Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
These days, chess servers already have a problem with players using AIs to decide their moves for them, FPS games have had aimbot issues, Runescape servers have had autominer issues, and so on. Many of these problems are handled by observing suspiciously perfect play, suspiciously perfect aim, repeat click patterns, etc. The problem is that most bots do not do a persuasive job of blending in with human play patterns. But you can train an AI to simulate human play while providing a competitive edge, to camouflage better, and people will do this eventually. Some are no doubt already working on it. You can also train AIs on trading card games in order to create the best decks possible, a future gamestate where all competitive decks in a meta are designed not by human hands, but by AI testing in sims. I don't see how you will punish people for playing AI-generated decklists.
AI technology is advancing very rapidly these days, and while you can do a lot to prevent cheating, it is much harder to catch botting used to achieve superior play once those bots achieve a level of sophistication that allows them to mimic human play convincingly. One outcome I can foresee from this is more games demanding onerous anti-cheat tools that collect data on their users in order to play online. Unix gaming, even if the OS becomes popular, will be unlikely to satisfy this demand. Hardware level botting (ie. a special keyboard and mouse that are relaying AI play signals instead of human ones) will also likely happen. Whether not a more stringent device IDing system will be demanded will remain to be seen. Probably, on some level, the solution to this will be sought in compromising user privacy and user freedom. Maybe PC gaming will be disfavored as a target platform for online multiplayer.
In 5 years' time, I expect widespread botting to be an issue. In 10 years' time, I expect people to be able to point a camera at their computer screen (if they aren't just wiretapping their monitor's connection to the PC) and use a fake keyboard and mouse to let AI play for them.
It's an interesting future we're headed towards.
AI technology is advancing very rapidly these days, and while you can do a lot to prevent cheating, it is much harder to catch botting used to achieve superior play once those bots achieve a level of sophistication that allows them to mimic human play convincingly. One outcome I can foresee from this is more games demanding onerous anti-cheat tools that collect data on their users in order to play online. Unix gaming, even if the OS becomes popular, will be unlikely to satisfy this demand. Hardware level botting (ie. a special keyboard and mouse that are relaying AI play signals instead of human ones) will also likely happen. Whether not a more stringent device IDing system will be demanded will remain to be seen. Probably, on some level, the solution to this will be sought in compromising user privacy and user freedom. Maybe PC gaming will be disfavored as a target platform for online multiplayer.
In 5 years' time, I expect widespread botting to be an issue. In 10 years' time, I expect people to be able to point a camera at their computer screen (if they aren't just wiretapping their monitor's connection to the PC) and use a fake keyboard and mouse to let AI play for them.
It's an interesting future we're headed towards.
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