MetalCraze
Arcane
No. Because thankfully RTS genre is dead.
Who ever had the talent to do a quite funny and well done Starship Troopers style propaganda parody like this one is long gone from Blizzard or has been demoted to janitor or toilet cleaner.
Well it doesn't matter, wouldn't be the first person in the creative industry to turn into total shit during his later career.
We've already given this horse a good whacking when Diablo 3 got out. Unfortunately for blizzard, WoW happeneed, and it metastasized its fugly style into the rest of the company. Art style, writing, gameplay mechanics, all gone.TalesfromtheCrypt said:It's really too many little details too mention them all, but Starcraft oozed with style and atmosphere.
i've read itYou don't have time to read the thread?
it's shit
i've read itYou don't have time to read the thread?
it's shit
people complain of cinematics and love stories
i don't give a fuck
is it fun to play online? who the hell plays starcraft single player missions anyway?
In terms of gameplay the campaign is fantastic like WoL was.
In terms of gameplay the campaign is fantastic like WoL was.
In terms of gameplay the campaign is fantastic like WoL was, there's some really fucking dumb story segments though.
In terms of gameplay the campaign is fantastic like WoL was
That's because turtling is bullshit, without a timer all anyone would do is build a ring of turrets to protect the base and then build a 200 supply army with full research. fun for a few levels, but a 20 odd mission campaign?
That's because turtling is bullshit, without a timer all anyone would do is build a ring of turrets to protect the base and then build a 200 supply army with full research. fun for a few levels, but a 20 odd mission campaign?
No. Because thankfully RTS genre is dead.
Gotta update though. The story don't get in the way of the missions later. But the missions is again gimmicky about every new unit you get.
What happens when you turtle against a competent opponent? They expand and overpower you. It's the economic side to these RTSs that leads to dynamic game play. The need to control a larger economy than your opponent forces you to take action and not sit inside of your base. Without the economic paradigm the game invariably leads to turtling, as there is nothing to compel either player to fight the other before they possess an army powerful enough to win.
agreed, but the AI would have all the advantage if it starts out with a ready made base. A "smart" AI would immediately start by dragging all it's units into a blob and converge them on your starting location. So we're essentially back to our timer/turtle issueIdeally, the AI would be able to play the economy game too.
Unfortunately, it cannot and Blizzard settled for a poor substitute. Timers, after all, only disguise the issue, they don't actually fix it. The AI in SC2 is just as useless as the AI in BW, it's just that in SC2 you're on the clock to beat the AI before the countdown reaches zero, so you can only turtle for a finite amount of time. Up until the point of time in which the timer reaches zero you can turtle to your hearts content.
it is also annoying as you cannot play it at your leisure as you can other single player strategy games.