Freelance Henchman
Arcane
So, I'd like to put an injury system into my NWN2 module. I thought Dragon Age actually had a good idea there, though I didn't think it was implemented all that well in it. Codex BRO DramaticPopcorn is making the framework for it, but it needs to be fleshed out as well, and that's where the devil's in the details.
What's the KKKodex stance on this sort of thing? Do you think this adds anything (it would be in addition to the standard HP loss and I don't plan on adding full regeneration after battle) or is it just a waste of time? If you do like injuries in your RPG, should they be nearly cosmetic only or really damn severe? Where is the limit where you would rather just reload the game before a hard battle or such rather than dealing with injuries?
Bonus question: should XP be given for some character healing another party member's injuries?
(voted Other myself, no particular idea yet how it should go)
What's the KKKodex stance on this sort of thing? Do you think this adds anything (it would be in addition to the standard HP loss and I don't plan on adding full regeneration after battle) or is it just a waste of time? If you do like injuries in your RPG, should they be nearly cosmetic only or really damn severe? Where is the limit where you would rather just reload the game before a hard battle or such rather than dealing with injuries?
Bonus question: should XP be given for some character healing another party member's injuries?
(voted Other myself, no particular idea yet how it should go)