JarlFrank
I like Thief THIS much
Jasede said:Also, why does everyone make fun of the programmer/developer dude? Is he a murderer? Rapist? Or even a furry?
A nazi.
Jasede said:Also, why does everyone make fun of the programmer/developer dude? Is he a murderer? Rapist? Or even a furry?
Jasede said:Also, why does everyone make fun of the programmer/developer dude? Is he a murderer? Rapist? Or even a furry?
obediah said:Jasede said:Also, why does everyone make fun of the programmer/developer dude? Is he a murderer? Rapist? Or even a furry?
Go to google groups and put in "Cleve Blakemore". That should answer all your questions and make you scared of his epic/superhuman 540.343434 inch biceps.
Clever Blakemore said:Fag Talk with Cleve Blakemore
CB: Ello mates. Welcome to another addition of Fag talk, where we like to
talk about a hot topic, Fags. Or as you Americans like to call them,
cigarettes. Today I have with me as a special guest and a great lover of
fags, Steve Bauman. Hello Mr Steve Bauman. Tell us when did you know you
loved fags?
SB: Well back when me was 14 me noticed me had strong urges to suck me back
a few fags in the school bathroom. Now that I am married my wife doesn't
allow me to enjoy Fags anymore.
CB: Well that's no good.
SB: At night time when the wife was a sleep I would sneak out and go find me
a couple of fags. Or after work I would walk into a fag bar and enjoy me
some stiff fags. When I would come home though my wife would smell the
stink of fag all over me. She'd say you smell like a fag. So I invented
Fag spray. So now when I enjoy a fag or two, I spray this fag spray of mine
and I smell like lemons instead of smelling like fags.
CB: Oh nifty.
SB: I use to go through a lot of fags a day. Now I sneak a fag any time I
can. My wife has threatened to leave me if she ever finds out I am
sneaking around with fags again.
CB: Until next time, this has been another episode of Fag talk. I am your
host, lover of Fags, Cleve Blakemore.
Jasede said:obediah said:Jasede said:Also, why does everyone make fun of the programmer/developer dude? Is he a murderer? Rapist? Or even a furry?
Go to google groups and put in "Cleve Blakemore". That should answer all your questions and make you scared of his epic/superhuman 540.343434 inch biceps.
Clever Blakemore said:Fag Talk with Cleve Blakemore
CB: Ello mates. Welcome to another addition of Fag talk, where we like to
talk about a hot topic, Fags. Or as you Americans like to call them,
cigarettes. Today I have with me as a special guest and a great lover of
fags, Steve Bauman. Hello Mr Steve Bauman. Tell us when did you know you
loved fags?
SB: Well back when me was 14 me noticed me had strong urges to suck me back
a few fags in the school bathroom. Now that I am married my wife doesn't
allow me to enjoy Fags anymore.
CB: Well that's no good.
SB: At night time when the wife was a sleep I would sneak out and go find me
a couple of fags. Or after work I would walk into a fag bar and enjoy me
some stiff fags. When I would come home though my wife would smell the
stink of fag all over me. She'd say you smell like a fag. So I invented
Fag spray. So now when I enjoy a fag or two, I spray this fag spray of mine
and I smell like lemons instead of smelling like fags.
CB: Oh nifty.
SB: I use to go through a lot of fags a day. Now I sneak a fag any time I
can. My wife has threatened to leave me if she ever finds out I am
sneaking around with fags again.
CB: Until next time, this has been another episode of Fag talk. I am your
host, lover of Fags, Cleve Blakemore.
what
Cassidy said:There is only one question this thread and that pure baby gold site bring to my attention of knowing the Hivemind's opinion, and specially whether it's unanimous or not:
Which will come first: Grimoire or Duke Nukem Forever?
Andhaira said:A quick question: has anyone ever seen a grimoire pic that has an active offensive spell effect in it, such as lightning bolt, fireball etc. I ask because a part of me dreads there will be no spell effects, and spells will simply be described in text, like weapon hits.
Which would suck.
One thing LoL did really well were the handdrawn spell effects; absolutely beautiful, even today.
Heh, some of that sounds pretty good.mondblut said:It would have been a blast back in 97. Had a lot of nice features like importing characters from other games like Bard's Tale and Might&Magic; autowalking across multiple game areas; semi-independent NPCs, context-sensitive spells (like "shrill sound" blinding bat monsters), racial traits like vampires' bite or nagas not able to wear shoes. Not everything survived to 2005 build (the first three features were axed for good). Still had a blast betatesting it, but of purely nostalgic sort.
mondblut said:Well, it is a Wizardry 6/7 clone, what else? More 6 really, since it is pretty linear, with little of open-ended exploration across the gameworld. Writing is infused with "epic" style akin to Bradley's, so is the general storyline, involving the creation of the world itself and so on. Gameplay in general is identical to Wizardries - traverse grid-based dungeons in 1st person with a party of 8, slaughter countless of enemies which suddenly spring up in front of you in phased turn-based combat, level-up to increase tons of skills and switch classes, talk to occasional NPCs via text parser, solve elaborate puzzles involving quest items, etc.
It would have been a blast back in 97. Had a lot of nice features like importing characters from other games like Bard's Tale and Might&Magic; autowalking across multiple game areas; semi-independent NPCs, context-sensitive spells (like "shrill sound" blinding bat monsters), racial traits like vampires' bite or nagas not able to wear shoes. Not everything survived to 2005 build (the first three features were axed for good). Still had a blast betatesting it, but of purely nostalgic sort.
Andhaira said:A few more thing if you will, how does grimoire (or at least the version you tested) stand up to Lands of Lore (the original). How do the grafix and animations (especially of monsters and NPC's) compare? Do monsters move statically, or do they have a fluid movement animation?
I'm happy to hear about the racial abilitites; I was a big fan of the Dracon's breath weapon, and I hope there are more such active abilities in Grimoire, rather than simply passive racial abiliites. And did you just say Vampires are a playable race? More info please.
Shagnak said:Heh, some of that sounds pretty good.
I wonder what the chances are of us getting an interview? :wink:
mondblut said:Well, the game is much better than Cleve-bashers choose to believe. Try contacting him for an intie, who knows, maybe he forgot that "he's evil natzee LULZ so teh game must suck" Codex crusade of 2005
Andhaira said:Well, there was supposed to be Grimoire 2 and 3 slated after Grimoire 1, so we may very well be discussing G3 by 2017.
kris said:Andhaira said:Well, there was supposed to be Grimoire 2 and 3 slated after Grimoire 1, so we may very well be discussing G3 by 2017.
2027 if they all take "just" 10 years to make. I doubt Cleve have planned that far into the future since he thinks the planet will be destroyed by that time.
mondblut said:Well, it is a Wizardry 6/7 clone, what else? More 6 really, since it is pretty linear, with little of open-ended exploration across the gameworld. Writing is infused with "epic" style akin to Bradley's, so is the general storyline, involving the creation of the world itself and so on. Gameplay in general is identical to Wizardries - traverse grid-based dungeons in 1st person with a party of 8, slaughter countless of enemies which suddenly spring up in front of you in phased turn-based combat, level-up to increase tons of skills and switch classes, talk to occasional NPCs via text parser, solve elaborate puzzles involving quest items, etc.
It would have been a blast back in 97. Had a lot of nice features like importing characters from other games like Bard's Tale and Might&Magic; autowalking across multiple game areas; semi-independent NPCs, context-sensitive spells (like "shrill sound" blinding bat monsters), racial traits like vampires' bite or nagas not able to wear shoes. Not everything survived to 2005 build (the first three features were axed for good). Still had a blast betatesting it, but of purely nostalgic sort.