Jaesun
Fabulous Ex-Moderator
http://etherealsoftware.com.au/ultima/?page_id=2
Serpent Isle is a remake of the 1993 RPG Ultima VII: Part 2 – Serpent Isle by Origin Systems using the Elder Scrolls IV: Oblivion engine. Considered by many to be the greatest of the Ultima games, Serpent Isle contained a world full of life rarely seen in a game, an interesting plot and quite a few “wow” moments. I chose to remake Serpent Isle to bring this into a 3D world in an attempt to bring these moments to life in a way Ultima fans have never seen before.
Due to previous attempts to create an Ultima game featuring new dialogue, new story… new everything, which have always led to the age-old remake problem of “not having enough time” and “getting distracted” I have instead decided to create this as an almost 1:1 remake of the original game. The original dialogue, quests, locations, furniture… pretty much everything is identical. Which works well because of two reasons:
Elder Scrolls Oblivion’s engine is strangely almost identical to the Serpent Isle one… apart from being in 3D. It contains everything I need, including an advanced scheduling system, to make Serpent Isle come to life
Serpent Isle was a piece of art that really does not need to be changed.
The fact I am creating it as a direct remake also means it can be created a substantial amount faster.
The original Ultima VII: Serpent Isle is perfectly playable in the awesome Exult engine. There is no fucking reason at all to do a remake for this.
Serpent Isle is a remake of the 1993 RPG Ultima VII: Part 2 – Serpent Isle by Origin Systems using the Elder Scrolls IV: Oblivion engine. Considered by many to be the greatest of the Ultima games, Serpent Isle contained a world full of life rarely seen in a game, an interesting plot and quite a few “wow” moments. I chose to remake Serpent Isle to bring this into a 3D world in an attempt to bring these moments to life in a way Ultima fans have never seen before.
Due to previous attempts to create an Ultima game featuring new dialogue, new story… new everything, which have always led to the age-old remake problem of “not having enough time” and “getting distracted” I have instead decided to create this as an almost 1:1 remake of the original game. The original dialogue, quests, locations, furniture… pretty much everything is identical. Which works well because of two reasons:
Elder Scrolls Oblivion’s engine is strangely almost identical to the Serpent Isle one… apart from being in 3D. It contains everything I need, including an advanced scheduling system, to make Serpent Isle come to life
Serpent Isle was a piece of art that really does not need to be changed.
The fact I am creating it as a direct remake also means it can be created a substantial amount faster.
The original Ultima VII: Serpent Isle is perfectly playable in the awesome Exult engine. There is no fucking reason at all to do a remake for this.