Ivy Mike
Scholar
Volourn said:What's the big deal here? Soemtimes one thing that two games share is more annoying in one than the other.
Consistency for one, but more importantly it shows how the "mainstream" media itself gets caught up in the hype. Taking everything I say from now on with a bit of salt, here's some examples:
In other words, they are exactly the same as in Morrowind or, I'm guessing, Oblivion.IGN said:Unfortunately, the quests themselves don't offer much variety, consisting mostly of fetch and kill quests
As opposed to say Oblivions oblivious NPCs? I know I saw I link to a youtube video some time ago, but I can't find it.IGN said:If you attack an NPC in a town you're friendly with and choose not to perform a finishing stab once they've hit the ground, they'll completely forget you attacked them even if approached only 10 seconds later.
Again, don't know about Oblivion, but if the NPCs are anything like those in Morrowind, they're flat and boring to say the least.IGN said:There's the occasional "Why don't you just get the hay yourself" or "I'm just going to take the pay you owe" or something like that, but most of the game's characters are flat and boring.
While it's impossible to get past some subjective reasoning as to why such and such feature is good or bad (your examples with NWN2 and KOTOR 1&2), I'm saying that a review should at the very least be consistent in what features they do or do not like. Otherwise we could just all say "nah, didn't like the game. 1/5" and be done with it.