Sadly enough, all the buildings and units tend to look the same :/ I also think the upgrades are useless.
That is one of the bigger problems of this game.
Some units are impossible to tell apart in the heat of battle. While all races have this problem slightly, on the Human side it is really a serious design issue.
The upgrades are only partly useless. Some are very situational, indeed. Others you can always take and will always benefit from (like those that let anti-air shoot at ground).
But that is IMO a thing of multiplayer people to figure out.
Refreshingly, the missions are not as easy as they usually are in modern RTS games but that's mostly because you do not really know how to play at the beginning.
That is the usual reason for difficulty in campaigns in these games.
Imagine the latter levels were actually so hard only pro players could win.
The rage that would yield!
I do not even get the C&C comparisons. It reminds me a little bit of KKND because of the harvesters and the game speed and of Earth 2160 because of the building system (albeit the game is much simpler). But C&C was a lot faster. Buildings were destroyed much quicker, way bigger armies,... whatever. It does NOT feel like C&C, unlike what people claim.
Agreed. It also reminds me of Earth 2160.
One thing I don't like about the controls are the air units.
It is just impossible to keep them together and aligned somehow.
Since they require an air base of sort to return to, your air units will be all over the map. Some at their base, refilling. Some out in the field. Some at the base, not refilling... just... being there.
All your other army you can keep in one bulk, but not air. There should be some extra UI where you can see your air units.
Sure, you can use control groups, but I don't like that you HAVE to do that.
There are some games where I remember that "air units need to return to base" nonsense. I get the logic behind that, but managing air becomes needlessly complicated.