Sykar
Arcane
You are right. Gothic is not an RPG. It is ONE OF THE BEST RPG.
/ftfy
You are right. Gothic is not an RPG. It is ONE OF THE BEST RPG.
Ur mom is not an RPG1- If we are going to call story-driven games with non-custom character as rpg, then we should also call Prince of Persia and God of War as RPG too.
2- There is a linear scenario in the game, your decisions don't effect shit other than the armor color. Such a game should fall into the Action category.
3- You cannot follow various methods while doing quests.
4- I'm not saying Gothic is a bad game.
Ur mom is not an RPG1- If we are going to call story-driven games with non-custom character as rpg, then we should also call Prince of Persia and God of War as RPG too.
2- There is a linear scenario in the game, your decisions don't effect shit other than the armor color. Such a game should fall into the Action category.
3- You cannot follow various methods while doing quests.
4- I'm not saying Gothic is a bad game.
I feel like this is one variation of the many Yo Mama jokesRPG is a spectrum. Just like the members of RPG Codex.
I disagree. Mother is obviously a (j)RPG.Your mother is not an rpg.
1- If we are going to call story-driven games with non-custom character as rpg, then we should also call Prince of Persia and God of War as RPG too.
2- There is a linear scenario in the game, your decisions don't effect shit other than the armor color. Such a game should fall into the Action category.
3- You cannot follow various methods while doing quests.
4- I'm not saying Gothic is a bad game.
Every game with level-ups is an RPG, including God of War.
I thought I was pretty clearly being facetious, but yes Fallout 4 is an RPG. It's not a good RPG, or a good game in general, but RPG is a genre, not a stamp of quality.So you consider Fallout 4 to be an RPG?
I thought I was pretty clearly being facetious, but yes Fallout 4 is an RPG. It's not a good RPG, or a good game in general, but RPG is a genre, not a stamp of quality.So you consider Fallout 4 to be an RPG?
but yes Fallout 4 is an RPG
The problem is that role-playing is something that occurs in the player's mind. It's not a game mechanic. At best we can judge whether a game is built around typical RPG hallmarks like gaining experience, leveling up, creating a build, doing quests. Fallout 4 does all of these things (even if it does them extremely poorly). You might argue that it's an action RPG, or a FPS/RPG hybrid, but that's getting into semantics that I don't really care about.This I strongly disagree. FL4 is a action shooter with very light RPG elements. IMO :
IMO in order to a game to be a RPG, he needs to focus on role playing. Just like a single racing mission in GTA won't make it a racing game. A single racing mission in Crash 3 doesn't make it a racing game, but Crash team racing is a racing game. Even visual novels has more RPG elements on it than FL 4.
- fl 1 = great rpg
- fl 2 = great rpg
- fl 3 = bad shooter rpg hybrid
- fl nv = good rpg/shooter hybrid
- fl 4 = awful shooter with very light rpg elements on it.
I think this approach is detrimential, because it makes people forget that you could make an RPG in which your "choices and consequences" could be implemented by putting them directly in the gameplay (via implementing the proper systems), rather than having to hand-craft the entire narrative (which in itself limits how much you can put into it).An RPG needs C&C to be considered one [...]
Although most people would probably think it's a trivial matter to trace the CRPG back to its tabletop, paper-and-pencil based "equivalent," doing so probably obscures more than it reveals about the two genres. As anyone who has actually played D&D is acutely aware, the two games are as different as playing intramural basketball and College Hoops 2K7. Indeed, the typical "CRPG" is not a "role-playing game" at all, or, if it is, that's generally the least distinctive thing about it. After all, you "play a role" when you play PAC-MAN or SPACE INVADERS,and even in games like Tetris you're playing a role--the unseen force that causes those falling blocks to shift and rotate. It's probably more accurate to describe first-person "interactive fiction" games like Zork or Myst as a "role-playing games," since in those games the player literally assumes an important fictional role within the game. Likewise, a first-person shooter like Half-Life seems to come much closer to the ideal of "playing a role" than a game like Icewind Dale, in which you only indirectly control a whole group of characters.
Source: https://www.gamedeveloper.com/desig...aying-games-part-1-the-early-years-1980-1983-
ok but oblivion has c&c if you include modded content lmaoAnd in Gothic 2 + Returning
the definition of "what is" and "what is not" an rpg game is determined by general consensus