Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Grim Dawn

nomask7

Arcane
Joined
Apr 30, 2008
Messages
7,620
Mum is here. Stop shitposting on Codex and come to dinner honey. NOW!

Well, apart from having to hunt for resistance gear, he's mostly right. The main challenge in this game is having patience so you can get enough resistances. Mostly it's just you being awesome and monsters dying in a fast paced manner, not very unlike Diablo 3, except the latter at least requires proper rounded grinding if you want to survive the higher difficulty levels.
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
not very unlike Diablo 3
I don't know how it's in RoS (and I'm not going to pay even a buck to find out) but in vanilla D3 I played Wizard. And the only way to play a supposedly ranged class without dying three times at every corner was to use a shield and explode everything with PBAoE while being invulnerable. Positioning and kiting don't exist when everything moves at lightning speed and every map is a maze of narrow tunnels.

GD may not be the messiah of ARPGs but D3 was pure fucking shit.

Core gameplay in this genre hasn't changed too much since D2 (just like FPS hasn't changed much since Quake) so the devil is always in details. And the game must be pretty damn awesome to give me an incentive to grind forever just to move to the next difficulty.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,106
Mum is here. Stop shitposting on Codex and come to dinner honey. NOW!

Well, apart from having to hunt for resistance gear, he's mostly right. The main challenge in this game is having patience so you can get enough resistances. Mostly it's just you being awesome and monsters dying in a fast paced manner, not very unlike Diablo 3, except the latter at least requires proper rounded grinding if you want to survive the higher difficulty levels.
Depends on if you are following a strong build or trying out stuff yourself. Half the fun is coming up with builds and trying them out.
Also the shitposter you are agreeing with is not saying Grim Dawn sucks, we need to play turn based tactical RPGs.
He is saying Grim Dawn sucks, we need to play MOBAs. That is a reason he is a shitposter kiddy.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,860
Get the fuck out with this decline garbage D3 Reaping of Idiots inanity
This is the thread for good games
People surprised h'n's games are action RPGs and shitting on them are (not so) secretly too mentally challenged to play Planescape Torment, that's the fact
more news at 11
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
A new free dungeon area will be added in mid-December:

Grim Misadventures here with another development update for Grim Dawn. Last time, we left you with another taste of the fiendish enemies awaiting you in Grim Dawn’s expansion. This time, we are going to look a bit closer on the timeline to the upcoming 1.0.0.7 update: The Fall of Port Valbury.

Some observant sleuths have already discovered the addition of four new achievements on Steam that mention this new area. Port Valbury is our upcoming Aetherial-themed roguelike dungeon, and it is absolutely packed with new lore, bosses and monster infrequents for you to discover.

Before we dig into today’s update though, let’s get the most important info out of the way: Port Valbury and the 1.0.0.7 update are expected to go into testing in the near future and, barring unexpected issues, you can look forward to their release mid-December!

So what exactly happened at Port Valbury…?
A once proud and prosperous city with a booming port and trade network, Port Valbury has suffered greatly under the influence of the Aetherials. Even before the Grim Dawn was fully unleashed upon Cairn, their agents had begun working on undermining the population and throwing the city into chaos.

The city’s mayor, Khallos Strune, could not have suspected the schemes happening right under his nose, and when he began to realize that one of his advisors, Councilor Van Aldritch, was not using his position to the best interest of the citizenry, it was already too late. Port Valbury, as countless other settlements across the Erulan Empire, was doomed.

The Weapons of Choice
But every mastermind has their network, and so too did the Aetherial controlling Aldritch weave unsuspecting humans into its plans. If there was anything Port Valbury’s harbormaster loved more than a pitcher of ale, that would be coin. The promise of more profits made a willing ally out of Harbormaster Jarren. For reasons unknown to the harbormaster, the councilman wanted unrestricted access to the docks and no questions asked in regards to any shipments passing through with the mayor’s seal upon them.

Jarren was not the only person to fall under the Aetherial’s sway, but he would perhaps become one of the most unwilling and tortured of them all.

attachment.php


Forever bound to Van Aldritch’s will, Jarren now stalks the slums of Port Valbury as a monstrous creature with bleeding sores covering his aetherwarped flesh that will never heal. He now readily unleashes his agony and rage upon any living being foolish enough to enter Port Valbury.

Arise, Overlord Aldritch
After the fate of Port Valbury was sealed, the Aetherial known as Aldritch shed its human form and embraced the tainted nature of the Aether itself. Having turned the entire council of Valbury under its sway, it now rules over the fallen city with a strange relic known as the Scepter of Aldritch in hand.

attachment.php

(Download this image as a wallpaper here)

Who else did Aldritch corrupt in his nefarious plans? What happened to the citizens as Port Valbury spiraled into anarchy? There is more to the tale of Port Valbury and its devastating fall to the Aetherials, but you will have to uncover its secrets on your own when it is released, free for all owners of the game, next month!
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
Giving it another spin now after a long break; what's the best stash program to use these days? The in-game storage is woefully inadequate.
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,216
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
Where's muh expac/Necromancer class.

1. Next year they say. So probably 2027.
2. Maybe after the Inquisitor?

http://www.grimdawn.com/forums/showthread.php?t=48843

icon1.gif
Grim Misadventure #108: Introducing...

Welcome back to Grim Misadventures! Today marks our final update of 2016. It’s been a fantastic year for Grim Dawn; and what better way to end the year in style than to reveal something everybody’s been anxiously waiting for?!

With Patch V1.0.0.7 and the Fall of Valbury coming this week (What?!), we now look to the expansion coming next year. It’s getting to be a big one, packed with a massive new chapter of the Grim Dawn story, new features, new items, an increased level cap and TWO (that’s right) two new masteries.

Today, for the first time ever, we are ready to unveil one of the classes we will be introducing in Grim Dawn’s expansion. Are you ready?


Can you already guess what it is?


How about a little hint? In a way, you already know what both masteries are called. You’ve met both actually in your adventures through Cairn.


Still wondering?


Ok, here it is. We are pleased to announce that Grim Dawn’s 7th Mastery is going to be: the esteemed Inquisitor!

attachment.php

Wallpaper Set is now available for Download in the Media Section


Trained by the secretive Luminari Order, inquisitors were officially sanctioned by the Erulan Emperor to hunt down and eliminate all eldritch and arcane threats to the empire. This dangerous and thankless duty necessitated some unconventional means of combat, including using the powers of their very enemies against them.

For you see, while most artifacts and relics were deemed too dangerous and in turn ended up locked away in the impenetrable Vault of the Luminari, duty sometimes overcame safety. By studying these powerful relics, the Luminari have learned how to replicate them for their own purposes, in a way turning the very tools once used against humanity to instead defend it. It takes many years of rigorous training before an inquisitor is granted access to this arsenal, and for good reason. A fully initiated inquisitor is as deadly as she is unpredictable.

Inquisitors are also masters of ranged combat, preferring to take their enemies on at a distance rather than risking themselves to corruption or injury from supernatural forces. However, that does not mean that inquisitors will choke in the thick of battle or balk at using a melee weapon. On the contrary, close quarters is merely an excuse to unleash their full arsenal of artifacts and tricks.

Inquisitor Creed himself hails from this organization, and it was through his quick thinking and use of Luminari replicas that he survived his encounter with the Warden, leading to his eventual meeting with Ulgrim and the Black Legion. He now leads the surviving imperial forces to push back against the Aetherial and Chthonian threat. Another inquisitor in the ranks would be a great boon to the resistance.


Let’s take a quick look at some of the skills available to trained inquisitors:

Please note that as the masteries are still under development, the following information may change by release.
Inquisitors have a vast arsenal or artifacts at their disposal, making them excellent fighters at range, but also effective in melee. Their greatest strength lies in the use of Elemental magic, though anyone with a penchant for physical altercations will find plenty here to enhance their playstyles.

Storm Box of Elgoloth
”Open the runed Storm Box of Elgoloth, surrounding the target foe with a psychic energy that electrifies the very air around them, shocking the target and all unfortunate enough to stand too close.”

What’s better than to see your foes vanquished? Making your foes vanquish each other. By surrounding an enemy with this lightning field, you effectively turn them into a conduit to wither away all of their nearby allies as well.

With enough training, an inquisitor can also tether herself to the foe, causing lightning to ripple through the air between herself and the foe for so long as they stand within range. Anyone foolish enough to cross the lightning will suffer greatly.

attachment.php



Flames of Ignaffar
”Hold the Stone of Ignaffar in front of you, unleashing a torrent of flame from the palm of your hand for as long as you channel your will into the artifact.”

Filth infects Cairn with its unsanctioned magic. Purge it with purifying flames. Turn all that oppose you to ashes. But should a darker path entice you, corrupt the flames with Chaos by selecting the transmuter.

attachment.php



Ranged Expertise
”Though armed with an array of powerful artifacts and relics, all Inquisitors must be prepared to face an opponent while relying solely on their wits and their firearm. Expertly wielding ranged weapons allows trained Inquisitors to take out their prey from a safe distance.”

And more…
Master the placement of runic traps to eradicate any foe daring enough to come near. Bolster your allies with powerful groups buffs and arcane sigils. Overpower your foes with secret words of power. The Inquisitor is a lethal new addition to Grim Dawn’s list of masteries.

Class combination names you can look forward to: Deceiver, Mage Hunter, Purifier, Ritualist, Sentinel, Tactician and Vindicator.

Which names do you think represent which class combinations? And what do you think the 8th mastery will be? Post your best guesses below!

Grim Misadventures will be taking a holiday hiatus. Have a happy and safe holiday season and a fantastic New Year, from everyone here at Crate Entertainment.

Check back on 01/09/17 as we resume our updates and start 2017!
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,040
Location
Platypus Planet
Wow, another "spell caster" that uses guns as the medium and it has chain lightning and fire magic. What a new and fresh idea, totally something you can't create with the Masteries already within the game. Fuck off, Crate.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,044
Pathfinder: Wrath
Ugh, sounds boring, I wanted both Necro and something that uses poisoned guns. I suppose Necro is going to be the second mastery, but this, like Hobo Elf said, can be done already, even by a single mastery (demolitionist).
 

Ent

Savant
Joined
Nov 20, 2015
Messages
540
I'm guessing this means that dual wielding guns will be available out of the box now?
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,475
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I kinda like trap acpect of the Inquisitor, i hope it kinda plays like D2s trap assassin.
Second class must be necromancer goddammit! :argh: I want a proper summoner with an army not a mishapen animal handler...
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Where's muh expac/Necromancer class.

I hope you've fiddled with mods? DAIL is the go to mod compilation, with everything from difficulty, additional masteries, to a music pack. Modders seem to be capped out at 30 masteries, and now have to rotate 2 in and out with each release.

http://www.grimdawn.com/forums/showthread.php?t=38405

If you like a Necromancer, the Coronus should tickle your fancy.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
540
Wait aren't they revealing another spec as well? Maybe the necromancer dream isn't dead?
 

Emmanuel2

Savant
Joined
Feb 19, 2016
Messages
364
Location
Pearl of the Orient Seas
Where's muh expac/Necromancer class.

I hope you've fiddled with mods? DAIL is the go to mod compilation, with everything from difficulty, additional masteries, to a music pack. Modders seem to be capped out at 30 masteries, and now have to rotate 2 in and out with each release.

http://www.grimdawn.com/forums/showthread.php?t=38405

If you like a Necromancer, the Coronus should tickle your fancy.

I'm recommending DAIL as well especially now that the difficulty for Raid-Grimmest isn't as ball-crushingly hard as it used to be barring using the Terror knight mastery. There were like only 2 or 3 builds that could clear the hardest reliably without using Terror Knight.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,044
Pathfinder: Wrath
You can already make a trap-focused character that plays like the trapsin from D2 - shaman and demolitionist, though they changed Field Mine to no longer do lightning damage, so you only have totems and the mortar. I suppose you can go fire damage only, but the shaman doesn't work as well, or go both lightning and fire. My "main" char was specced like this actually, before they changed Field Mine, now I replaced it with the Jacks.
 
Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,860
Though Occultist was already Inqui-like, heck even cover with guy in the hat scream "nobody expect aether inquisition!".
Maybe now guns become reliable to the end of 3rd difficulty setting? They're slow as fuck and not that powerful (melee ftw)...
 

Emmanuel2

Savant
Joined
Feb 19, 2016
Messages
364
Location
Pearl of the Orient Seas
Though Occultist was already Inqui-like, heck even cover with guy in the hat scream "nobody expect aether inquisition!".
Maybe now guns become reliable to the end of 3rd difficulty setting? They're slow as fuck and not that powerful (melee ftw)...

They weren't viable before the giant nerf ("balance") to Ultimate where melee was "Deathmarked, 60Phys/25Cun, buff pots, perfect badge of mastery, or bust" and ranged was either tank or go home, now there are plenty build viable in terms of clearspeed and survivability for both ranged and melee.
 

tripedal

Augur
Joined
Feb 22, 2015
Messages
401
Location
Ultima Thule
Is it just my bad luck or are the rewards from nemesis monsters absolutely not worth the effort? The only nice thing about them is the guaranteed recipe, but it's not even a guaranteed relic, it includes all sorts of garbage recipes.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom