catfood
AGAIN
Don't read the Codex. If you do you will never be able to enjoy an RPG ever again.
Fake news. I enjoy RPGs more now that I read the Codex.Don't read the Codex. If you do you will never be able to enjoy an RPG ever again.
with Divinity: Original Sin being a fairly good example of that I feel,
How to get the most out of it and immerse yourself imo.
Don't seek tips
Use your wit and intelligence to overcome obstacles.
Don't metagame
Obsessing over perfect builds can ruin the fun. Flawed builds are cool. However it turns out makes it special. Picked the wrong feat by accident or made a bad call? Don't worry, it might prove useful after all.
Don't save-scum
Obvioiusly, ruins muh immersion. Stick with what you get.
Increase difficulty
The greater the challenge, the more rewarding gameplay will be.
Be spontaneous, not completionist
Don't try to visit every location. Don't try to complete every quest. Leave something for other play-through. I'm not advocating role-playing strictly speaking. But tend to do stuff which makes sense. Clearing five dungeons in a row doesn't.
Don't binge on dialogue options (by eXalted)
Don't exhaust all conversation options if you don't find them interesting. And yes, there could be a quest hidden there, who cares?
Keep cycling savegame slots
Try to save less often. Certainly don't spam the quicksave button. Continuity of experience is key to immersion.
Live with your consequences.
Failed a skill roll? Attacked someone by accident? Jammed a chest? Try this experiment and don't reload. That liberates you from OCD and made my runs much more memorable and distinctive e.g. that time when I was caught stealing, that time when I drank the wrong potion etc.
Role playing
Obviously a subject which can be widely interpreted however just making consistent dialogue choices works.
Play it like it was meant to be played (by Wayward Son)
Sure, you COULD look up that dungeon map or use screenshots to take notes, but the game was built around the lack of easily accessible internet and/or screenshots, so this can ruin the gameplay. Ultimas are a good example of this, they were built around you taking good, concise but accurate notes or you were up Shit Creek without a paddle.
Spontaneity is king
This is where all the fun and good gaming memories stem from.
Do you have any suggestions? I wish more games would encourage such behavior.
Reading a walkthrough, save-scumming, playing on the lowest difficulty, and asking every generic NPC about the history of his colostomy bag FTW.I love that when playing RPGs I'm always doing the exact opposites of at least 75% of the items in OP's list.
Don't metagame
Obsessing over perfect builds can ruin the fun. Flawed builds are cool. However it turns out makes it special. Picked the wrong feat by accident or made a bad call? Don't worry, it might prove useful after all.
Don't metagame
Obsessing over perfect builds can ruin the fun. Flawed builds are cool. However it turns out makes it special. Picked the wrong feat by accident or made a bad call? Don't worry, it might prove useful after all.
I don't trust designers. Give me back my control.Try to save less often and don't spam the quicksave button.
Continuity is key to immersion.
Well, dying and having to replay the same section again isn't very immersive either...
At least it creates a challenge.
BTW that's an inherent weakness of games that use manual saves instead of autosaves. It's very hard to use the save function sparse enough that you retain the challenge without making the experience frustrating (by having to replay filler sections, or annoyingly big chunks of gameplay). That should be the designer's job, not the player's.
I do hold the answer to this question...First we should define what an RPG even is...
Why don't you make a dedicated post and tell us ALL about it?I do hold the answer to this question...
It's always baffling to me when people on here complain that their playthrough was ruined because they followed a min-max path exactly to become a god ASAP, then "it was too easy and boring."
That's not how you're supposed to do this shit