I'm halfway through designing the plot of my game when I suddenly thought of one thing - is there too much misinformation in my plot?
I'm building a PA world, where it went through an era where most of written historical records were lost and the only form of history left was oral history passed down through generations. Naturally, in this situation there would be many versions of the same event, which I plan to reward the player for finding out the truth of these events (as a kind of massive side quest).
Thing is, I'm starting to worry that too much misinformation might end up confusing the player instead, given that about 40% of the information are tightly integrated into the main plot line, especially the cause of the apocalypse.
So the question is, do you enjoy being overwhelmed with information, not knowing which is real and which is false, only to be rewarded when you find out the truth yourself through some relatively obscure detective work?
What if your player, upon completion of the super sidequest, gains extra dialog options in dealing with the main plot? You walk around the lands preaching to people about the true nature of the world which later gains you a following and eventually a religion?
Would that be fun? Or banal shit boring?
I'm building a PA world, where it went through an era where most of written historical records were lost and the only form of history left was oral history passed down through generations. Naturally, in this situation there would be many versions of the same event, which I plan to reward the player for finding out the truth of these events (as a kind of massive side quest).
Thing is, I'm starting to worry that too much misinformation might end up confusing the player instead, given that about 40% of the information are tightly integrated into the main plot line, especially the cause of the apocalypse.
So the question is, do you enjoy being overwhelmed with information, not knowing which is real and which is false, only to be rewarded when you find out the truth yourself through some relatively obscure detective work?
What if your player, upon completion of the super sidequest, gains extra dialog options in dealing with the main plot? You walk around the lands preaching to people about the true nature of the world which later gains you a following and eventually a religion?
Would that be fun? Or banal shit boring?