That was not an interesting project.a relationship-focused action title
not a friend of strategy games i presume... you know... games enjoyed by actual mature audiences and not braindead morons who would be even more entertained if someone dangled some keys in front of their faces and whispered "here shiny shiny" into their unwashed ears(former) lead designer randy smith said:Here's my proposal: let's make two- or three-hour games the new standard. Games that we will actually finish. Games befitting a mature, adult media consumption habit.
Suchy said:That was not an interesting project.a relationship-focused action title
I like how he was a designer on Thief, Thief 2, and System Shock 2. Everyone in the old guard has lost/is losing their marbles.Fens said:not a friend of strategy games i presume... you know... games enjoyed by actual mature audiences and not braindead morons who would be even more entertained if someone dangled some keys in front of their faces and whispered "here shiny shiny" into their unwashed ears(former) lead designer randy smith said:Here's my proposal: let's make two- or three-hour games the new standard. Games that we will actually finish. Games befitting a mature, adult media consumption habit.
Fens said:tl;rd: EA canceled a mirror's edge clone with a lot of emo and spielberg involvement after failing to change it to an uncharted clone with less emo and more tits
true... but at least he mentions the awesome and new concept of choices in games which should increase replayabilityRoguey said:I like how he was a designer on Thief, Thief 2, and System Shock 2. Everyone in the old guard has lost/is losing their marbles.
He's right though about how a lot of glorified tech demos have 2-3 hours of content stretched to 12 or more. Or 20-30 stretched to 40-60. Shame he didn't mention anything about his ideal "new standard's" price-point.
awesomely downplayed in the article... i might not agree with a lot of what dice does (some bf2 anger residue probably) but staying away from this 'project' and finishing mirror's edge as fast as possible was the right thing to doUnkillable Cat said:Don't forget that the Mirror's Edge clone was competing with Mirror's Edge, and when MEdge got released in 2008, the other project was pretty much killed off immediately.
we're talking about EA and spielberg hereSuicideBunny said:a short game with actual c&c that affect gameplay, several endings, non-standard character archetypes, tons of replayability and without a shitty save the world from teh ultimate evuhl story sure sounds shitty.
you are talking about a game that ea didn't want to publish because it didn't fit their money making formulas and where spielberg didn't have enough of a say to prevent it from becoming an uncharted clone in the second phase.Fens said:we're talking about EA and spielberg here
full ack on the production process ruining good ideasSuicideBunny said:too exotic for ea and spielberg as consultant throwing around ideas filtered by people who have a high chance of knowing how to make a good game are two strong points speaking for it, imo, but of course even the most stinking turd usually starts out as a project with really ambitious and interesting ideas that get cut more and more during production.
MetalCraze said:Suchy said:That was not an interesting project.a relationship-focused action title
Why? Sounds like a generic modern Bioware/Obsidian game.
Without Young, Church, and the original design team, LMNO's second phase transformed into what many describe as a more "traditional" game, under the leadership of executive producer Matt Sentell -- an EA and Namco veteran who had previously worked on games like Medal of Honor: Airborne.
As part of this shift to a more traditional game, Eve also transformed from more of a quirky, weird character into a more over-the-top attractive "Megan Fox-type," according to one former team member. "Like an alien version of Megan Fox."
madden... madden never changeskris said:so in the end we could see another interesting concept for a game be shelved and the great "innovators" EA trying to push it out as something generic without any soul whatsoever.
Sounds Japanese.Suchy said:That was not an interesting project.a relationship-focused action title
I like how Obsidian is now mentioned. New Vegas's popularity is bothering skyway.MetalCraze said:Suchy said:That was not an interesting project.a relationship-focused action title
Why? Sounds like a generic modern Bioware/Obsidian game.
kingcomrade said:I like how Obsidian is now mentioned. New Vegas's popularity is bothering skyway.MetalCraze said:Suchy said:That was not an interesting project.a relationship-focused action title
Why? Sounds like a generic modern Bioware/Obsidian game.