Maybe, but I've never felt the urge to do so, so I'm speaking of comparison to default.Speech text is fine, I was thinking of this screen in particular for forcing me to squint a bit.
Also, forum text is scalable via browser settings.
Sir, that text is huge, and I'm 84. You need to go get your eyes checked, stat. If you can't read that, something is very wrong with your eyes.
Is there a way to autolevel up your troops? Levelling up all those characters after each fight gets very tedious very fast
I love hearing feedback like that! I think this genre is seriously underserved. There are plenty of small-scale tactical RPGs, but so few where you're actually in control of an army.I want to hug you through my screen for making such lovely gaming goodness. After having played through many Langrisser games recently, this is probably the next best thing in the modern era.
Auto-level-up is one of the most requested features. With all of the worst bugs and easiest-to-fix bugs out of the way for now, I was going to start working on that next.Is there a way to autolevel up your troops? Levelling up all those characters after each fight gets very tedious very fast
Thanks! I'm always bookmarking artists and other resources. Maybe subconsciously I know I'm going to make another game. I hadn't seen this guy before. I really like his style. It's a lot more subdued than what I usually find. If I make another game, his style would be perfect for me.Since I for some reason decided to read through the thread again, I thought I'd give Nathaniel3W an artist bookmark if you decide to make another game and end up with a budget for an artist. https://sonech.artstation.com/ posts what seems like every day on Twitter and the style falls into the realm of FFT. Congrats on the release, I'm sure I'll buy it before the year is over.
Thanks! And although the Codex is kind of a rowdy place, I've actually found it a lot more open, free, and refreshing than most other places on the internet. And a few of you guys have been extremely helpful, giving me feedback and pointers throughout development.Nathaniel3W congrats on this path, I remember the day you first started the thread announcing this game and soldiering through the Codex's sharp feedback
Is leveling up still a pain in the ass
Is leveling up still a pain in the ass
Is leveling up still a pain in the ass
I would also like to know this. Would be up for giving it another whack if they fixed the stability stuff and made levelling up less tortuous/pointless.
Yeah, I actually dropped the playthrough because of the levelling system. It was insane tedium.
I was kind of thinking about moving on to my next project, but the game is set up perfectly for me to do expansion packs exactly how you describe. I could crank out new content for the game relatively quickly/cheaply. The big hurdle for me was that I wasn't sure if the base game was popular enough for me to do new campaigns and stuff. Maybe I should give an expansion a try and see how it goes. Thanks for the suggestion!https://store.steampowered.com/news/app/669500/view/3007816130302685813
Nathaniel3W, saw your Steam announcement and wanted to ask this question less public:
Do you plan on doing old fasioned expansion packs?
Because the base game with the combat system, the classes, the gear and the map movement is rad as hell, but the campaign itself is kind of mid. Often you just enter a new zone, start to grind up by predating small packs on the map, then as soon as you become powerfull enough you do 4-5 consecutive story battles and move on to the next zone.
I'd pay 5€ to 10€ for an in client expansion that just adds a new campaign and a few new classes, and it would be much less work than programming a new game I think.
Maybe also some sort of improvised kingmaker/skirmish freeplay map to breach the line between SRPG and strategy game.
leveling
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The levelling becomes a lot better as soon as you realise that long term it does not matter. Level up cards draw from a physical deck. That deck can be emptied. A mastered class has emptied the deck. So maxing out a class while carefully selecting boons gives exactly the same stat upgrades as randomly mashing cards or autoselecting long term. Carefully selecting cards only gives you a short term powerboost over autoleveling, and with how fast you can max out even last tier classes it really does not matter much.
The strategy is more in which classes you choose to mix.
The game could do a better job of telling you this I think, I found it out from the steam forums.
I'm going to try staying classy, so I won't offer you anything besides a review key and my gratitude.
felipepepe might be interested.And is there a better way to beg for a review than to tag everyone who might be able to write one?
I'm going to try staying classy, so I won't offer you anything besides a review key and my gratitude.
is this a jrpg or does it only look like weebshit
because if it's an actual jrpg, i don't play those, so it's probably a bad idea to give it to me