Phage
Arcane
- Joined
- Jan 10, 2010
- Messages
- 4,696
It always comes down to talent. I doubt Primordia had a bigger budget than Gods Will Be Watching, yet the gap in graphics quality is staggering. I don't think the latter looks that hideous but it's unfair to the former to put them on the same level. Adventures always had it easy; they consist of a couple dozen largely static backgrounds and minimal animation. All it takes is one talented artist.
First off, where on earth is this comparison even coming from? You're the only one comparing these two games. As for your actual point, we know for a fact from the indie gogo campaign that GWBW's budget was roughly 20,000 euros, -4% for Indiegogo fees, minus another 4% for credit card fees, then subtract whatever costs for backer rewards. That's significantly less than a single professional game dev's yearly salary. Maybe Primordia had a similar budget, but that seems unlikely. GWBW is literally some project of a group of college kids trying to make something cool. Using the dirt cheap pixel art style seems pretty reasonable.
Another thing - while Primordia is a very pretty game, it's stuck on an insanely low resolution unless you scale it, and after you do that the quality nosedives. GWBW's art is quite scalable. Regardless, you're randomly making a comparison to further the codex's circlejerk over Primordia. I get that the devs post here and that it's likely a very incline title, but it's pretty irrelevant to what I was saying.