sadly G3 is not finished, thus “emptiness” and “roughness” feeling some of you have. Dunno about you'all but I can admire just a pure potential of game, event if its not realized. And - The Scale (tm)
Roguey said:
Hm. Guys from CP patch (Gothic 3 and FG) hanging there, so... I'm sorry, but I think, that man doesn't have a clue, he (Ralf ) is an artist after all. Maybe he is taking about “design” of game, like quests or inventory/graphics or such (or editor/developer tools). Risen is running never version of G3 engine – it is not custom engine written “from scratch” - that for sure. “3d engine written from scratch”?! He even knows what it means and how much time and effort requires? Nah...
Ps. (edit)
From forum.worldofplayers.de (by courtesy of google translating from German to English):
–
It (Risen) looks like Gothic 3, because it relies on the same middleware and the technology has basically little evolved since 2006/2007 in the absence of new-generation consoles.
As far as I know Risen uses such as G3 also:
- DirectX 9
- Speedtree for trees
- EMotionFX for animations
- PhysX as a physics engine technically new compared to G3 is apparently: - HDR pipeline (…), Improved Shadow Mapping (…), Screen Space Ambient Occlusion (…), Volumetric lighting (…).
–
Addendum:
Some of mentioned features (like HDR, SSA, VL) finds its way to Gothic 3 via CP's. So Risen is based on Gothic 3 engine plus some graphical effects, plus "I'm consolized ready" feature.