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Decline In less than 5 years, there will be a widespread problem of AI botting in multiplayer.

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
These days, chess servers already have a problem with players using AIs to decide their moves for them, FPS games have had aimbot issues, Runescape servers have had autominer issues, and so on. Many of these problems are handled by observing suspiciously perfect play, suspiciously perfect aim, repeat click patterns, etc. The problem is that most bots do not do a persuasive job of blending in with human play patterns. But you can train an AI to simulate human play while providing a competitive edge, to camouflage better, and people will do this eventually. Some are no doubt already working on it. You can also train AIs on trading card games in order to create the best decks possible, a future gamestate where all competitive decks in a meta are designed not by human hands, but by AI testing in sims. I don't see how you will punish people for playing AI-generated decklists.

AI technology is advancing very rapidly these days, and while you can do a lot to prevent cheating, it is much harder to catch botting used to achieve superior play once those bots achieve a level of sophistication that allows them to mimic human play convincingly. One outcome I can foresee from this is more games demanding onerous anti-cheat tools that collect data on their users in order to play online. Unix gaming, even if the OS becomes popular, will be unlikely to satisfy this demand. Hardware level botting (ie. a special keyboard and mouse that are relaying AI play signals instead of human ones) will also likely happen. Whether not a more stringent device IDing system will be demanded will remain to be seen. Probably, on some level, the solution to this will be sought in compromising user privacy and user freedom. Maybe PC gaming will be disfavored as a target platform for online multiplayer.

In 5 years' time, I expect widespread botting to be an issue. In 10 years' time, I expect people to be able to point a camera at their computer screen (if they aren't just wiretapping their monitor's connection to the PC) and use a fake keyboard and mouse to let AI play for them.

It's an interesting future we're headed towards.
 
Last edited:

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Nigga there's been widespread botting problem for a deacde, including undetectable custom-order bots that mimic imperfections of human player.
That's fair, but custom-order bots aren't that widespread of an issue. Most prospective cheaters and the like won't spend money on custom-order bots, and many of those bots are dealing with less sophisticated anticheat systems as well, the kind where players can readily tell you're botting even if the game's systems don't. I'm talking about free bots that you can just download off the internet which will allow you to run roughshod over a game. I'm talking about bots dictating a game's meta. That kind of widespread problem.

I would be more interested in AI NPCs
That's probably going to be a MMORPG thing. In normal games narrative constraints will get in the way of a lot of it. Some people will probably try to make more freeform RPGs to make it happen.
 
Last edited:

Absinthe

Arcane
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Jan 6, 2012
Messages
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Faarbaute, challenge is an extremely essential part of what makes a game a game, you know. And competitive games tend to be fun specifically because you are putting your skills to the test against other players.
 

Faarbaute

Arbiter
Joined
Mar 2, 2017
Messages
771
Faarbaute, challenge is an extremely essential part of what makes a game a game, you know. And competitive games tend to be fun specifically because you are putting your skills to the test against other players.
Indeed. You can still have all that though, even in the AI infested future hellscape — just not the anonymous, soulless, fast food, mass version of it that we have become accustomed to.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
You really don't think that anonymous, soulless, fast food, mass-market entertainment content is going to rise with the increasing use of AI-generated content?

I think same as ever we're mostly going to have to look for quality devs rather than hold out hope that AAA gaming and similar will pull their heads out of their asses and begin producing worthwhile content.
 

Faarbaute

Arbiter
Joined
Mar 2, 2017
Messages
771
You really don't think that anonymous, soulless, fast food, mass-market entertainment content is going to rise with the increasing use of AI-generated content?

I think same as ever we're mostly going to have to look for quality devs rather than hold out hope that AAA gaming and similar will improve thanks to AIs screwing over multiplayer.
No, I'm agreeing with your OP. I'm saying good riddance to that, and I'm saying that you will still be able to experience challenge and multiplayer, just not in that digital wasteland that will be AI infested mass gaming.

I'm saying, who gives a shit if random wankers are cheating against each other and destroying the spirit of competition amongst themselves? Don't play with those people. Return to tradition, return to an actual gaming community. Let these mass people move on to something else.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
4,488
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I would be more interested in AI NPCs
That's probably going to be a MMORPG thing. In normal games narrative constraints will get in the way of a lot of it. Some people will probably try to make more freeform RPGs to make it happen.

it would be pretty cool in single player games too tbh. Think of the ask me about feature in Fallout 1. But you know, with an actual AI with their own personalities and agendas etc. maybe even polish up those “radiant quests” and really have infinite, AI generated quests that are not shit… Or a dynamic, reactive game world that unfolds according to your choices… the possibilities are huge I think.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,893
If they play, speak, act like humans then what's wrong ? What is the difference between it and some randomuser32 ?

I wouldn't mind having AI guy playing co-op game with me with personality always being happy to play, never wanting time for smoke every 40 minutes and being there when I have time not as delta between our free times.

Also bots are there because they make money or take fame for user if all are bots then no one buys and no one gets fame meaning no reason to run bot and waste energy.
 

Zibniyat

Arcane
Joined
Jun 22, 2014
Messages
6,536
These days, chess servers already have a problem with players using AIs to decide their moves for them, FPS games have had aimbot issues, Runescape servers have had autominer issues, and so on. Many of these problems are handled by observing suspiciously perfect play, suspiciously perfect aim, repeat click patterns, etc. The problem is that most bots do not do a persuasive job of blending in with human play patterns. But you can train an AI to simulate human play while providing a competitive edge, to camouflage better, and people will do this eventually. Some are no doubt already working on it. You can also train AIs on trading card games in order to create the best decks possible, a future gamestate where all competitive decks in a meta are designed not by human hands, but by AI testing in sims. I don't see how you will punish people for playing AI-generated decklists.

AI technology is advancing very rapidly these days, and while you can do a lot to prevent cheating, it is much harder to catch botting used to achieve superior play once those bots achieve a level of sophistication that allows them to mimic human play convincingly. One outcome I can foresee from this is more games demanding onerous anti-cheat tools that collect data on their users in order to play online. Unix gaming, even if the OS becomes popular, will be unlikely to satisfy this demand. Hardware level botting (ie. a special keyboard and mouse that are relaying AI play signals instead of human ones) will also likely happen. Whether not a more stringent device IDing system will be demanded will remain to be seen. Probably, on some level, the solution to this will be sought in compromising user privacy and user freedom. Maybe PC gaming will be disfavored as a target platform for online multiplayer.

In 5 years' time, I expect widespread botting to be an issue. In 10 years' time, I expect people to be able to point a camera at their computer screen (if they aren't just wiretapping their monitor's connection to the PC) and use a fake keyboard and mouse to let AI play for them.

It's an interesting future we're headed towards.

I hope that if and when this happens, the proven bot users get SWATed and killed on the spot. That I see as a perfectly valid outcome to being a garbage fake human being who is so pathetic that they cannot play fairly in a game they voluntarily play.​
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
The lack of dedicated servers in multiplayer gaming these days is an abomination, but it's more likely that matchmaking ELO systems will just elevate botters out of normal ratings than that dedicated servers will solve it.
 

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
in less than 5 years from now things will happen that are already happening and have been a thing for over 10 years

Call me mother fucking Rasputin bitches!! I sees the FUTURE and the future is already here!!
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
I know multiplayer botting has already been happening for pretty much as long as there have been multiplayer scenes, son. But most bots are fucking retarded, even the advanced shit has a lot of limitations, and this AI crap is going to lead to much more sophisticated botting than before which is going to be much more invasive and disruptive to boot. And it is going to be annoying if in the future competitive metas are dictated by AIs rather than humans.
 

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