circ
Arcane
OH YE RECTUMS OF LITTLE FAITH.
THIS IS GOING TO BE HUEG.
BBL. MASTURBATING FURIOUSLY.
THIS IS GOING TO BE HUEG.
BBL. MASTURBATING FURIOUSLY.
Your family tree has cycles.Look at all the little faggots giving blowjobs to makers of mediocre game...are you done ? Good. Now wipe your mouths and fuck off.
"Multiplayer"
BETA UPDATE: We've just rolled out the HARDWARE: Shipbreakers VIP Package! There are 10,000 VIP Packages available. Act now! We're also excited to let you know that we've launched the pre-sale of an in-fiction and game play guide for HARDWARE: Shipbreakers! This in-fiction resource is your definitive guide to life on planet LM-27.
The low down: This is a living interactive product that constantly evolves over the lifetime of the game. It is also the only place right now, to learn the back story on game characters, check out the interactive unit catalog and plan your strategies. This is your chance to get an early start on the ‘gold rush’ on LM-27 before the game is released!
So to recap, there are two opportunities to be involved:
1) Join the VIP Group. (Guide is included)
2) Purchase a Prospector's Guide.
All beta applications will be considered, but the only way to secure your spot in the HARDWARE: Shipbreakers Closed Beta is by becoming a VIP! Find out more...
You think so? I like that the videos aren't the typical AKSHUN filled game trailers with tons of explosions and bloom.It's easy to see they need to hire a new scriptwriter for their videos.
“It’s competitive in the RTS space,” said Irish. “Competing with StarCraft 2 and League of Legends presents a very challenging set of circumstances — but we see it a bit differently.”
Irish says that Blackbird doesn’t look at StarCraft 2, League of Legends, and Dota 2 as direct competition. Instead, these games have proven the wider strategy genre works and blazed a trail for games that strike a similar, but slightly different, nerve.
Hardware is ostensibly a hard sci-fi strategy game that has crews of roughnecks scavenging ancient ships on a desert planet. The conflict occurs when two different crews are vying for the same wreckage. Aliens might get involved at some point — Irish wouldn’t let us in on that secret — but it’s all human-on-human combat from what we’ve seen so far.
“Our gameplay is unlike either of those games, but we want to include inspirations from them,” said Irish. “In terms of community support, the quality of the player experience, and the free-to-play model.”
Like League of Legends, Hardware is free for everyone. Irish credits that title with legitimizing that business model for hardcore gamers.
“You know, they took inspiration from Warcraft and the Defense of the Ancient maps and created an entirely new business that opened up the free-to-play space for the rest of us,” said Irish. “It verifies that there is demand for these types of strategy games in the free-to-play model.”
“We’re taking the inspiration of Homeworld and focusing on how we can open that style of gaming just like League of Legends did for the DOTA players,” said Irish. “Our fan base is probably smaller, but that doesn’t mean they aren’t passionate. We’re looking at RTS players as an overall smaller group but each individual has a higher life-time value.”
Like Dota 2 and League of Legends, Irish wants Hardware to work as an e-sports title. It’s designed as a competitive title. It’s plot works with the idea that various human factions are fighting over the same resources, but it will also have a single-player campaign. Blackbird doesn’t want to leave anyone out.
“The game has a player-versus-everyone experience, which players are going to love because it is going to story drive,” said Irish. “Then of course there is going to be a competitive player-versus-player experience. The way the gameplay works, story is going to unveil key gameplay elements. You’re going to want to try both modes.”
Blackbird is planning years worth of story for Hardware. The studio also says it wants to convey that plot through gameplay, but Irish wasn’t ready to talk about how they’re going to do that.
I was watching this third video and i was thinking to myself: damn, this music sounds like it was made by Paul Ruskay. Quick check in Google and the truth is revealed to me. It is Paul Ruskay work! Awesome.
I was watching this third video and i was thinking to myself: damn, this music sounds like it was made by Paul Ruskay. Quick check in Google and the truth is revealed to me. It is Paul Ruskay work! Awesome.
If nothing else, at least we'll get some good music out of this.
And I'm not a moba fan at all, so if this doesn't have a decent SP campaign, then meh
It is not a MOBA it is a free to play RTS
My interest gone from complete indiference with a drop of sadness to WTF? this could be interesting.but it will also have a single-player campaign.
Gearbox lends Homeworld IP to spiritual successor Hardware: Shipbreakers developer
Hardware: Shipbreakers, the spiritual successor to the Homeworld franchise being developed by founding members of Relic Entertainment, is now, thanks to Gearbox Software, officially a Homeworld game.
The game will now be titled Homeworld: Shipbreakers as part of a deal signed by Gearbox and developer Blackbird Interactive at PAX. What's more, Gearbox Software will help Blackbird complete the game with the help of financial and production resources, CEO Randy Pitchford told Polygon today.
"These guys have been funded by private equity, but it's clear it was going to take many millions of dollars more," Pitchford said. "We're giving them the brand and the resources to make this happen. Now, these guys are cooking and with the money they have now, they can grow the team."
The deal, Pitchford said, was signed last Wednesday during PAX Dev, a developer-only event that precedes PAX Prime.
The game formerly known as Hardware: Shipbreakers was announced earlier this year as a spiritual successor — structured as a prequel, however — to Relic's Homeworld franchise.
"Hardware and Homeworld inevitably share much of the same DNA, and that's a good thing," Blackbird CEO Rob Cunningham said at the time. "Homeworld was a fantastic game and we want to recapture that. But what we're offering with Hardware is really a different kind of RTS experience that isn't found in Homeworldor any other RTS."
"Hardware, in all respects, was Homeworld," Cunningham told Polygon today. "It looked, sounded and felt the same, but we wanted to take that style and experience further. When [Gearbox] acquired the property, it coincided with when we needed to find a partner."
Gearbox acquired the Homeworld property as part of THQ's bankruptcy auction in May with a $1.35 million bid. Blackbird also competed for the IP, but lost to Gearbox.
"We wanted the project to live and thrive and grow," said Blackbird chief creative officer Aaron Kambeitz. "We didn't want it to go to a publisher that would let it die.We reached out to them and congratulated them on [winning the IP] and that turned into a friendship."
Now, with Gearbox's contribution, Blackbird will expand its team — it's currently hiring — and develop the game as if it were an entry in the Homeworld series. "The retcons to bring the two brands together will be painless," Kambeitz said.