someone else
Arcane
No you aren't on hard, and you get knock down when your health goes to 0 on medium or easy, what did you expect to happen later on, and you get kill Orcs patrol, and free Cape Dun quests in location that is before the ranger (if you go the way that are advised to go by the NPC to Reddock) so your Ranger theory is nonsense. Others are fighting with you, but there is more Orcs then allies so you will be attacked in 1v1 or 2v1 or 3v1 anyway.
Look! An argument on whether an introduction with orcs really means an early introduction to orcs on the Codex! When does an introduction start and an early introduction end?In vanilla, the ranger quest was an early introduction to orcs where you have the aid of a stong npc, in CP it turns into you helping the npc against terrible odds. Also, the quest is more of a likely to do-at-the-start then a optional-out-of-the-way-side-quest, the orcs were blocking your way and the ranger is there to help you clear them.
Not in my opinion. The introduction to orcs was given much earlier with the quests in the first rebel camp (Reddock). And the rangers asked you to help them against the orcs, not the other way around. They needed your help. And I remember that the ranger companion was really needed for me to kill the three orcs with CP (they are stronger orcs than the usual ones from before).
The orcs around the 2nd city and hangin out near the start were not aggro, you can safely walk up to them and they chat with you. The orcs with the ranger were aggro and might be the first aggressive orcs other than the start(unless you go north) at least that is what I recall, they might be aggro only with the ranger, by this time the player is still green and this is why I consider it one of the early fights and the word introduction is wrongly used(I used an introduction, one of many, it was in the first 5% of the game, itsn't it a no-brainer that a player would have encountered orcs at the start already? Obviously I know that at the start you fight orcs, there are orcs in the 2nd town, there are orcs with bundles of weapons, there are orcs with a blacksmith, there are orcs in my underpants. I was talking about the early game and all those are early introductions, as I have already said, the word "early fights" would be better, why are you continuing with this then, when I already said the ranger encounter is an early fight, not the first encounter? What constitutes an end to introduction? 1 orc? 10 orcs? 1 battle? 10 battles? You can argue that the introduction to orcs ends when you kill your first orc, isn't this a pointless argument? Maybe you can call it a not-so-early-introduction?) Look I already suspect that you might argue that you meet orcs at Cape Dun and other areas, which is why I said there:
From the start I should have posted that you encounter orcs in other places complete with detailed listing of all orc encounters but I didn't know you will be so pedantic and argue over this.There are also other places where you are introduced to orcs depending on where you go. Some of them only KO you but this one kills. Maybe I should use the word early fights instead of introduction. Happy?
Yes a player will already know how strong orcs are, they may be avoiding fighting orcs until they are stronger, but these are aggro and yes they can be avoided. You have to find the Paladin's sword from Cape Dun if you want his help so liberating the 2nd town is likely to be delayed, the early battles against orcs are very hard so I'm taking a situation where a player avoids liberating 2nd town and killing orc patrols such as those hanging around the weapons in the Reddock quest and then they meet some aggros and a ranger who helps you.
What I meant was: you start with an easy fight where you are unkillable(unless you are on hard on CP), move on to meet other orcs who are non-aggro, then meet a ranger who helps you kill some aggro orcs blocking your way (at this time the player is still 5% into the game and still green), if you don't accept his help you have to fight the orcs as they are on the same route blocking your path to that farming city and are already generated even if you do not take the quest (unless they are non-aggro). This is what I meant by the ranger is there to help you, not necessary by design. Of course you can avoid them, but that is not what I'm talking about, the CP just makes that harder because it makes some changes to the orcs or armour or something, which alters the balance of the encounter.
There was no issue over whether a player knows how hard orcs are nor is it the first time he fought orcs and these orcs are harder, doesn't that make them another early introduction to harder orcs? Are we going to argue over how strong these orcs are? The issue was CP vs original and not how when was the first time the player fought orcs. CP strength-ed the orcs but relatively not for the ranger, the player nor the npcs that join the player. I can go on on how the first fight was changed in the CP, before CP it was easier and that was my point (it was easy esp with your companions), whether you can be killed on hard with CP is irrelevant unless that is the only mode of gameplay.
Morkar, did you play before CP btw?
Is this clearer now? Do you see from my point of view? Shall we continue this argument over how early do we meet orcs over an unofficial patch over a game that we like?
I was not aware or I have forgotten that on hard you can get killed at the start, but then what about the companions? Are they killable on hard too?
watAs response to "G3 /w CP is great game regardless of what unpatched G3 was like."?
Oh, you're trolling. Nevermind then....
I was pointing out the poor changes in the CP compared to vanilla, not all are good but removing the stun-lock is a major positive. I consider unpatch G3 a fun game by itself, but when an unofficial patch makes changes to the gameplay instead of just patching bugs you get complains, some of them can be turned off but...
Look the arguments over this are silly, which is why I'm complaining that this is like arguing against fanboys, when I mentioned that you can run away and come back later and the orc regains his health, people ask me how does this help? Isn't it common sense that you could kill off his allies. Or "boohoo can't complete every quest go play Skyrim". How about if someone makes an unofficial patch to Fallout, makes some balancing changes and I point out: "hey originally it was much easier, they altered this quest which is an early introduction to supermutants" then someone who hasn't played the original goes "boohoo can't complete every quest in game, go play counterstrike."and "you meet supermutants earlier u noob" How does that behaviour sounds to you? Should not the issue be with the unofficial patch? Why drag decline of RPGs or players into this?
No I don't take your insults personally, I just find your behaviour fanboyish. Do you go through people's post and go: This is wrong! Oh this is wrong as well! A line by line VD rebuttal, try understanding the poster's pov first, rather than jump at any perceived errors and point out the obvious and end up with strawman arguments. What is your motivation for this pointless argument? Is it not G3 w/CP is awesome, those who don't agree don't know how to play! Sucks! Are stupid! Decline in rpgs! All these not mentioned by you and Chuck Norris in this thread?
Oh I mashed up some of the replies, Morkar not all are addressed to you.
Pointless arguments, nit-picking over semnatics and general G3 CP apologists. Really, "an early introduction to orcs" and you get "no u r wrong!!! You fight orcs at the start!" and this turns into a tldr.
fanboys over games!