Serus
Arcane
He was responiding to a statement (first made by sceptic) that Arcanum doesn't have much combat.Cloaked Figure said:So what? CRPG's are supposed to have combat.
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He was responiding to a statement (first made by sceptic) that Arcanum doesn't have much combat.Cloaked Figure said:So what? CRPG's are supposed to have combat.
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So you're saying that masturbation is useless?Some Moron On Welfare said:It's entirely possible to cum without actually having sex.
BUT WHAT'S THE FUCKING POINT?!
Undersigil and the mausoleum, Alley of Dangerous Angles, the catacombs, the Tenement of Thugs, Modron's Cube, Undercurst and the prison, the outlands, Carceri, and the Fortress of Regrets are all combat-heavy or sneak/run-away areas. The killcount on my last save is about ~400.Sceptic said:Let me guess, you're going to pick Undersigil as an example of PST having lots of combat?
Roguey said:Undersigil and the mausoleum, Alley of Dangerous Angles, the catacombs, the Tenement of Thugs, Modron's Cube, Undercurst and the prison, the outlands, Carceri, and the Fortress of Regrets are all combat-heavy or sneak/run-away areas. The killcount on my last save is about ~400.Sceptic said:Let me guess, you're going to pick Undersigil as an example of PST having lots of combat?
Context please. I said Arcanum doesn't have that much combat as to make it unplayable because combat is flawed. I stand by that statement.Serus said:He was responiding to a statement (first made by sceptic) that Arcanum doesn't have much combat.
You should have commented on the others. To Roguey: Undersigil is optional. What mausoleum, the one you access from the Hive? optional as well. Alley of Dangerous Angles? optional. Modron Cube? fucking easter egg. Lots of combat in the Outlands? where? The others are more or less acceptable. Catacombs is annoying, so is the Prison. The others? you said it YOURSELF that you can sneak/run away. Please explain how a combat system can be annoying in areas where YOU AVOID THE COMBAT.FeelTheRads said:Not gonna comment on the others, but the Modron Cube? That one is basically an easter egg and its whole idea is to be a dungeon.Roguey said:Undersigil and the mausoleum, Alley of Dangerous Angles, the catacombs, the Tenement of Thugs, Modron's Cube, Undercurst and the prison, the outlands, Carceri, and the Fortress of Regrets are all combat-heavy or sneak/run-away areas. The killcount on my last save is about ~400.
2 dungeons in a game as big as Arcanum is "too much combat"? You've outdone yourself this time Drog.Some Moron On Welfare said:Arcanum has at least 2 unskippable big dungeons (BMC, Vendigroth). And most people go through the Wheel Clan dungeon as well.
Cloaked Figure said:So what? CRPG's are supposed to have combat.
Besides, other than the BMC (where I also don't see what the big deal is, just stop being stubborn and play it as RT) where else is there a lot of heavy combat?
Cloaked Figure said:But Sergiu! What if I want to play as a loner herbalist who believes in nonviolence?? What then?
Cloaked Figure said:So what? CRPG's are supposed to have combat.
So let's not dick around. You guys are complaining about the combat when you talk about the BMC or whatever. Not the fact that there are combat filled areas.
Did you read the rest of the thread where Sceptic explained that he found bad combat in some games more tolerable than in others because it takes up a much smaller portion of the game?
You fucking idiot? You fucking retard did you finish reading the thread before you started mouthing off like a little bitch? Did you read the fucking thread you mouth breathing moron?
Besides, other than the BMC (where I also don't see what the big deal is, just stop being stubborn and play it as RT) where else is there a lot of heavy combat?
Let's see:
- P. Schuylers Residence (which is like, 2 linear levels of low level zombies..)
- The Void
Compare that to any RPG. FO2 had more combat-heavy areas. So did any of the NWN's. So does any new RPG.
True, but I think it's inaccurate to say that Torment barely has any combat when you've ended up wiping out a small battalion by endgame just by merely playing. I felt deceived. There should be an asterisk: "Torment: Heavy on dialogue, light on combat*!" (*Compared to the average Bioware Genocide Simulator)Xor said:To be fair, that's downright diminutive compared to my last BG2/ToB playthrough. Even though BG2 is a much longer game, that's still not much combat by comparison.
It annoys me that I'll have to suffer through all that tedium again if I want to use that cute computer companion. After the first couple of rooms I gave up on fighting the robots and just paused and ran while graphing it out.FeelTheRads said:Not gonna comment on the others, but the Modron Cube? That one is basically an easter egg and its whole idea is to be a dungeon.
When you show up in the Outlands, a bunch of monsters attack you on sight and you have to fight your way through them and/or run to that house. Then you have to navigate your way through that demon-infested map.Sceptic said:Undersigil is optional. What mausoleum, the one you access from the Hive? optional as well. Alley of Dangerous Angles? optional. Modron Cube? fucking easter egg. Lots of combat in the Outlands? where? The others are more or less acceptable. Catacombs is annoying, so is the Prison. The others? you said it YOURSELF that you can sneak/run away. Please explain how a combat system can be annoying in areas where YOU AVOID THE COMBAT.
GOD MOTHERFUCKING THIS.Kron said:The Wheel Clan, Mountain Clan and Nasrudin's island sure were memorable moments in Arcanum.
Awor Szurkrarz said:1) Someone thinking that a bunch of armed men walking from house to house in a village and solving random people's banal problems is a great roleplaying experience and a great start for a dungeon crawler.
I prefer this over Hommlet, definitely, but I like my low level encounters - particularly in systems like D&D that go to shit once you hit the double-digits - a lot, thank you very much.Awor Szurkrarz said:2) Not allowing to create a party above level 1 that could skip the 1).
Companion NPCs were boring as hell. If they were interesting like in Torment, OK. But Troika doesn't make interesting NPC, with a few exceptions. That stuff is better left in MCA's hands.3) Allowing to create party at all, when a single character would have much better reasons to do 1) and when there are recruitable characters that allow to skip 1) and allow to emulate the tabletop roleplaying experience much better (cNPCs as other players).