Paranoid Jack
Scholar
- Joined
- Jul 3, 2006
- Messages
- 186
Thanks for the old thread I have only been lurking for a few months so I have yet to read most of the old stuff I was drawing my info from a recent interview and the few old screens I had seen. I must admit the old look wouldn't have turned me away but the new look is much better.
From the RPGDot June 2nd Interview: http://www.rpgdot.com/index.php?hsaction=10053&ID=1227
RPGDot: You originally started development with a 2D engine and switched to 3D using the Torque engine. At the time, some of your fans criticised you for focusing on graphics with this decision. Looking back, did you make the right decision and how did the change benefit the gameplay?
Iron Tower: Time will tell whether or not we've made the right decision. Back then it seemed to me that way too many people were writing the game off because of the "dated" look. The 3D version certainly gets a better reaction and more interest, so no complaints here.
The benefits are mostly on the visual side: locations, character models, animations, etc.
I can't agree with you more.
From the RPGDot June 2nd Interview: http://www.rpgdot.com/index.php?hsaction=10053&ID=1227
RPGDot: You originally started development with a 2D engine and switched to 3D using the Torque engine. At the time, some of your fans criticised you for focusing on graphics with this decision. Looking back, did you make the right decision and how did the change benefit the gameplay?
Iron Tower: Time will tell whether or not we've made the right decision. Back then it seemed to me that way too many people were writing the game off because of the "dated" look. The 3D version certainly gets a better reaction and more interest, so no complaints here.
The benefits are mostly on the visual side: locations, character models, animations, etc.
On topic: I like the current GUI, its much better than the one they had initially where only dialog was shown, but it still places the focus on the dialog, where it should be. I see the character window as an utility, just to make sure you know who you're talking to and not keep the world and dialog so separated. But since the current dialog GUI accomplishes that imo, i don't see the need to change it.
I can't agree with you more.