Alright guys, after failing my 7DRL horribly, it's time to recover my dignity.
I'm now making an effort to move it towards an alpha, and I need suggestions.
The aim of the game is to be the roadrunner, running away from monstrous coyotes. There are 4 monsters planned for the game, each using a certain sensory organ to find the player:
- Moaners (Scent)
Monsters that have look like normal humans, except that they have an impossibly long nose and no hands. They smell the player out by following the player's scent (basically, they will log onto uncovered fog of war and track the player down)
- Chompers (Sound)
Chompers have large mouths filled with sharp teeth, and locate the player by sound (radial sense). Sound can be blocked by the walls, so the monsters utilize a 360 FOV algorithm to find the player.
- Brute (Sight)
Brutes are hulk-like humans that walk around detecting the player through sight. They cannot see in the dark, or through walls (unless there's a window there), and utilizes a fan-shaped (90 degrees) FOV algorithm
- Popamoles (None)
Popamoles hide in closets and behind (fake) doors, popping out and hurting the player if he fails to check the door/closet/chest before opening it for tell-tale signs of a popamole: specks of green slimes and blood
Now here're the ways you can defeat the monsters:
What other survival techniques could the player employ, logically, to escape from the labyrinth?
I'm now making an effort to move it towards an alpha, and I need suggestions.
The aim of the game is to be the roadrunner, running away from monstrous coyotes. There are 4 monsters planned for the game, each using a certain sensory organ to find the player:
- Moaners (Scent)
Monsters that have look like normal humans, except that they have an impossibly long nose and no hands. They smell the player out by following the player's scent (basically, they will log onto uncovered fog of war and track the player down)
- Chompers (Sound)
Chompers have large mouths filled with sharp teeth, and locate the player by sound (radial sense). Sound can be blocked by the walls, so the monsters utilize a 360 FOV algorithm to find the player.
- Brute (Sight)
Brutes are hulk-like humans that walk around detecting the player through sight. They cannot see in the dark, or through walls (unless there's a window there), and utilizes a fan-shaped (90 degrees) FOV algorithm
- Popamoles (None)
Popamoles hide in closets and behind (fake) doors, popping out and hurting the player if he fails to check the door/closet/chest before opening it for tell-tale signs of a popamole: specks of green slimes and blood
Now here're the ways you can defeat the monsters:
- Closing doors
- Building barricades with the construction kits
- Moving pass them using the charge command (which drains energy)
- Use desperation feats (which drains sanity)
- Use buzzer to distract Chompers
- Use veils (transparent raincoats) to walk past Moaners
- Switch off lights or switch them on to blind (and stun) Brutes
- Examine doors/chests/lockers to check for Popamoles
- Break down cracked walls with a sledge to create new passageways
What other survival techniques could the player employ, logically, to escape from the labyrinth?