Night Goat
The Immovable Autism
Holy fuck, that is the largest level in Absolution? This doesn't tell me that the new Hitman will be good, only that the last one was really fucking bad.
Holy fuck, that is the largest level in Absolution? This doesn't tell me that the new Hitman will be good, only that the last one was really fucking bad.
Holy fuck, that is the largest level in Absolution? This doesn't tell me that the new Hitman will be good, only that the last one was really fucking bad.
Six Campaign Missions? Feels a little light... does that mean six levels or just 6 missions with multiple levels?
I feel weird about the multiple missions per map thing. I guess it's OK if the maps are huge, so it's like, kill the clown and the priest in South Paris and then kill the drug dealer and the politician in North Paris. I could see how that can qualify as two missions. Still, it seems like I'm kind of going to be learning the maps and picking my kill spots, won't reusing them make it really samey?
Some Shilling WEbsite said:
- Three huge sandbox locations: Paris, Sapienza and Marrakesh
- Six campaign missions with 40 unique ways to take out your main targets
- Contracts mode for all locations with around 800 potential targets
Some Shilling WEbsite said:Post launch content will include:
- One new sandbox location per month in April, May and June
- Thailand in April, USA in May and Japan in June
- Each location will come with additional missions, signature kills and more Contracts targets
- New locations will open up new weapons, tools and disguises for all locations
- Contracts mode for all locations: Contracts mode is an asynchronous multi-player mode in HITMAN. Play to create your own contract hits, choose your target, weapons, time limit and game rules. Then share it with friends to try and complete your contract with your rules
Of course they'll fucking jew you, it's an AAA game released this decade. What the fuck do you expect?Again.. it could mean the campaign missions are off the sandbox maps but unrelated.. it's not clear. They better not jew us.
Time to stop defending this piecemeal game, Zombra
Seems like this is a yes.If the art gallery alone sucks up over 1/3 of the content they are promising on release, does that mean that the two "campaign missions" both take place in the art gallery? Not some other location in Paris (look at how drastically different Death on the Mississippi/'Til Death do us Part are), just the art gallery?
Right. Three huge sandbox locations, that's what they're advertising.And with 500 Contractable NPCs remaining, that means that the remaining two areas in Marrakesh and Sapienza will probably be similar, huge, sandbox areas.
Maybe. We have no idea whether there will be other mission structures besides "wander around in a huge crowd and kill this one dood." To me, six missions on three maps implies that there will be distinct features to each mission.So, that means, on release, there will be three (gargantuan, I suppose) missions with two official targets each and then a ton of stuff for LARPers?
Yeah, we don't know. This may prove to be lackluster, but I'm hoping that different missions will be ... different from one another. Taking out a team of assassin nuns at a mansion that's on fire during an earthquake would be different from taking out a fashion designer in his mansion during a show. Other games have shown that revisiting a map with a new situation can make a huge difference in gameplay....Where exactly will there be a difference between a contract on a Model #4 and a Model #9 coming out on the catwalk? Or Cook #3 and Cook #5, one dwelling by the oven, the other chopping onions next to him?
They're 'hiding' it? It says right on the blurb in all caps. 3 LOCATIONS. It's OK to be dissatisfied with so few maps, but don't pretend they're trying to deceive their customers.It seems like a copout to hide that, in effect, they might only have 3 maps for the initial release, with both missions taking place on the same map.
I certainly agree that there could be a lot more clarity, but I can cut them some slack because it really seems like they're taking a new distribution approach here. Not a traditional "one and done" release, not an episodic release as we've become accustomed to in recent years, not a fluid MMO-style subscription release with indefinite ongoing updates. Bottom line, all it really means is more than ever we should put all thoughts of preordering out of our heads, and wait to see how the product turns out.This is the most obscured marketing ever.
Seems like this is a yes.
Right. Three huge sandbox locations, that's what they're advertising.
Maybe. We have no idea whether there will be other mission structures besides "wander around in a huge crowd and kill this one dood." To me, six missions on three maps implies that there will be distinct features to each mission.
Yeah, we don't know. This may prove to be lackluster, but I'm hoping that different missions will be ... different from one another. Taking out a team of assassin nuns at a mansion that's on fire during an earthquake would be different from taking out a fashion designer in his mansion during a show. Other games have shown that revisiting a map with a new situation can make a huge difference in gameplay.
They're 'hiding' it? It says right on the blurb in all caps. 3 LOCATIONS. It's OK to be dissatisfied with so few maps, but don't pretend they're trying to deceive their customers.
Well, they're saying three "locations". Maybe three locations means the same this time as it did in the other games. Even if not, if the maps are 6x the size of maps from previous games, what's wrong with having one huge seamless map instead of six little maps with load screens in between?But it's not 3 locations, it's 3 maps. The other games had 3-4 locations as well but more maps that got progressively bigger and were connected by either an over-arching story or some general theme. This is gonna be 3 fucking maps
I'm sure that Blood Money would have been a better game if the maps were the size of Skyrim.Well, they're saying three "locations". Maybe three locations means the same this time as it did in the other games. Even if not, if the maps are 6x the size of maps from previous games, what's wrong with having one huge seamless map instead of six little maps with load screens in between?
But I don't agree that the large areas can be done well. They can't be done well and they are totally missing the point anyway. They could be done well maybe 15 years ago when the devs weren't afraid that people would get bored if there wasn't a box to check off on the right side of the screen every 5 minutes.Yeah, I played Blood Money too. I get why a tight experience is good, and I'm not advocating for this achievement-based shoot 5 red windows bullshit you seem to be afraid of (perhaps rightly). But I don't get this outright hatred for big maps, and we seem to agree that large areas can be done well and provide good gameplay that's appropriate to the "soul" of the series.
Mostly what you seem to be responding to is the "smell" of the series arc, which is hard to agree or disagree with. They're clearly been listening to the negative feedback to Absolution. There's no evidence either way of the achievement stupidity you're talking about, and this stuff about little "side quests" is completely made up; even Absolution didn't have that. The marketing guy said that the new game is about a location and a target and the rest is up to you. To me that sounds pretty faithful.