Which one? The "original art" (the one below the concept art) is actual art assets, rendered in-engine using Ogre3D (3d character is photoshopped in though). It is part of the first tech-demo artpack, which I paid for (inclusive of character design, tileset, high poly model, low poly model, source files, etc).Davaris said:The programmer art you have is obvious programmer art.
Davaris said:The image in the OP looks okay if a bit artificial and toy like. If that's your intention it looks fine. I assume the oversize vehicles and people are part of the toy or board game look.
Don't mind the size. It's just a hacked together sample art to show off the style.
Another thing to consider: Since the artstyle is unique to this guy, you'll always be dependent on him. Not saying he isn't trustworthy or something but if something happens or he suddenly demands more money or whatever may happen you're pretty much fucked. Then you're forced to find a different artist who has his own style.
A valid point. So far his track record had been nothing but stellar (2 works done, 3rd set coming end of this month. I've practically booked his time until March, for concept artwork and character designs). In any case, he seems to be reasonable and I do trust him, so I guess this part is fine.