- Joined
- Oct 21, 2002
- Messages
- 17,068
Different from other games.Diablo had loot drop primarily from monsters, and had randomized pre/suffixes. You only had your one character (and perhaps a henchman) to distribute loot for. It's an entirely different case.I dislike loot tables and random loot. There's just no valid case to be made for it.
"Increases replayability" no it doesn't.
"Makes loot more exciting" no it doesn't. Quite the opposite.
It potentially ruins item balance/distribution. D:OS was much worse because of it.
You haven't played Might&Magic games, and Diablo 1-2?
Different from what?
Some things make sense in some games, some things don't.
I'm quoting myself:
It potentially ruins item balance/distribution. D:OS was much worse because of it.
Itemization in D:OS sucks.
When it works, like in your example of Diablo which is a hack n' slash with a ton of item drops, I don't see any issues.
So, different cases.