TheHeroOfTime
Arcane
I think this video is gud, exemplifies why mechanics such the weapon system of Zelda: Breath of the wild are so critisiced and claimed as faults when in fact they're properly designed to make the games more interesting and fun. People just tend to hate getting out of their confort zone. They want to play games as the want, no matter if it the worst way to do it. They want to go to Hyrule castle, pick a royal sword and maintain that sword through all the game by a repair system to play the game just as they want. They don't understand that the breakable weapons system exists to encourgage the use of all the gameplay possibilities of the game to defeat enemies, like using bombs to throw bokoblins to the water and kill them easily, and to add a real value to the weapons of the game. You'll not waste that fire sword that you obtained in a shrine just to kill a bunch a stalfos. You will save it, and use it to fight strong enemies like the white ones or the Lynels. Same goes to the Master sword, a weapon that truly feels unique in terms of gameplay and it's not just a plot device like in other games of the franchise. It's an unbreakable weapon in a game where all weapons breaks. A weapon that a player will want ASAP.
It reminds me when the people critisiced Dark souls for having "artificial difficulty" when the cannot play the game running throught it easily without falling in traps and getting killed by enemies that were designed to encourage a slow and wise style of gameplay. Sometimes I imagine people playing games like Fallout and claiming game's bad design just because they can't kill a deathclaw with a 10mm pistol. No, you fuckin moron. You must go through the wasteland an find powerfull weapons if you want to survive easily against supermutants and deathclaws. Or join the BoS fucking faggot. And get banned just for entering the private room of one high ranked member of the faction just like I did in my first playthrough. Feel the glorious player's agency going through all your body.