Codex you are embarrassing me!
You are like a whinny child not even knowing the amount of success you had.
PoE and Shadowrun showed you can have beautiful 2D and Text with
No Fucking Voiceacting and be a success this is
HUGE this is game-changing.
It doesn't matter that PoE is a steaming pile of shit or that the combat is garbage. Combat in cRPGs was always garbage so it was expected for the first generations to be complete ass especially if they are brand new systems.
The only thing PoE needed was to be pretty and be successful. Which it did.
Why you ask? Because the problem has always been 3D and voiceacting, the problem has always been the budget. You cannot have anything truly ambitious without breaking from the shackles of 3D and voiceacting.
The gates have been open and we are now awaiting for the flood.
The nature of
is by definition that things are getting better, that does not mean that things have to reach their
peak immediately. There has been some success with the first generation and the second generation may be a flop but by the third generation things will improve.
The nature of the revolution is not to get more of the same, nostalgia faggots who always look at the past cannot be the future. Your old faggot studios and celebrities will not save you. Some old lessons are slowly relearned with the help of pretentious YouTubers but that's it(shame on you for leaving it to those pricks).
There are a couple of forces that will change the nature of cRPGs forever:
Roguelikes are hugely popular. Even old hardcore roguelikes like UnrealWorld and ADOM has some success as well as a new generation like NEO Scavenger or Dungeonmans. Dwarf Fortress have inspired many and more are coming like Ultima Ratio Regum or Cogmind.
They have good combat, good encounter design, good resource management, tension and pacing. All the aspects missing from cRPGs since time immemorial.
More japanese rpgs and srpgs are being translated and ported. While it does not have the cRPG customization and character development they do have some of the most brilliant and innovative turn based combat systems and have pretty good stories,characters and world. If you want blobbers you will get them from here.
The Indie Market has shown it can handle challenging gameplay. The
is continuously attracted to pretentious non-games walking simulators like a honey trap while leaving the rest of the market to pursue more challenging games. Consoles are also on the way out and the shitcontrolers with them. VR have perfect controls for turn based tactical combat and have a big vomit inducing problem with movement which is perfect in our case.
And there are a couple of
game changing ideas on the horizon that can make a world with truly infinite choice and consequence not by some scripts but by logical cause and effect on the world.
Things will evolve even if your old faggot studios flop. They have already done what they needed to do.